webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

Many multidisc games have save function before the process of swapping disc. MGS doesn't, you can burn the game discs on a backup and play the game via optical drive if you have cobra. It's the simplest way. However there should be a workaround such as creating a modified image file, or something else that you can trigger to make cobra swap the image file.

Is there a list of multidisc games that don't have save function? I only knew MGS, usually rpg have that function.

Hey!

I really don't know if there's a list of that kind of games, I'd really guessed that all PS1 games had this function.

But I founded a way to swap using (your) webman MOD!

When the games asks to swap, it "stand by" on a loading screen waiting, só I used the function to "open the webman MOD on my PC" (I really don't know how to named that function on English. A FTP server maybe? LOL), unmount the disc 1 from there and mounted the disc 2 and the game continued perfectly!

I even already finish the game. :chewie:
 
Hey @aldostools. I've read on PS3DevWiki that you currently rename PS2 game executables on mounting to avoid crashes on HDD whitelisted games. That seems to have disabled the installation on BC completely though but i would like to test that theory. Would it be possible to get a version with this workaround disabled for testing HDD installation with PS2 games?
 
Hey @aldostools. I've read on PS3DevWiki that you currently rename PS2 game executables on mounting to avoid crashes on HDD whitelisted games. That seems to have disabled the installation on BC completely though but i would like to test that theory. Would it be possible to get a version with this workaround disabled for testing HDD installation with PS2 games?

If I recall correctly, only blacklisted demos are renamed by webMAN MOD when they are mounted.
Could you provide more context to understand your issue?

You can test PS2 games using multiMAN, IRISMAN or ManaGunZ.
 
If I recall correctly, only blacklisted demos are renamed by webMAN MOD when they are mounted.
Could you provide more context to understand your issue?

You can test PS2 games using multiMAN, IRISMAN or ManaGunZ.

I'm talking about what is written here: https://www.psdevwiki.com/ps3/Talk:...or_HDD_whitelisted_games_loaded_through_Cobra

I don't know how true it is though. But currently i can't get my PS3 to show me an install prompt for SOCOM II or FFXI at all and according to the devwiki post it has to do with WebMan Mod basically avoiding these Whitelisted HDD game IDs.

The PS2 System Data package is installed and everything. Especially SOCOM II had 3 Updates and 3 new maps and kinda relied on the HDD installation.
 
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I'm talking about what is written here: https://www.psdevwiki.com/ps3/Talk:...or_HDD_whitelisted_games_loaded_through_Cobra

I don't know how true it is though. But currently i can't get my PS3 to show me an install prompt for SOCOM II or FFXI at all and according to the devwiki post it has to do with WebMan Mod basically avoiding these Whitelisted HDD game IDs.

The PS2 System Data package is installed and everything. Especially SOCOM II had 3 Updates and 3 new maps and kinda relied on the HDD installation.

Ok, I didn't remember about the GAME_EXT_BLACKLISTED games that are also patched renaming the game ID in the ISO, like the demo games. The black listed games are: SCUS-97275, SCUS-97474, SCUS-97545, SCUS-97340, SCUS-97341, SCUS-97342, SCUS-97442

As I commented earlier, only webMAN MOD performs this patch. The other backup managers mount the PS2 games without patches.
 
I'll check with the other Backup Managers and report back.

ManaGunZ and MultiMan also change the title ID of these games from SCUS to SCUX so the HDD mode doesn't trigger there as well. I'll try with IrisMan Man.

...And IRISMAN does that as well.

So... it would be nice to have these whitelisted on BC PS3s to not be renamed so the HDD installation works.
 
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When you mount a remote folder a dev_bdvd/, all the communication between PS3 and ps3netsrv is handled by the plugin netiso.
If you mount a folder containing the ps2iso, the mounted disc also uses dev_bdvd. Therefore it is impossible to read the remote ISO to emulate the DVD, because the remote folder would be replaced by the mounted ISO.

The other issue is that all VSH plugins, including netiso, are unloaded when the ps2 emulator is loaded in memory.

Again I try! (sorry @aldostools ! thanks for your patience!) If I can load the psn games and the installed data from nas using GAMEI folder, I dont know the reason of I cant use PS2ISOI (future folder ) to load the data iso on ps3nas directly on ps3nas (using this folder, because, the GAMEI folder are not "original" folder but yes scene folder! and I think this! PS2ISOI folder are scene folder and YOU can do this!??))
 
Again I try! (sorry @aldostools ! thanks for your patience!) If I can load the psn games and the installed data from nas using GAMEI folder, I dont know the reason of I cant use PS2ISOI (future folder ) to load the data iso on ps3nas directly on ps3nas (using this folder, because, the GAMEI folder are not "original" folder but yes scene folder! and I think this! PS2ISOI folder are scene folder and YOU can do this!??))

Games installed on GAMEI work from ps3netsrv because the folder is mounted on /dev_bdvd then that "local" folder is mapped to /app_home/PS3_GAME and launched using the *debug* icon that only works for PS3 games (PSN or retail).

PS2 games don't work using the ★ app_home/PS3_GAME icon (aka ★ PlayStation®3). Also the communication with ps3netsrv is handled by a VSH plugin (netiso) which is unloaded by the PS2 emulator to load it's own lv2 kernel; therefore is not access to the remote folder mounted to /dev_bdvd.
 
So i concluded my testing with HDD compatible games. Only ps2_emu has support for selected PS2 game installation. ps2_gxemu doesn't support it at all.

The problem i still have is that all the tools that mount PS2 isos rename the executable of some games so the HDD whitelist doesn't work.
Could you exclude models that use ps2_emu from the renaming function for those games?
 
So i concluded my testing with HDD compatible games. Only ps2_emu has support for selected PS2 game installation. ps2_gxemu doesn't support it at all.

The problem i still have is that all the tools that mount PS2 isos rename the executable of some games so the HDD whitelist doesn't work.
Could you exclude models that use ps2_emu from the renaming function for those games?

Please test if this build skips the demo patch as you commented.

// skip patch if using ps2_emu: 0x01 = CECH-A*, 0x02 = CECH-B
if((eid0_idps[0] & 0x00000000000000FF) <= 0x02 && !(webman_config->ps2emu)) return;
 

Attachments

Please test if this build skips the demo patch as you commented.

// skip patch if using ps2_emu: 0x01 = CECH-A*, 0x02 = CECH-B
if((eid0_idps[0] & 0x00000000000000FF) <= 0x02 && !(webman_config->ps2emu)) return;
I hope i have replaced the correct file (dev_hdd0/game/BLJS10018/USRDIR/files/webftp_server.sprx). I completely restarted the system afterwards, but so far no luck:
SOCOM-II_MOUNT.jpg

Still gets mounted with the manipulated executable.
 
I hope i have replaced the correct file (dev_hdd0/game/BLJS10018/USRDIR/files/webftp_server.sprx). I completely restarted the system afterwards, but so far no luck:
View attachment 40827
Still gets mounted with the manipulated executable.

webMAN MOD normally is installed here => /dev_hdd0/plugins/webftp_server.sprx

That path should be listed also in this text file: /dev_hdd0/boot_plugins.txt

I don't know why you copied it in NBA 2K8 (BLJS10018)!!???
 
webMAN MOD normally is installed here => /dev_hdd0/plugins/webftp_server.sprx

That path should be listed also in this text file: /dev_hdd0/boot_plugins.txt

I don't know why you copied it in NBA 2K8 (BLJS10018)!!???

BLJS10018 apparently is PSN Patch (Given the ICON.PNG it users. It also has a webftp_server.sprx file.

I replaced the file in dev_hdd0/plugins. Still didn't work sadly (after a reboot).

scomps3.jpg
 
BLJS10018 apparently is PSN Patch (Given the ICON.PNG it users. It also has a webftp_server.sprx file.

I replaced the file in dev_hdd0/plugins. Still didn't work sadly (after a reboot).

View attachment 40828

Are you spoofing your IDPS?

If you aren't spoofing the IDPS, the product sub code (8th byte) should be 01 or 02 to skip the patch.

Also the option ps2_netemu in /setup.ps3 should be unchecked.

Remember to restore the PS2 ISO with an unpatched version before test.
 
Are you spoofing your IDPS?

If you aren't spoofing the IDPS, the product sub code (8th byte) should be 01 or 02 to skip the patch.

Also the option ps2_netemu in /setup.ps3 should be unchecked.

Remember to restore the PS2 ISO with an unpatched version before test.

Let me check that. If i did spoof it i wasn't aware that i did. -> According to PS3devwiki this should be the product code part of my PS3 IDPS: 008E0001

ps2_netemu and auto CONFIG are unchecked. The same ISO has the correct executable when mounted on a PC.

socmII.jpg
 
Let me check that. If i did spoof it i wasn't aware that i did. -> According to PS3devwiki this should be the product code part of my PS3 IDPS: 008E0001

ps2_netemu and auto CONFIG are unchecked. The same ISO has the correct executable when mounted on a PC.

View attachment 40829

008E0001 => Product Code = 8E = Hong Kong, Sub Product Code = 01 = CECHA

If the ISO is still being patched with ps2_netemu unchecked, then something is wrong in your configuration. Maybe the sprx was not replaced or that version is not being loaded by boot_plugins.txt

This is the condition that I added. If it doesn't work, the unique solution would be to remove the patch to help 2 models (CECHA/CECHB), affecting all the slims and semi-B/C models.
if((eid0_idps[0] & 0x00000000000000FF) <= 0x02 && !(webman_config->ps2emu)) return;
 
008E0001 => Product Code = 8E = Hong Kong, Sub Product Code = 01 = CECHA

If the ISO is still being patched with ps2_netemu unchecked, then something is wrong in your configuration. Maybe the sprx was not replaced or that version is not being loaded by boot_plugins.txt

This is the condition that I added. If it doesn't work, the unique solution would be to remove the patch to help 2 models (CECHA/CECHB), affecting all the slims and semi-B/C models.
if((eid0_idps[0] & 0x00000000000000FF) <= 0x02 && !(webman_config->ps2emu)) return;
Hong Kong and CECHA sounds correct.

Really weird. I'm going to delete the file completely and then copy it over again. Will report back later.

Could it be that Cobra does something funky in the background? Because every single backup launcher i tried reacts completely the same. They all change the executable to SCUX. I somewhat doubt that all the devs would use the same method.
 
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