Thank you for answering. Can't we edit EBOOT.ELF to make it permanent?
You can, but the patch will be completely different.
Those values are for memory, if someone find it in the eboot it could be patched permanently.
Thank you for answering. Can't we edit EBOOT.ELF to make it permanent?
Demon's Souls (and Dark Souls) have the game speed tied to framerate. There's also a patch on RPCS3 to allow for the extra frames without slowdown but it has an awful lot of addresses with the values to change. We could try to make an experimental Artemis patch to see if it works. If it doesn't work, it keeps running with the 30fps cap or straight up crashes the console.It's a very nice idea. I would like to see OG Demon's Souls run in 60fps, but wouldn't that be stressful for the console? Can it be patched in non-overclocked cfw?
I think we should start porting it to Artemis, so @bucanero can make an entry for it like his ps4 port.
Yes, and don't forget to credit/mention @zeWaardt in your first post. He shared his method on converting the rpcs3 patches and everything works as it should.
That method can be used for other graphic patches, not just 60fps ones. And as he mentioned already in the video it may not be the best method nor easiest, but sure it's a working one.
I wish someone would find out how to change the resolution in for example the call of duty games. The later ones just straight up run super low resolutions
I had find a patch for cod4 internal resolution 1280x720 native is 1020x600
You need to download and open rpcs3 on pc then go to patches manager and click update, then in the folder where your rpcs3 exe is locate folder named patches and in there open patch.yml with notepad++
Then search in patch file for the gameid of the game you want to patch etc. BLUS12345 and click find next. If the game has any patches it will jump to that gameid you have entered. Or you can manualy search on google for Canary patches or any custom patch you like to try.
For the conversion use @zeWaardt video as a guide. It's pretty straight forward and easy to follow
Let's make a team to work on this so we can start porting the patches to the Artemis engine.
Who's in?
Otherwise this won't go anywhere
Good idea. Do you think it's best to post them here one by one, or to make a library of available ones, and then install it as a pkg. Something simmilar to @aldostools PS2CONFIG?
I had find a patch for cod4 internal resolution 1280x720 native is 1020x600
You need to download and open rpcs3 on pc then go to patches manager and click update, then in the folder where your rpcs3 exe is locate folder named patches and in there open patch.yml with notepad++
Then search in patch file for the gameid of the game you want to patch etc. BLUS12345 and click find next. If the game has any patches it will jump to that gameid you have entered. Or you can manualy search on google for Canary patches or any custom patch you like to try.
For the conversion use @zeWaardt video as a guide. It's pretty straight forward and easy to follow
Internal resolution patches would be nice too, so we can increase some games resolution to use with Overclocked firmwares.
I use it a lot on PSVITA + Overclock
I refered that the other day when talking about Unreal Engine 3 games. On the PS3 the vblank is fixed while on RPCS3 you can adjust to your liking.I'm not sure mate, i'm experimenting with this as of yesterday... On rpcs3 those codes work what they are intended to, on real hardware vblank doesn't work. So that's what i know for now... I tried few fps patches and they work fine.
Add @Mitsu™ to the list. HeheWe can create a GitHub repository now, and once we're done, we'll send the files to @bucanero to add to Artemis.
@zeWaardt, @NunoRS2000 , @Rock77

Want a 125fps patch, we have it too
Gran Turismo 5 (v2.17)
Memory Address: 185457
Value: 00 (it will only affect the races, menus have their own lock)
I add throught PS3MAPI yes.Haha, this is so crazy.
Are you adding those codes thru /home.ps3mapi?
It's different syntax when using artemis.
The values are in float so they have to be converted to hexadecimal to be applied.COD4 ResFix
0
rock77
0 100ba436 1280
0 100ba43a 720
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