I've included the results for all 4 of my consoles below, hopefully these help!
| RSX | Node (nm) | DIE | FAB | MFG | DS | VIDBin | MODEL No. | MB rev. | lvl1 RSX String | DAYS |
| CXD2991GGB | 65 | ? | 1 | TOSHIBA | 2 | 0 | CECH-2002A | DYN-001 | rsx65 a06 600/750 vpe:ff shd:6f [AP0016364:1:1:7:16:c:2:5:1][1c:0:2:0:1:2:0][2:1:0] | 103 |
| CXD5300AGB | 40 | ? | 4 | TSMC | 6 | 0 | CECH-2102A | SUR-001 | rsx40 a01 700/900 vpe:1ef shd:7b [NM9842-02:0:4:2:9:11:6:0:2][26:0:2:0:1:0:1][1:1:0] | 85 |
| CXD5300A1GB | 40 | ? | 4 | TSMC | 6 | 0 | CECH-2512B | JTP-001 | rsx40 a01 700/900 vpe:ff shd:3f [NN5709-12:0:4:c:12:18:6:0:2][1d:0:a:0:1:0:1][1:1:0] | 1 |
| CXD5300GGB | 40 | ? | 2 | SONY | 2 | 0 | CECH-2502A | JSD-001 | rsx40 a01 850/950 vpe:ff shd:3f [L6B897804:0:2:19:15:1a:3:0:2][24:0:a:0:1:0:1][1:1:0] | 240 |
I'm also planning on picking up a cheap CECH-2502B with 1B date code listed as for parts on Ebay, if I'm able to get it running and it has low enough firmware to be capable of CFW then I'll post the results for that one too!
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On another note, is anyone aware of ways to patch / mod games to run at different resolutions, graphical settings or frame rate caps? I have seen mention online of editing the PARAM.SFO for a game to change resolution, but I don't believe that has any impact on the actual render resolution of the game.
To be clear, I don't expect to run games at 1080p, 60 fps with some magical hidden ultra settings imbedded in the game lol. I'm mainly looking to see if games that render at sub 720p resolutions might be able to push for 720p with the overclock, if games that run above 30 fps but can't achieve a solid 60 can be capped at 30 fps, etc.
I have been digging through some of my games files in pursuit of the above and found that the FPS cap can be changed for F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot and Middle-earth: Shadow of Mordor. These all appear to be games made by Monolith Productions using the LithTech Jupiter EX engine. F.E.A.R. which was also made by Monolith on an earlier version of the same engine doesn't appear to have this file.
All 3 of these games have an "autoexec.cfg" file within PS3_GAME > USRDIR which controls the "MaxFPS", I've tested these games at both 30 and 60 FPS and adjustments to the "MaxFPS" figure do seem to apply. F.E.A.R. 2 and Shadow of Mordor both have 45 FPS caps by default, whereas Condemned 2 has a 40 FPS cap.
View attachment 42992
- Running a 850/950 overclock, F.E.A.R. 2 constantly bounces between 25 and 45 FPS by default which is rather unpleasant. Raising the FPS cap to 60 produces the same unpleasant results, except now the game is bouncing between 25 and 58 FPS. Limiting the FPS to 30 results in a more consistent frame rate but it's still not perfect. It continues to drops primarily when spawning NPCs and transitioning between areas, the lowest I've seen so far is 25 FPS but most drops are only to ~27/28 FPS, it spends the vast majority of the time around 30. The FPS counter typically shows 29.6 fps though, almost never 30, I'd normally expect 29.96 from a 30 fps cap, so maybe something isn't quite right?
- Condemned 2 runs very similar to F.E.A.R. 2, limiting the FPS to 30 also produces similar results. This game does dip a little more often than F.E.A.R. 2, but still runs quite well with the overclock.
- Shadow of Mordor runs like shit no matter what lol. The initial tutorial scenes maintain 40~ FPS fine with the overclock, but the second you get into the actual game world the FPS frequently drops into the 10 - 20 range. Sadly the overclock doesn't salvage this title.
Is anyone familiar with any other games where similar modifications are possible?
I know that with dev menus, Uncharted 1 - 3 and the Last of Us can have their FPS caps removed/changed.
Oblivion, Fallout 3, New Vegas and Skyrim can have some graphical settings changed by modifying .ini files, they can also have PC mods installed. Not all changes to the .ini files work though, amendments to resolution for example don't actually change render resolution like they do on PC, lowering resolution just pixelates the image and increasing it does nothing.
In digging through further game files myself it looks like some changes to graphical settings may be possible for Syndicate and Yakuza Dead Souls, but I'm yet to test these though so they may not work.