Try this build: https://www.psx-place.com/threads/t...al-exfat-2tb-hdd-and-multi-bdm-devices.40018/
It has support for multiple BDM-Devices.
It has support for multiple BDM-Devices.
Try this build: https://www.psx-place.com/threads/t...al-exfat-2tb-hdd-and-multi-bdm-devices.40018/
It has support for multiple BDM-Devices.
Opened '/dev/sda1' as Block Device
- read/write
- size = 512709MB / 488958MiB
Block size changed to 128
Server running on port 48573 (0xbdbd)
UDPBD_CMD_INFO from 192.168.1.10
UDPBD_CMD_READ(cmdId=1, startSector=0, sectorCount=8)
UDPBD_CMD_READ(cmdId=3, startSector=122272, sectorCount=8)
UDPBD_CMD_READ(cmdId=4, startSector=1312928, sectorCount=8)
I tried this BMD 4.5 version with a couple games and I did not experience the stuttering I saw with BDM 4 on Samsung Evo 64gb.
Thank you!
hello. so i tested a few games with MX4SIO dbzbt3, silent hill 2, and origins, capcom vs snk 2, and marvel vs capcom 2 they all seem to work just fine.
however star ocean 3 does not work at all. all i got was a black screen.
i use a walmart brand sd card a 32gb onn formatted to exfat with 16k cluster.
and i used ccv2 version of opl
star ocean 3 does not work at all
Mode 6 must be enabled for this game.Star Ocean 3 doesn't work for me either
This seem to be not a SingStar-only problem. I tried EyeToy Play running from MX4SIO on the SCPH-50004 and the camera image flickers/distorts each time the MX4SIO is read. This distorting doesn't happen on the SCPH-77004....
It feels like somehow MX4SIO access conflicts with (real-time) input from USB peripherals? But how is this only happening on the SCPH-50004 and not the SCPH-77004?
The only drawback I notice is it cannot load MX4SIO if a USB drive is plugged in, something which do work with the ifcaro builds.More interesting would be the result with CCV2+GRIM build, because it's more recent.I tried the BDM 4.7.1 build
It defaults to (empty) USB, but with the right-arrow I can go to the MX4SIO page and start games.Glad that helped.Thank you, I tried the BDM 4.7.1 build and SingStar works fine from MX4SIO with it, no single cracking sound, not even with the music video on. Impressive improvement![]()
Wait for the various commits to be part of the official OPL Beta-builds.The only drawback I notice is it cannot load MX4SIO if a USB drive is plugged in, something which do work with the ifcaro builds.
As to be expected. The improvements are related to MX4SIO only.With SMB the cracking is the same as the ifcaro ones, the improvement is only on the MX4SIO part.
Yes and yes.You mean CPU hungry the IOP? So maybe the problem doesn't occur on the SCPH-77004 because of the different (faster) IOP in it?
It contains more fixes and those might have the same effect like for your Singstar.Oh, I thought the CCV2 build was for testing SD cards which previously not work.
Alright. SMB Was expected though.I've tested that build now with SingStar. Running from MX4SIO is as good as BDM 4.7.1. And running from SMB is still as bad as with BDM 4.7.1.
Yes. Multi-page support, although the theme doesn't fully represent it (yet).But I notice one big improvement with the CCV2+GRIM build: it can use MX4SIO with my USB-drive still attachedIt defaults to (empty) USB, but with the right-arrow I can go to the MX4SIO page and start games.
You could play them via the APPS-page...The USB page is empty because I have no PS2 games on it. I only have it plugged in because this SCPH-50004 is modchipped and the boot-menu is on USB. And it has POPstarter games for use with the OPL "daily builds" PS1-menu.
...
You could play them via the APPS-page...
Hey there! I have noticed a "regression" of sorts in using mx4sio with OPL BDM and/or daily github builds. I have a couple of russian double-language pirate PS2 discs that I have made iso dumps of and copied said dumps to a microsd that I use in mx4sio, they use game loaders that are essentially modified official PAL PS2 demo-disc menus to load two copies of the game, one translated and one original. Recently, I decided that it'd be a good idea to upgrade my OPL install to the latest version (spoiler alert: it was not a good idea), so I tried three different OPL versions: the official one from github (v1.2.0-Beta-1979-d26da79), BDM 4.7.1 version posted not too long ago in this same thread and another one of the BDM test builds, BDM_CC_TEST_V2. All of them didn't work, instead of launching into the demo menu, they just load to white screen, although, with one of the older builds, can't say which one specifically (because I overwrote that one "good" version that was on my memcard with the newer one), but I have some older OPL builds left on my PC for me to test. Once I test them, I'll come back with results.
Also, my ps2 model is 75k slim and I'm using a custom-ordered self-assembled mx4sio PCBs