i don't think i'm using the PMODE register, but if it's any help, gsKit->PrimAlphaEnable is on and the display is initialized with PSM CT32 and PSMZ_16SIt looks like a display output blending issue. How did you set the display buffers? If you set the PMODE (0x12000000) register to 0x66, the blending should be turned off. Keep in mind with this particular setting you need to use a second display buffer (DISPLAY2/DISPFB2) for the output, as the first one is used for alpha blending solely.
i'm not sure if i can do that, for v0.3 i had changed the graphics code to use gsKit, i can't mix both@Headshotnoby
You have a fully working code from version 0.2. Is it possible to add code from version 0.3 to it in parts to find out which code causes this issue?
does this flickering happen in v0.3 and/or the test version?
- My CRT TV doesn't display PAL very well and this causes the pinball mission and high score text to flicker. Can you please display it in NTSC or add a selector? By the way, in version 0.2 this text does not flicker.
try the latest test build a few messages aboveThe latest version (v0.3) didn't work on my SCPH-30004R unit!