PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

No need to select the extract lv0 option for just replacing the lv1.self by the way. It's taking risks for nothing. And for those who don't have an hardware flasher, don't mess with MFW builder. Use only tested PUP !
I just do the options that worked for me. And about the risks, i put a disclaimer on the video as well as on the description so that people don't put the blame when they themselves F%$# up.
 
I just do the options that worked for me. And about the risks, i put a disclaimer on the video as well as on the description so that people don't put the blame when they themselves F%$# up.
Hmm, have you thought in releasing the patches together with an special version of MFW ?... with only the TLC patches related (and delete all the other patches)
This way the final user just needs to open MFW, enable the (only) patches available and build
Not sure if this would be fully failproof, but close to it
 
Only load? Or more fps in some ps2-games that runs a few slow, too?
Thats a good question, and i guess the anser is no, because the PS2 emulator is a lot more CPU dependant... thats why i was asing about overclocking CELL
It would be interesting to check some demanding PS2 games for curiosity sake, maybe @mrjaredbeta have some suggestions, there are a few PS2 games that are pushing the CELL to the performance borderline

*With the cores inside retroarch probably happens the same... this retro games doesnt requires a RSX overclock, and there was several retroarch cores that are actually labeled as "very bad performance", but thats because CELL, not RSX :rolleyes:
 
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hi guys :)
just wanted to let you know, I have added this RSX Overclock patch and task (600MHz / 750MHz) to my github, as well as the emer_init patch and task
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So I am in talks about getting a CECHA-01 switched from a 90nm to a 45nm chip to see how the OC works between the two. Going to leave the CECHB with the factory hardware then run the two side by side to see some numbers. Already ordered a capture card and HDMI splitter. Can't wait to see what happens.
 
I'm thinking about giving this a go on my 2501a later tonight and run some tests. For seeing the FPS before and after the mod, is it still best to use the VshFpsCounter.sprx file that Aldostools posted earlier in this thread?

EDIT: I see this has been added in the latest version of Webman mod already! Thank you kind sir!
 
I'm thinking about giving this a go on my 2501a later tonight and run some tests. For seeing the FPS before and after the mod, is it still best to use the VshFpsCounter.sprx file that Aldostools posted earlier in this thread?

EDIT: I see this has been added in the latest version of Webman mod already! Thank you kind sir!
easier to just install latest webman mod and click in L3+R3 at same time to get the measures in top left corner.
 
easier to just install latest webman mod and click in L3+R3 at same time to get the measures in top left corner.
Yea that's sweet it got added. Appreciate the heads up.

This may be a stupid question, but it's not jumping out at me. If i'm on Rebug 4.84 DEX to begin with, is there any specific steps I need to take to install this? It's not seeing the pup for some reason in recovery or in my XMB. Do I need to change my LV2 kernel back to retail by chance?
 
Yea that's sweet it got added. Appreciate the heads up.

This may be a stupid question, but it's not jumping out at me. If i'm on Rebug 4.84 DEX to begin with, is there any specific steps I need to take to install this? It's not seeing the pup for some reason in recovery or in my XMB. Do I need to change my LV2 kernel back to retail by chance?

Just the usual Rebug stuff.
If the kernel is set to DEX, the system update will ONLY accept Rebug D-REX pup files and if the kernel is set to CEX, the system update will ONLY accept Rebug REX or other CEX CFWs pup files.
 
testing Control Execute's modded evilnat 4.88 on my 2012a slim (65nm RSX), and so far the only game that shows any issue is RDR, it crashes on boot. if I undo the OC, it boots normally.

RSX seems to be marginally hotter, about 1-2ºC.
 
So I was able to get my D-Rex 4.84 version of this installed last night, however, i'm not really seeing any changes in performance or temps. I'm using the FPS counter as well.

Is there an extra step I might be overlooking to enable this?
 
So I was able to get my D-Rex 4.84 version of this installed last night, however, i'm not really seeing any changes in performance or temps. I'm using the FPS counter as well.

Is there an extra step I might be overlooking to enable this?

dump your lv1 and submit it here to me via dm (not to worry about idps, i don't give a rats ass about it) i'll tell you which speeds you have
 
@zecoxao when I'm on the OC CFW and try to open RDR, the PS3 shuts down, gives the three beeps and the power LED starts blinking red every time. all other games run fine for extended periods of time (tested GTA V, IV, MGS4, WRC5, L.A. Noire, and KZ2). tried reinstalling the game, erasing data, nothing worked, went back to stock CFW and the game runs normally.
I suspect the OC may trigger some sort of instability with RDR, since the game crashes as soon as it tries to go to the title screen, where the world is rendered in real time. I tried following your guide to make a MFW with the lower OC values, but I'm having issues with MFW builder, it always gives me errors.

any chance you could perhaps build a 600/700 or 550/750 that I could test in my specific case?

chances are I just lost the sillicon lottery with my 65nm RSX.
 
@zecoxao when I'm on the OC CFW and try to open RDR, the PS3 shuts down, gives the three beeps and the power LED starts blinking red every time. all other games run fine for extended periods of time (tested GTA V, IV, MGS4, WRC5, L.A. Noire, and KZ2). tried reinstalling the game, erasing data, nothing worked, went back to stock CFW and the game runs normally.
I suspect the OC may trigger some sort of instability with RDR, since the game crashes as soon as it tries to go to the title screen, where the world is rendered in real time. I tried following your guide to make a MFW with the lower OC values, but I'm having issues with MFW builder, it always gives me errors.

any chance you could perhaps build a 600/700 or 550/750 that I could test in my specific case?

chances are I just lost the sillicon lottery with my 65nm RSX.

I'll build both and you can then tell me what's the issue.
 
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