PS3 Compatibility List - PS2 on PS3

Maybe you got a PS3 with PS2 hardware in it? I have a super slim so it's only software emulation.
One battle played more or less fine, in another I wasn't even doing anything but flying around and the framerate was easily around 15fps, it didn't even jump right away to the pause menu If I paused it (it was that bad).

I don't think it has PS2 hardware in it, it's a 2nd gen 3001A slim. I played through most of the story and a few of the "what if" scenario's. I couldn't notice anything wrong other than maybe a temporary slight frame drop during certain attacks. I thought it was playable lol. Did you try it without the widescreen fix?
 
I don't think it has PS2 hardware in it, it's a 2nd gen 3001A slim. I played through most of the story and a few of the "what if" scenario's. I couldn't notice anything wrong other than maybe a temporary slight frame drop during certain attacks. I thought it was playable lol. Did you try it without the widescreen fix?

No, but I think I'll give it another try later without the fix. BTW what version did you use PAL or NTSC? and did you use ps2 classics gui to make a pkg or a different method?
 
Tested out a few PS2 games on CFW PS3:

- Spider-Man 2 run flawlessly with no issues whatsoever.

- Ultimate Spider-Man runs flawlessly with no issues whatsoever.

- CT Special Forces: Fire for Effect runs flawlessly as well.

- Baldur's Gate Dark Alliance runs great, but it has some texture glitches. You can fix that by messing around with the config options in ManaGunz.

Baldur's Gate Dark Alliance 2 is similar to the first one. Just mess around with the config options in ManaGunz.

- Champions of Norrath is similar to to those above.

- Champions return to Arms is similar to those above .

- The Bard's Tale is similar to those above.

- Superman: Shadow of Apocalypse runs great, but every now and then the screen with flash a pink texture for some reason.

- The Spiderwick Chronicles runs flawlessly with no issues.
 
Someone can tell me the state or the CONFIG of Metal Slug 3D SLPS-25650?
Works but video output is gone in the result screen before the rank score animation, also changing the language non-JP crash too after menu items animations.
I found a workarround :livid:, whatever.... in the result screen the prisoners list is not displayed, after the 3rd prisioner name the list got glitched.
somehow/somewhere data is corrupted.

Patching the ELF file at 0x001D1920 with 0x21180000 (original instruction was 0x7F00E392) avoids the list render and futhermore the netemu crash.

so, to make a CONFIG file ¿what netemu command i need to patch the EE RAM at 0x02D18A0?
 
I haven't had success with Wipeout Fusion ( SLUS-20462). It seemed to work fine at first but then I tried another track and the snow effects made the screen flicker, at the end of the race it crashed and my tv lost signal. I used the Config available on Ps2 Classics GUI 2.2.3, is there a more recent one?
 
For those wanting to play Grandia 2 on ps3 I just found out that the glitchy shadows on the NTSC version of the game is absent in the Pal version. So those who want to play the game, use the Pal version.
With this knowledge, maybe we can increase the compatibility of ps2 games by studying the differences between NTSC and Pal versions of certain games.
 
Hello, anybody have info abut game Gadget and the Gadgetinis, for me it freeze while chose languge of game at start screen, maybe someone have fix
 
Hello, anybody have info abut game Gadget and the Gadgetinis, for me it freeze while chose languge of game at start screen, maybe someone have fix

You my need to use a config file with the PS2 game. Using ManaGunZ is the easiest way to select and use config files with your PS2 games.
 
will you give link for config in pm

I cannot find a config file for that game.

Your best bet is to install managunz and when you select the game from its menu it will ask you if you want to use a config file for your PS2 game.

Plus once mangunz has setup the config file for you it will work any way you launch the game> Webman, MultiMAN etc.
 
I cannot find a config file for that game.

Your best bet is to install managunz and when you select the game from its menu it will ask you if you want to use a config file for your PS2 game.

Plus once mangunz has setup the config file for you it will work any way you launch the game> Webman, MultiMAN etc.

Would you happen to know if the config files in Mana will work for ps2 classics that have already been installed? (not ISO.BIN.ENC's) I ran into a game I thought worked but it randomly freezes, figure a config could probably fix it somehow though. It doesn't have one though and I don't really want to convert the game again testing a bunch of different configs because that's tedious and would probably take a few hours lol.
 
Would you happen to know if the config files in Mana will work for ps2 classics that have already been installed? (not ISO.BIN.ENC's) I ran into a game I thought worked but it randomly freezes, figure a config could probably fix it somehow though. It doesn't have one though and I don't really want to convert the game again testing a bunch of different configs because that's tedious and would probably take a few hours lol.

I don't use the PS2 Classic format, just game rips converted to ISO. But as far as I know you can add your own configs to the PS2 Classics, Not 100% on how its done but am sure they need to be encrypted as well.

I have a bunch of encrypted configs from the PS2 config pkg, and am sure there is a tut on here somewhere that tells you how to do it properly.

The best person to ask is the PS2 emulation wizard @kozarovv
 
Game require 0x12 command, because it stall (probably) on mbit. I can look into that, but don't promise anything. Looking at other EKO Software games they luckily use same VU engine, so fix should be matter of finding correct offsets for 0x12.
 
Nope. ALL EKO Software games use the same VU engine, even the same registers for problematic place, but that one game write directly to CMSAR0 instead of Vi03 like others. Although game engine seems to be the same. So basically we got problematic offsets, known issue, known fix, and unknown way to apply it. Game (all of them) fail on interlock due to bad state when sync due to mbit.

I did some job on 0x12 command when worked on some pcsx2 stuff, but not as much to calculate all required data.

Code:
Example 1

Title : 24 - The Game
Game ID : SLUS_212.68
Commands count : 0x1

[Net] Command ID : 0x12   THIS COMMAND CAN'T BE DIRECTLY REPRODUCED IN PCSX2
            Data Number : 0000000D -- number of params in command
           
            Param 1 : 04000000 -- Unknown
            Param 2 : 00000000 -- Unknown seems to be always 0x0
           
           
            Param 3 : 00030002 -- sub command 0x02 with 0x03 params
           
            Param 4 : 000000E7 -- Value of CMSAR0 while hit 0x4155B0 (param 12) only gets compared, if passed check next param
            Param 5 : AA6EAD45 -- only gets compared (many speculations - register value? CRC of regs? CRC of VU mem? CRC of.. ?)
            Param 6 : 000002EF -- -- value is used for something if two previous checks will pass
           
           
            Param 7 : 00030002  -- sub command 0x02 with 0x03 params
           
            Param 8 : 000000F3  -- Value of CMSAR0 while hit 0x415668 (param 13) only gets compared, if passed check next param
            Param 9 : 476EA0E4  -- only gets compared (many speculations - register value? CRC of regs? CRC of VU mem? CRC of.. ?)
            Param 10 : 000002FA -- value is used for something if two previous checks will pass
           
            Param 11 : 00020003 -- sub command 0x03 with 0x02 params
           
            Param 12 : 104155B0 -- 0x4155B0 is EE memory offset first 10 is unknown.
            Param 13 : 10415668 -- 0x415668 is EE memory offset first 10 is unknown.
            Values from sub command 0x03 always hit CFC2/CTC2 opcodes. Many time is CTC2 zero, XXX.

Param that i'm missing is CRC or whatever it is. Rest i can grab from ELF, and PCSX2.

Tl;dr. Sorry, no fix for that game from me.
 

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