Berion
Developer
OPL B-APPS Cover Pack
Cover pack for various apps, configured to use for APPS category in all Open PS2 Loader variants.
How to:
Copy chosen cover(s) to OPL resource partition for the targeted application (ELF). IF Your FCEU executable in APPS is named "PS2FCEU.ELF" then copy file:
to e.g internal disk as:
Download:
https://www.mediafire.com/file/8ktdbwxwef2wsha/opl_bapps_20240614.7z/file
https://www.mediafire.com/file/qnrarotyjnnq28v/opl_bapps_20240621.7z/file
MD5 for archives:
7b39e2f1fc8f5a6b7845b7b689d81d95
f92f2a85107661fae84bb19ffec0919e
Special thanks to Ripto for readme English fixes. ^^"
Cover pack for various apps, configured to use for APPS category in all Open PS2 Loader variants.
How to:
Copy chosen cover(s) to OPL resource partition for the targeted application (ELF). IF Your FCEU executable in APPS is named "PS2FCEU.ELF" then copy file:
Code:
/512x512 (8bit)/emulator (NES).png
Code:
hdd0:/+OPL/ART/PS2FCEU.ELF_COV.png
- Remember to use the whole filename, including so called extension. I.e "APOLLO.ELF". Shortened filenames will NOT work like e.g. "APOLLO_COV.png" (in that case it must be "APOLLO.ELF_COV.png").
- "_COV" suffix tells OPL that it is texture used for a cover.
- Case sensitive! Filename doesn't matter but "_COV" must be uppercase and ".png" must be lowercase.
- Do NOT use "364x504 (24bit)" covers! They are only as a reference to preview and source for texture preparation. They often works, however they will waste a huge amount of VRAM which will cause crashes with high memory demanding themes.
- ANY device supported by OPL can be used: internal/external storage, network.
Download:
https://www.mediafire.com/file/8ktdbwxwef2wsha/opl_bapps_20240614.7z/file
https://www.mediafire.com/file/qnrarotyjnnq28v/opl_bapps_20240621.7z/file
MD5 for archives:
7b39e2f1fc8f5a6b7845b7b689d81d95
f92f2a85107661fae84bb19ffec0919e
Special thanks to Ripto for readme English fixes. ^^"
Last edited: