OPL (Open PS2 Loader)

PS2 Open PS2 Loader v1.1.0

When building a debug version of OPL, it will output debug information, the same way ps2link outputs debug information. So part of ps2link is copied into OPL.

What I normally do to debug OPL is (Linux pc, ps2 running ps2link with ip=192.168.1.10):
Code:
make DEBUG=1 IOPCORE_DEBUG=1 clean run
This will create the debug version of OPL, and send it to the ps2 using ps2client (on my pc) and ps2link (on the ps2). Once OPL is started I will start to see debug messages, not from ps2link, but from the ps2link copy inside OPL.
 
When building a debug version of OPL, it will output debug information, the same way ps2link outputs debug information. So part of ps2link is copied into OPL.

What I normally do to debug OPL is (Linux pc, ps2 running ps2link with ip=192.168.1.10):
Code:
make DEBUG=1 IOPCORE_DEBUG=1 clean run
This will create the debug version of OPL, and send it to the ps2 using ps2client (on my pc) and ps2link (on the ps2). Once OPL is started I will start to see debug messages, not from ps2link, but from the ps2link copy inside OPL.

This was a really helpful explanation. Thank you for taking the time to explain, and also I see your name along with others in the commits appreciate all your contributions aswell.
 
so ive just tried OPL 1.1.0 beta 1661 b2d8f5 latest as of this writing and it wont connect to SMB for whatever reason, but 1629 453052 can connect just fine
 
Could you describe your problem with more details?

I have tried OPL v1.0.0 & v1.1.0-Beta-1687.
With ETH (manually enabled) I can launch apps from HDD without a problem.
My conf_apps.cfg is in the root of +OPL partition.
All my apps are in hdd0:/+OPL/APPS.

E.g. conf_apps.cfg:
Code:
OPL 1687=pfs0:/APPS/OPL_v1.1.0-Beta-1687-6a5be80.ELF
 
Could you describe your problem with more details?

I have tried OPL v1.0.0 & v1.1.0-Beta-1687.
With ETH (manually enabled) I can launch apps from HDD without a problem.
My conf_apps.cfg is in the root of +OPL partition.
All my apps are in hdd0:/+OPL/APPS.

E.g. conf_apps.cfg:
Code:
OPL 1687=pfs0:/APPS/OPL_v1.1.0-Beta-1687-6a5be80.ELF

I think that fixed it. I have the conf_apps.cfg in the OPL folder in the memory card. What cfg files need to be put in the root of +OPL?

EDIT: I rebooted the PS2. It didn't fix it. ETH is set to automatic.

Trying to run the apps I have in the /+OPL/APPS folder while ETH is enabled (automatic) freezes the PS2. The PS2 is a 39001 and I see that the HDD activity led is lit.
 
Is there a possibility that a antialiasing option or image blur option can be added for the games in OPL to reduce or fix the jaggies?
 
Unlikely as a "global option" for games and via software.

Rather get some additional hardware (mClassic or whatever) to do the job or play on an emulator.
 
Is there a possibility that (...) image blur option can be added for the games in OPL to reduce or fix the jaggies?

For image blur is sufficient to just connect PS2 by composite cable to TV with at at least native matrix in FullHD, and without using GSM. TV will make beautiful disaster with it which You expecting I believe. :)

But normally, peoples rather preferring razor sharp clear no interlaced image with the same aspect ratio or (if possible) wide screen patches, scaled by nearest neighbour algo. And You know what? Even PS2 alone cannot handle that.

I'm sorry for been salty but I read all Your post about displaying PS2 screen and not only You don't understand how it works but unfortunately nothing on PS2 side will ever fulfil those desires. PS2 hardware is to weak for that, and You should switch to PCSX2 on strong PC. Really. Otherwise You will constantly feel frustration and disappointment.
 
For image blur is sufficient to just connect PS2 by composite cable to TV with at at least native matrix in FullHD, and without using GSM. TV will make beautiful disaster with it which You expecting I believe. :)

But normally, peoples rather preferring razor sharp clear no interlaced image with the same aspect ratio or (if possible) wide screen patches, scaled by nearest neighbour algo. And You know what? Even PS2 alone cannot handle that.

I'm sorry for been salty but I read all Your post about displaying PS2 screen and not only You don't understand how it works but unfortunately nothing on PS2 side will ever fulfil those desires. PS2 hardware is to weak for that, and You should switch to PCSX2 on strong PC. Really. Otherwise You will constantly feel frustration and disappointment.
No I can play like this just fine, I'm just asking the developers here if it can because they know more about OPL
 
That's again a thing which GSM has no relation to, but is related to the game's rendering and hence can only be "fixed per game" and not "globally".

It might be possible on some games, but I doubt very much it is possible on all and even more unlikely as a global function and then it isn't worth implementing, if it only works on very few games.
 
That's again a thing which GSM has no relation to, but is related to the game's rendering and hence can only be "fixed per game" and not "globally".

It might be possible on some games, but I doubt very much it is possible on all and even more unlikely as a global function and then it isn't worth implementing, if it only works on very few games.
Ok, I guess the best way is to adjust the TV settings instead
 
That should be properly calibrated in any case.

"Anti-Aliasing" can be achieved by external solutions like mClassic, or possibly the upcoming HDMI-Mod.
 
Learn something (coding, sounds, graphics, etc.) and contribute some stuff and then these things are accomplished faster.

Are you creating own sounds or so? Could be perfect samples for sound effects in themes or apps.
 
Learn something (coding, sounds, graphics, etc.) and contribute some stuff and then these things are accomplished faster.

Are you creating own sounds or so? Could be perfect samples for sound effects in themes or apps.
I will see, did you contact someone from the group that I posted?
 

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