I've got one of the PS2 to HDMI dongles which takes in the YPbPr component signal from the PS2 and outputs it through HDMI, no line doubling or scaling. It seems to be working properly though most of the time what is shown on my monitor is the wrong aspect ratio.
If I leave GSM settings off or set it to the default NTSC / PAL then the image is always stretched to something like 15:9. It's fine with widescreen codes but I'd rather have it in 4:3. My monitor does accept the interlaced signal and has great deinterlacing but I can't change the aspect ratio and I'm only given the option to scale the image horizontally when using VGA input.
If I force 480p / 576p or use the native progressive scan option in games that have it I get a slightly squished image just like in this video:
If you look at the HUD in the lower right, it should be a circle but it's a bit taller than it is wide. For some games if I change my monitor's aspect ratio from "4:3" to "Full Screen" it will now be the proper 4:3 size but for other games it will stretch out to the same pillarboxed 15:9 as 480i. I haven't been able to determine a pattern as to why games go one way or the other.
How much of this is expected? Does this sound normal for PS2 component output? And can GSM help with horizontal or vertical scaling? I tried the old GSM v0.23x but I can't exit it without restarting my console so I haven't really been able to test its effects. If anyone knows about this please let me know, thanks.
If I leave GSM settings off or set it to the default NTSC / PAL then the image is always stretched to something like 15:9. It's fine with widescreen codes but I'd rather have it in 4:3. My monitor does accept the interlaced signal and has great deinterlacing but I can't change the aspect ratio and I'm only given the option to scale the image horizontally when using VGA input.
If I force 480p / 576p or use the native progressive scan option in games that have it I get a slightly squished image just like in this video:
How much of this is expected? Does this sound normal for PS2 component output? And can GSM help with horizontal or vertical scaling? I tried the old GSM v0.23x but I can't exit it without restarting my console so I haven't really been able to test its effects. If anyone knows about this please let me know, thanks.