zekepliskin
Member
Ok, but did You booting such OPL(or uLE)+CNF image with success? And with already replaced VHDD to already formatted one? If last case is valid: do You have access to any of partition? << This is part in Your post which still isn't clear to me. ^^"
No, it won't boot with the IMAGE.DAT hard-drive mounted if it's changed from the one the PS3 creates from the XMB in any way, even if you boot to the disc it was made for, in this case the FF11 installer. Can't seem to access the partition from ULE at all - like I said I don't think the PS3 mounts the PS2VHDD unless the exact disc is booted.
Is there a way to extract the PS2LOGO from the FF11 disc so we can boot uLE and gain access to the PS3-created PS2VHDD? Maybe that check failing is the thing which prevents access to it.
Newer OPLs can booting in higher resolutions (VGA, 576p if I'm correct) than native SDTV one (PAL/NTSC (640x448/512)). In such case assets aren't stretch more but less (because eg. background bitmap is larger than it was needed for SDTV). In case of fonts, verctor fonts (*.ttf) are used instead to bitmap fonts (*.bmp/*.png/build-in in rom0).
That's actually really interesting; obviously developers of games wouldn't worry about stuff like that because PS2 games would be developed for one main SDTV type resolution (and occasionally the cutscenes doing a res switch, for example God Of War) but it's such a great attention to detail touch that OPL boots up with much higher quality vector fonts to scale text nicely to HD resolutions. Makes a big difference especially if the HDTV is 28" or more and you can tell.


