Example 1
Title : 24 - The Game
Game ID : SLUS_212.68
Commands count : 0x1
[Net] Command ID : 0x12 THIS COMMAND CAN'T BE DIRECTLY REPRODUCED IN PCSX2
Data Number : 0000000D -- number of params in command
Param 1 : 04000000 -- Unknown
Param 2 : 00000000 -- Unknown seems to be always 0x0
Param 3 : 00030002 -- sub command 0x02 with 0x03 params
Param 4 : 000000E7 -- Value of CMSAR0 while hit 0x4155B0 (param 12) only gets compared, if passed check next param
Param 5 : AA6EAD45 -- only gets compared (many speculations - register value? CRC of regs? CRC of VU mem? CRC of.. ?)
Param 6 : 000002EF -- -- value is used for something if two previous checks will pass
Param 7 : 00030002 -- sub command 0x02 with 0x03 params
Param 8 : 000000F3 -- Value of CMSAR0 while hit 0x415668 (param 13) only gets compared, if passed check next param
Param 9 : 476EA0E4 -- only gets compared (many speculations - register value? CRC of regs? CRC of VU mem? CRC of.. ?)
Param 10 : 000002FA -- value is used for something if two previous checks will pass
Param 11 : 00020003 -- sub command 0x03 with 0x02 params
Param 12 : 104155B0 -- 0x4155B0 is EE memory offset first 10 is unknown.
Param 13 : 10415668 -- 0x415668 is EE memory offset first 10 is unknown.
Values from sub command 0x03 always hit CFC2/CTC2 opcodes. Many time is CTC2 zero, XXX.