PS2 What's the difference between OSSC, RetroTink-2x-Pro and cheap component to HDMI(1080p) converters ?

there's also the framemeister, which is now very expensive. the ossc still receives updates afaik, but the framemeister doesn't. the ossc though has issues with certain tvs. I don't know if there's a compatibility list somewhere, but that's why I chose the framemeister instead. I don't know about the retrotink or upconverting component things. the framemeister cost me $333 from solaris of Japan, but they're now out of them, so it may be prudent to go with something else. they're now like $800 on ebay. it's Japan only and discontinued which is the reason for the expense. I've heard good things about ossc, but like I said, there's an issue with it possibly not working on your tv.
 
I have a Retrovision cable ... Should I even bother to buy an upscaler like OSSC(seems to be the best option)? Will I notice a significant difference ? I am gaming on a Samsung HDTV 1080P...
 
I doubt it, but I don't own an ossc. I didn't even know those cables existed. I just use the framemeister for retro stuff, and the only thing that really comes down to is psx on the ps2. the framemeister and probably even the ossc are more expensive than my tv, which is only a 28 inch.
 
Does this cable improve the picture quality

Up-Scaling: Real-time 4K or HD up-scaling of your game content to maximize your TV's screen image.
Anti-Aliasing: Removes annoying aliasing artifacts like jagged edges and shimmering texture.
Improved Depth: Graphic processor fine-tunes every pixel for more depth and enhanced contrast.
Enhanced Colors: Displays true colors as the artist and developer intended.
Low Lag Time: Less than 1 millisecond ensures you won't sacrifice any game speed.

Anti-Aliassing is impossible on cable or TV output level... Up-scalling by every other algorithm than Nearest Neighbour, making image blurry. There are some high end algos like i.e Lanchos used for i.e films but it needs powerfull hardware for doing it real time, also it makes image horrible in case of pixel art games (2D games).

Colours cannot be the same as on CRT because those matrixes have wider colour spectrum range than LCD types and OLED types.

This whole description is full of bullshit.

What's the difference between OSSC, RetroTink-2x-Pro and cheap component to HDMI(1080p) converters ?

Difference is how input resolultion is up-scalling (by what algorithms and how are thread different resolutions with different aspect ratio by them). Professional up-scallers giving nearly perfect clear screen, while cheap up-scallers (build into cables or TV) blurry more or less, with more or less colour pallete mismatching.
 
Use Retroarch for PS1 games....The emulation is near perfect and you can enhance the picture through the graphics options...things like higher resolution and anti-aliasing and etc....
 
Difference is how input resolultion is up-scalling (by what algorithms and how are thread different resolutions with different aspect ratio by them). Professional up-scallers giving nearly perfect clear screen, while cheap up-scallers (build into cables or TV) blurry more or less, with more or less colour pallete mismatching.

What professional upscalers are there besides the ones mentioned in this thread ? Are they worth it ?
 
Use Retroarch for PS1 games....The emulation is near perfect and you can enhance the picture through the graphics options...things like higher resolution and anti-aliasing and etc....

retroarch on the ps2? I just use backup discs. my tv can't display 240p like a lot of modern tvs, which is why I bought the framemeister.
 
I saw only OSCC but for me price is to high. I would rather goes to emulation (PC) on which up-scalling is made by emulator by way which user choosing, leaving real hardware consoles hide inside cardbox with heart and nostalgia. ;p
 
I saw only OSCC but for me price is to high. I would rather goes to emulation (PC) on which up-scalling is made by emulator by way which user choosing, leaving real hardware consoles hide inside cardbox with heart and nostalgia. ;p

I opened a new thread on this topic a few moments ago...I tried PCSX2 for PS2 Games...but at the time I tried it, it had tons of graphical glitches...which forced me to buy a PS2 Console etc..
 
In case of PS2, then yeah, not all games works ideally. From another side: native matrixes of current TV are 4K. None (?) of the up-scallers doing it past 1080p, which means twice scalling, first by i.e hw, and second time by TV. If You have TV with native 1920x1080, then it have sense.
 
So despite all taking your console's native video in and putting HDMI out, the three devices you've mentioned here are quite different in a number of ways.

Starting with the cheap converters, most of them don't upscale or even deinterlace: they just convert the console's video into something that HDMI can understand. If your TV can understand the resulting video signal, then this may be all you need. The biggest problem is that many newer TVs don't understand these signals anymore when you use HDMI or component video, and if they don't, then these cheap scalers won't give you any picture at all. When they do work, it won't be particularly better than a good component cable.

The RetroTINK is also not an upscaler, as least not as we typically think of upscalers (it does upscale 240p video to 480p, but that's as far as it goes). There are really two things this device can do. One is that it's good at converting the 240p resolution used by older consoles into 480p, which modern TVs understand, so it will work on TVs that can't handle the cheap converters. The other thing has to do with deinterlacing: HDTVs understand the 480i resolution used by older TVs, but have to deinterlace it to 480p before they can display it, and the way they do this is generally slow (which introduces lag) and optimized for movies (which looks bad when applied to games). The TINK cuts out that step by doing good, fast deinterlacing before the TV ever sees the image. The TV still has to upscale the image, but because it doesn't have to do the deinterlacing anymore, the end result often looks better, and it doesn't lag behind the audio.

The OSSC does the same things the TINK does, but it can also upscale the image. Its upscaler is optimized for gaming in a way that TVs can't really do with their own upscalers, so the result looks even better, though the TINK-to-OSSC jump is often not as big as the cheap-to-TINK jump.

tl;dr - Don't bother with cheap HDMI converters, especially if your TV is new: if component cables don't work with your TV then cheap converters probably won't either. The TINK is a good and widely compatible option that will probably satisfy most people. The OSSC can do a little better, but not everyone will be able to justify the price tag.
 
Anti-Aliassing is impossible on cable or TV output level... Up-scalling by every other algorithm than Nearest Neighbour, making image blurry. There are some high end algos like i.e Lanchos used for i.e films but it needs powerfull hardware for doing it real time, also it makes image horrible in case of pixel art games (2D games).

Colours cannot be the same as on CRT because those matrixes have wider colour spectrum range than LCD types and OLED types.

This whole description is full of bullshit.
I'd say mostly bullshit. I agree that it can't truly anti-alias the image, and the claims about color are also crap, and none of this inspires confidence in that "low lag time" claim.

But at least according to RetroRGB's tests, the claims of 1-ms lag are actually more or less legit. That *could* have some benefit, in the same way deinterlacing does: take some work off of a TV that might introduce more lag on its own, to get less lag in the overall system.

There is, however, a big catch with PS2s in particular. The mCable can't actually do anything with interlaced signals, not even deinterlace them: it just passes them through. I don't see any reason it wouldn't work with something like the TINK, but it actually *has to* be used with a TINK (or something like it) in order to benefit a lot of games. That increases the total price significantly, to the point where I'm not sure it's really worthwhile for a PS2.
 

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