Mods Working On Skyrim GOTY

Its include in my skyrim project which you have i think, its inside of "000_EliteEdition/DATA"

NOTE: It will not clean a old save, that save you had me look at, its very very messy....idk what you did to it but i couldnt clean it and get it functional.
De-Bloat helps prevent save game bloating from the start of a new game by removing uneeded stuff from the game.

It wasnt an old save, and it wasnt a messy save
just got PC version And i cleaned the exact same save, first time it was corrupted on PS3 Re-encrypted again and it was fixed.
Re-updated the thread and added how to de-bload the saves and fix the lag.
 
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does not operate without MODS, then obviously does not work with MODS


If you put the files in GAMES....DATA, you have to modified the .INI, if you dont do that the mods never gonna start

I told you i just added to GAMES folder for no reason. and i said it wont help
also when i said its working i didnt mean its fully working, i meant i dont have the problem that you about giving item ...
Try with an english ini maybe!
 
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I would like to say thank you very much for this thread
i mainly registered here just to say thank you and please do post a proper thread to show people how to fix the lagging and freezing problems because your solution works.
Keep it up my friend.
 
Alternative start mod works but you cant interact with the first statue that starts the whole mod (With and without your mods)
testing some more
 
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- Download Possessive Corpses And install it on a PC version of Skyrim
- Take your PS3 Skyrim save, decrypt it, and add .ess than copy it to your PC Skyrim
- Start you PC version of Skrim (Without any mods) And load Your PS3 converted save
- Check auto save on rest in your settings
- Go to your Whiterun house (breezeholm) And Go to your main Bed
- Sleep 24 hours, let it auto save, after auto save is done Sleep 24 hours, let it auto save,
- Repeat the process until you see your save file starts get smaller,
- It can take a while, On my save it took me 13 sleeps to to get from 15 mb to 13 mb, finally my save got reduced to 7.5 mb and NO STUPID LAG ANYMORE
- take your save from pc take the .ess off, encrypt your save, copy it to your PS3
- Start your PS3 WITHOUT ANY MODS ,Load the save we just fixed, And start a new save.
- Exit the game install your mods back.
- You are done (You repeat the processes if the game starts to get lagging again).
You dont need possesive corpses in the PC, is obsolete if you have unnoficial skyrim patch
Mods Made Obsolete by Unofficial Patches - Unofficial Skyrim Patches - AFK Mods

But i think you can use this method in ps3 if you make a repack of the mod Possessive Corpses
https://mega.co.nz/#!BBY0TQqZ!kfbDJqKIQoSSA0sp8stgQrZ9UQhoKuoodPkkbjbwiLQ
 
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You dont need possesive corpses in the PC, is obsolete if you have unnoficial skyrim patch
Mods Made Obsolete by Unofficial Patches - Unofficial Skyrim Patches - AFK Mods

But i think you can use this method in ps3 if you make a repack of the mod Possessive Corpses
https://mega.co.nz/#!BBY0TQqZ!kfbDJqKIQoSSA0sp8stgQrZ9UQhoKuoodPkkbjbwiLQ


I was testing with [MENTION=67]Coldlm[/MENTION] to see if we can make Possessive Corpses mod working with all mods included here, but it didnt work.
even loading it without any mods dosnt reduce the save.
 
Some crashes on my ps3, and accidentaly format from ps3 hdd, but now I've skyrim on my ps3 again with new game (level 11).

And convert and testing some mods, and I read about skyui.

I've use this BSA for skyui, works great (except image from magic spells that apear under hud, and search filter doesn't work.

Zippyshare.com - SKYUIPS3.BSA

- Remove skse warning advertising
- You can move on columns using L1 & R1, and you can swith column values using L3.


More,
I'm looking for use hkx files and I think that hkx on pc and ps3 are similar only changes Endianess. And I think that it can't be easy to change endiannes if someone knows c++. There is and app that convert hkx to xml, and xml to hkx, and the source is in
https://github.com/figment/hkxcmd
maybe with c++ knownledge can be compile with and option that change endianess. Anyone knows c++. While I'm triying to port this to vb6 (I have knows of this language), to try this.

Best


EDIT:

have you guys tried if the mod Quality World Map works?

Try this:

Zippyshare.com - QualityMap.pkg
 
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Some crashes on my ps3, and accidentaly format from ps3 hdd, but now I've skyrim on my ps3 again with new game (level 11).

And convert and testing some mods, and I read about skyui.

I've use this BSA for skyui, works great (except image from magic spells that apear under hud, and search filter doesn't work.

Zippyshare.com - SKYUIPS3.BSA

- Remove skse warning advertising
- You can move on columns using L1 & R1, and you can swith column values using L3.


More,
I'm looking for use hkx files and I think that hkx on pc and ps3 are similar only changes Endianess. And I think that it can't be easy to change endiannes if someone knows c++. There is and app that convert hkx to xml, and xml to hkx, and the source is in
https://github.com/figment/hkxcmd
maybe with c++ knownledge can be compile with and option that change endianess. Anyone knows c++. While I'm triying to port this to vb6 (I have knows of this language), to try this.

Best


EDIT:



Try this:

Zippyshare.com - QualityMap.pkg
You covert the textures to DDX?
Nice work :cool::cool::cool:
 
[MENTION=67]Coldlm[/MENTION] tested QualityMap mod, it was too laggy on his game, mine kept crashing!

Thats because .DDS is not supposed to used with the game, it use's .DDX for a reason. im currently making a converter for Skyrim Elite Edition, this mod any many more will be included.
 
[MENTION=67]Coldlm[/MENTION] tested QualityMap mod, it was too laggy on his game, mine kept crashing!
Its working fine for me, but i dont like "that" map

w2ilp2.png
 
Some crashes on my ps3, and accidentaly format from ps3 hdd, but now I've skyrim on my ps3 again with new game (level 11).

And convert and testing some mods, and I read about skyui.

I've use this BSA for skyui, works great (except image from magic spells that apear under hud, and search filter doesn't work.

Zippyshare.com - SKYUIPS3.BSA

- Remove skse warning advertising
- You can move on columns using L1 & R1, and you can swith column values using L3.


More,
I'm looking for use hkx files and I think that hkx on pc and ps3 are similar only changes Endianess. And I think that it can't be easy to change endiannes if someone knows c++. There is and app that convert hkx to xml, and xml to hkx, and the source is in
https://github.com/figment/hkxcmd
maybe with c++ knownledge can be compile with and option that change endianess. Anyone knows c++. While I'm triying to port this to vb6 (I have knows of this language), to try this.

Best


EDIT:



Try this:

Zippyshare.com - QualityMap.pkg
Se que me dirás que no, pero lo intentare ¿podrías decirme como convertiste las texturas .dds en ddx?

Por cierto tu cbbe no funciona, en tu skyui L3 funciona bien pero L1 y R1 no cambian de columna, sigo sin poder intercambiar items con seguidores vendedores y cofres/barriles
 
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Se que me dirás que no, pero lo intentare ¿podrías decirme como convertiste las texturas .dds en ddx?

Por cierto tu cbbe no funciona, en tu skyui L3 funciona bien pero L1 y R1 no cambian de columna, sigo sin poder intercambiar items con seguidores vendedores y cofres/barriles

No hombre no te voy a decir q no, el problema es q todavia no es un metodo fiable y algunos casos no se hace bien la conversion (por eso crashea el cbbe, tengo q revisar q ddx casca para ir mirando), en cuanto tenga un metodo definitivo creare una app para simplificar el proceso.

Los ddx, en si son contenederos de ficheros dds, pueden contenter uno, dos o tres ficheros dds con el mismo fichero y diferentes resoluciones (supongo q para aligerar carga en la ps3)). Si quereis mas info sobre los ddx, la posteo sin problemas.

El Skyui yo lo tengo instalado y va bien (lo estoy probando ahora para confirmar, creo q puse mal los botones)
- L2 y R2, cambia entre columnas (cambia entre nombre, peso, valor, etc ..., se ve porque cambia el orden y x la flechita verde)
- Con El L3 cambias el orden de la columna (ascendente, descendente, en la de nombre, cambia nombre, por tipo, etc..)
- Para cambiar entre tu inventario y el de otro contenedor, hay q pulsar el boton select y cambia (abajo sale el nombre del container, y al lado el de tu pj)

Pruebalo y dime pero ya te digo q es el mismo q tengo funcionando el q esta colgado.

------------
Hi All,

Some ideas on my head that i need to post.

Nif files. On ps3 works great, but if nif files is type _0 _1, (for examples body 4 pj's) change size on character creator doesn't work. A possible solution is decode BSPS3EdgeGeomSkinPartition object to read this on NIFSCOPE APP, and with this we can try to change values on this. Anyone can decode this object??

Hkx files, I post some info on previous posts. Anyone knows c++?

Mod Load Order, I think that a developer like Aldos it can be manage an app for ps3 that load files on path from dlc to move files to a temp path and move to dlc path for set order that we deciced. I think that it can be easy cause he can use code from file manager.

Best
 
Nobodys done it but me yet, from my research.


You were the first to give me a DDX bro, when i was doing Fallout 3 stuff remember? I did alot of research ahead of time to give you the info you needed, its not anybodys first ddx was made by a few people back in fallout 3 days.....nobody has released the tools yet though thats why it seems "non-existent". Your tool set is way more advanced and will be able to "batch convert" so its usefulness will be priceless. Hopefully it will lead to alot of cool mods in the future.
 
No hombre no te voy a decir q no, el problema es q todavia no es un metodo fiable y algunos casos no se hace bien la conversion (por eso crashea el cbbe, tengo q revisar q ddx casca para ir mirando), en cuanto tenga un metodo definitivo creare una app para simplificar el proceso.

Los ddx, en si son contenederos de ficheros dds, pueden contenter uno, dos o tres ficheros dds con el mismo fichero y diferentes resoluciones (supongo q para aligerar carga en la ps3)). Si quereis mas info sobre los ddx, la posteo sin problemas.

El Skyui yo lo tengo instalado y va bien (lo estoy probando ahora para confirmar, creo q puse mal los botones)
- L2 y R2, cambia entre columnas (cambia entre nombre, peso, valor, etc ..., se ve porque cambia el orden y x la flechita verde)
- Con El L3 cambias el orden de la columna (ascendente, descendente, en la de nombre, cambia nombre, por tipo, etc..)
- Para cambiar entre tu inventario y el de otro contenedor, hay q pulsar el boton select y cambia (abajo sale el nombre del container, y al lado el de tu pj)

Pruebalo y dime pero ya te digo q es el mismo q tengo funcionando el q esta colgado.

------------
Hi All,

Some ideas on my head that i need to post.

Nif files. On ps3 works great, but if nif files is type _0 _1, (for examples body 4 pj's) change size on character creator doesn't work. A possible solution is decode BSPS3EdgeGeomSkinPartition object to read this on NIFSCOPE APP, and with this we can try to change values on this. Anyone can decode this object??

Hkx files, I post some info on previous posts. Anyone knows c++?

Mod Load Order, I think that a developer like Aldos it can be manage an app for ps3 that load files on path from dlc to move files to a temp path and move to dlc path for set order that we deciced. I think that it can be easy cause he can use code from file manager.

Best
Jaja retiro lo dicho tu SkyUI funciona perfecto (incluido el select).
Tu CBBE también pero empaquetaste mal el bsa, me tome la libertad y cree 2 versiones usando tus archivos .DDX

CBBE Bikini version:
https://mega.co.nz/#!VYxg1aJB!5OBbSub4ZsxtGmFAoLYgF957PV2_WR8EmirnmXVEbg8
vytls1.png

CBBE Nude version:
https://mega.co.nz/#!dApCVb5C!FL7j1EZWI6aOo2YLrEjv_LTC4fFALuphXlSkcSZ2uyI
6ycw2r.png

Traduction:
Your SkyUI works perfect (select included)
Your cbbe works to, but you repack the .bsa in wrong way
I make 2 pkg using your DDX files (nude version and bikini version)
 
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