PS4 DOOM 2016 Devgui

Update: since my discovery of the idtech engine games devgui, I have found a few interesting things. If you do enable the devgui and update, the update kills the menu, devs caught wise somewhere along the line and snippet it out, still cool that it is in 1.00 of wolfenstein 2 and doom( I only updated doom so far to test, I'd assume wolf2 would follow suit. Moving on, after you update doom, there are full script cfgs for cvars and scars for each game mode, so the devgui may be remove but I have modified a few of theae vars, namely jump height just to see if it worked and it did, so my point to this is you may possible script in some mods or just cvar edits at launch time of each individual mode so, mp, coop, arcade. Which would allow you to execute any available cmd or car including setting godmode, infinte ammo, etc possibly. I did make an attempt albeit a poor quick copy paste of the PC binds for these games into the ps4 cfgs but no dice as of the updated version, I will resume and refpkg with the 1.00 on disc release of doom and shall move on to the other aforementioned games and will report any interesting things I uncover. I really hope someone with the engine knowledge can rewrite these cfgs in very fascinating and unintended ways, until then I'll be digging in my spare time.


As a side note: I did pick up wolfenstein young blood for craps n laughs just to take a peek if that one as well has any modifiable scripts or at the very


Hello there folks didn't know if anyone really tried editing cfgs in dumped games, obviously the game has to already have an ini or a cfg file. In the last few weeks that I've had a ps4 tat is exploitable and dumping games making fpkgs with injected keystone's and got it all working well but had seen that some games have these files doom has a few but there's ps4 specific default and other bindsets as well as the default_sp/mp/snap map specific engine cfgs which are plaintext. You can bind "devgui 1" to any button you want on any controller cfg you want enabling multiple options I just set my L3, which in singleplayer isn't used, to devgui 1 on the ps4 default single player cfg, remade a PKG of the whole dump which kinda is lame cuz it's 45gb and takes a long time all around dumping/pkging/installing etc, reinstalled over my old discless doom install(don't forget to inject the keystone if I want old save support after you build the fpkg), loaded up doom to my surprise no errors for file integrity or crashing pressed l3 and got a blue background menu towar the top of the screen which appears to be the devgui. Wat I discovered is if the files once dumped can be modified if you know how to edit that file type in/cfg and the game doesn't check these for integrity your good to go just edit repack keysto inject install. Probably could mod COD or other games idk but thought it was cool figured I'd share.​
 
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interesting find. you can check integrity and extract pkgs with pub-chk though, but I'm sure you're aware of that. make sure it's 3.38 or above. I gave a hint as to the twitter to find it in my backing up games tutorial. I don't don't know if it would be against the rules as fake pkg generator is official sony code, only it's been hacked. that's why I call it orbis, because that's essentially the official name of it.
 
Thank you pinky. But when you dump disc games they're raw file format, turns out you may edit some of the files before you make your fpkg, and with luck it will workwithout issue, as is the case here, I edited the ps4_defaultsp.cfg bound the previously vacant L3(no sprint in sp, only mp so during campain no L3) to "devgui 1". It goes without saying you could bind any available cvar to any available button, or setup a whole controller profile with different commands to switch to execute your bound cvars then switch back. Wolfenstein 2 has ini scripts I'm gonna look into editing these to tinker around see what I can find. I just thought the concept of editing these files and the game working as intended just with the edits you made was pretty cool.

Edit: just an added note, doom 2016 can be setup to use cheat cmds very much similarly to doom bfg edition on the ps3 where you had to rebind controls and separate the multiple commands on one key with ";" ergo if you wanted to set key x to toggle godmode you would edit the cfg like so 'bind x "existingcmd; god"' by doing so you retain the original functionality of the key/button but adding the god toggle cmd onto it. Do note the " as they would be required to enclose the cmds. That said these 2 binds are different as far as the engine reads them, assuming the key is already bound to togglemenu
Bind x "togglemenu; god" will work
Bind x togglemenu; god will not work
I'll add further development as I come across it. Thank you all hope this is useful to some of you and I hope some of y'all are able to cheat your arse off like I am right now due to being able to do this lol.

EDIT2: i am currently building wolfenstein 2 with edited cfgs. I correct myself as I said wolf2 had ini scripts I was mistaken, it has cfg scripts. Glossing over the keyboard binds for pc in the default.cfg there again is a key bound to "devgui 1" so I made my own bind on the ps4_default.cfg adding that cvar to a button. 45gb takes a while too repack which is no biggie IMO for the wear and tear I save on the disc drive let alone edit the dumped games this has been the best Christmas present ever(exploit chain, not console owned her almost 2 years refurbed in my free time finally got it working well)

Edit3(final edit!!): Alright everyone it turns out wolfenstein 2 and DOOM 2016 both have leftover devgui functions, after rebuilding w2 having rebound the hint command to both hint and devgui 1 and testing last night both have options available such as God mode, no player death, pause ai, ai damage(received) scaling, as well as other cool and nifty dev options.
 
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Rezzz: im attempting to enable devgui again on wolfenstein young blood again as my first attempt failed and i never changed the binds or rebuilt the fpkg, found the dumped files on my pc and since my fat ps4 finally bit the dust needing a reball im trying a different idea and rebuilding the fpkg as my current ps4 does not have this game on it nor does the bluray drive work so... yeah here we are. will post any new findings
 
rezzzzz: the above method does not seem to work on wolf young blood, either it has been clipped via the developers or it uses a different command or otherwise is disabled in that game specifically. ive tried and it does not work. however one could rebind commands to controls if you were to figure out whicj commands are available in the ps4 build then rebind commands to dofferent controls, that should work. from my testing ive been unable to bind godmode or inf ammo using this method on WYB specifically.
 
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