PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

a guy seems used this patch.

Good Video but has the same old YouTube dis-respect

The problems with this videos is he doesn't give any credits No mention of where he got it from... Answering questions about it and not letting the user's any information except only through him. Really disappointing, the lack of respect these Video's give devs and projects,. Even with his test they would of been valuable info in the discussion as well..May not be intentional dis-respect but it nonetheless disrespecting the project when videos do this.

Don't understand why they want to isolate the video's so much. They could grow more by respecting the community. It gets even dangerous when we are calling a PoC stable and not giving the source links .
 
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Good Video, but has the same old YouTube dis-respect

The problem with this videos is he doesn't give any credits and makes claims..
No mention of where he got it from... Answering questions about it and not letting the user's get any information,

Really disappointing, the lack of respect these Video's give devs and projects,. Even with his test they would of been valuable info in the discussion as well..May not be intentional dis-respect but it nonetheless disrespecting the project when videos do this.

Don't understand why they want to isolate the video's so much.
They could grow more by respecting the community.

Don't say that. He got it from the same person as i did (MinaRalwasser) and i'm sure he gave him permission to do the video :)
 
Don't say that. He got it from the same person as i did (MinaRalwasser) and i'm sure he gave him permission to do the video :)

I can say that because facts can't magically appear or be assumed that is why they are important. to list or mention.
even from you as well :)
 
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I don't think it's a matter of permissions, there are no copyrights in play here, it's a question of acknowledgements, things have a source, they don't appear magically, mentioning the source is the least a video maker can do. And if the source does not want to be mentioned, then the video can say that too.
 
can it be implemented in the xai plugin? using lv1 peek ? so the user can active/desactive the boost clocks or choose between the values via XMBML menu

So when a boost value is set, an rco edited to add "BOOST MODE" on the xmb is also installed.
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Edit: Attached the XML menu just in case we can get it via xai_plugin
 

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can it be implemented in the xai plugin? using lv1 peek n poke ? so the user can active/desactive the boost clocks or choose between the values via XMBML menu

So when a boost value is set, an rco edited to add "BOOST MODE" on the xmb is also installed.
JscAddO.png
You could poke lv1 but you would also have to restart it in order to apply the changes. Not sure how to do that but I would assume it must be possible.
 
This is the most interesting PS3 related project I've personally seen in a long time. I think someone should make a video comparison with a UE3 based game (you can easily tweak them to unlock framerate and show FPS on PS3). I doubt there will be a huge difference, but it would be interesting to see all the same.
 
@STLcardsWS
Pls add to the OP that, this mod is recommended to be done only on slims, as fat consoles already on base clock generate a lot of heat and heating has been an issue with the fats since day 1, especially the BC ones.
Therefore, it is only recommend to do it on slims as they don't have problems of heating.


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@zecoxao How about the 775 mhz Memory you mentioned on your youtube video?
So if this RAM is done then we will only need boost clocks for cell to completely overclock the system.
That is cell, rsx, ram when all 3 are over clocked then we can have the best experience to play games in a retail unit.

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@STLcardsWS
Pls add to the OP that, this mod is recommended to be done only on slims, as fat consoles already on base clock generate a lot of heat and heating has been an issue with the fats since day 1, especially the BC ones.
Therefore, it is only recommend to do it on slims as they don't have problems of heating.


Sent from my SM-G981B using Tapatalk
Just review the console's thermal folder and speed up the cooler. Fat PS3 consoles on syscom there's no way not to overheat
 
can it be implemented in the xai plugin? using lv1 peek n poke ? so the user can active/desactive the boost clocks or choose between the values via XMBML menu

So when a boost value is set, an rco edited to add "BOOST MODE" on the xmb is also installed.
JscAddO.png
@zecoxao If you implement this feature as well then it would be super easy to set the clock speeds via the XMB.

Sent from my SM-G981B using Tapatalk
 
Just review the console's thermal folder and speed up the cooler. Fat PS3 consoles on syscom there's no way not to overheat
That's true but at the end of the day fats have heating issues due to the poor design of the system as well as the large die sizes of the Cell & RSX.
If you increse the fan speeds then there is risk of wearing of motor and eventually it's failure.
However, it you want to try on FAT CONSOLES then its your wish, I'm no one to stop you.

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