PS3 Project RSX Boost: Overclock your Retail PS3 RSX Speeds (ps3 cfw only)

That's hilarious. Frankie superiority wins again!
My 25xx is Sep2010 and I can hit 950/1000 safely. Is all you want the GPU model number on the heat spreader?

Also, my friend has a superslim with HEN. In Battlefield 4 in the same server and location I only get 2 frames higher. Lol. In GT6 multiplayer, though, being in someone's dust in the Superslim brings down framerates to 45-ish, my OC Slim only dips to 56 at the lowest and maintains 60 otherwise.
950/1000 on a September 2010? Ima have to call cap. No way that is stable at all. It best it can boot. But stability is not possible.
 
950/1000 on a September 2010? Ima have to call cap. No way that is stable at all. It best it can boot. But stability is not possible.
You saw my screenshot before. That's in MG Revengence too. It's perfectly stable if you don't mind some vertex flashing for a ms every so often. In GT6 I have been idling in Bspec for an hour and a half now. So far that's the game with the biggest fps difference between it and vanilla PS since the fps is capped at 60 not 30 like Crysis, and it's 1080p.

When I get home I'll get the model of the RSX. Or whatever anyone wants me to do.
 
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You saw my screenshot before. That's in MG Revengence too. It's perfectly stable if you don't mind some vertex flashing for a ms every so often. In GT6 I have been idling in Bspec for an hour and a half now. So far that's the game with the biggest fps difference between it and vanilla PS since the fps is capped at 60 not 30 like Crysis, and it's 1080p.

When I get home I'll get the model of the RSX. Or whatever anyone wants me to do.
Try crysis HD and gta IV. Those will tell you if you're stable or not. A September model being 950/1000? Nah I don't believe that.
 
hi guys good news on my end, so far 650/800 frequencies were really good with Metal Gear Rising updated to version 4.0, the temps were the same ones as the standard 600/750 OC version at both of cpu and rsx at 66C so far no artifacts or additional issues into gameplay on my 2101B, so its good to go, however about performance it seems to be the same as 600/750 for me, in some parts of the levels there were small stuttering but one for 1 second and only on the few codec scenarios, the fmvs are locked at 30 fps so no changes in there but on the gameplay i saw it to be more than 30 fps which is great, im actually using both ssd for internal and external storage, internal is a 480gb adata su650 and external 1tb adata su650 ultimate but yep, so far is doing great on my end, i change thermal paste on last year into artic mx-4 and it does not have any additional mods or something, however i would like to search the best balanced performance for me, i will try 700/700 frequencies once Mitsu has it ready to test and we will see from there how it goes, i noticed that when i played NFS pro street once i turn on my console that i was able to see only a few of shadow atifacts under the card and also on some parts of the environtment too, performance as well it was the smae as 600/750 standard OC frequencies but not nothing else to worry about
 
I just built a CECHA00 with a 5301 40nm today,

I also have another CECHA00 with a 40nm I overclocked to 650/800 but I dont think I want to go higher then that.

actually I also have a third CECHA00 with a 40nm but I havent tried overclocking that one either
 
I take note of that, files are ready.
You will have to be patient, as my internet connection is actually pretty dead and it would take forever to upload.
According to my operator, it won't be fixed before Tuesday at least.
Update : Maybe tomorrow !

Even for me, this is excessively frustrating :')
thanks a lot Mitsu no worries, take your time, its because that i want to see if there can be a frequency that can provide a better performance, not going to the extreme of the frequencies but maybe to stay into a balanced one that can provide a fluid performance in most of the scenarios
 
Try crysis HD and gta IV. Those will tell you if you're stable or not. A September model being 950/1000? Nah I don't believe that.
heyo i just created an account so I can speak with you about the overclock firmware, do you have email or some other place we could talk privately? Im not allowed to send PMs bcs of my low post count but Im active on Discord!
 
I did tell people what you needed to do. Download mfw builder from GitHub (the zip rather than cloning, because when I cloned, there was a weird error when building a mfw. It might've been a fluke though). Open the provided bat to add 4.90 and 4.91 keys. The keys are the same, since like 4.25, so it will add them. Open mfw as administrator, select ps3keys as the location of your keys. Then, select evilnat as the pup, output can be named whatever you want, but it may be required to have the PUP extension. Select 4.xx cex for tarbells' base. Deselect both rebuilder options, select the lv1 overclock option, scroll down the list to what you want. Then build. I think that's it. Also, depending on where your mfw builder is you may have to give full privileges to the user group.
I followed these instructions carefully and completely.
  • Downloded Haxxxen's mot recently committed github as a zip.
  • Installed on C drive.
  • Copied (not cut/paste) the keys.txt file from data to ps3keys folder.
  • Made the keys running the batch. Not that I needed to for 489, but may as well for 490 and 491.
  • Ran executable as admin.
  • Selected keys in setting and confirmed the temp folder was set to my user's temp folder correctly.
  • Set the original FW as evilnat 489 because I wanted to see if I could recreate the 600/750 OC with the same MD5.
  • For Modified FW I selected an empty folder and made a file name for the MFW to build.
  • Deselected 2 rebuild options.
  • Selected 4xx CEX tarball
  • Checked the Box next to "Patch LV1 for RSX Overclock" and in the frame to the right selected the 600/750 overclock combination
  • Pressed Build and got this...
    upload_2024-5-5_14-20-50.png
  • Pressing ok leads to a black window doing nothing. Pressing skip messages leads to a black window doing nothing.
  • deleating the temp folder does nothing
  • trying a different original FW does nothing
I'm out of ideas and did my best to read the thread for advice before making this post. Clearly there is a key step I'm missing.

EDIT: SOLVED
Settings.xml contained the following task that was preventing the program from behaving correctly. I don't know how it got there, but it was causing this error message to pop up and prevented the app from remembering the Original/Modified Firmware selections from the previous session.
Code:
<Settings>
    <Theme>default</Theme>    
    <language>English</language>
    <BUILD_DIR>C:\Users\HTPC\AppData\Local\Temp\PS3MFW</BUILD_DIR>
    <PS3_KEYS>C:/ps3mfw-builder-0.2.1-mod-master/ps3keys</PS3_KEYS>
    <IN_FILE></IN_FILE>
    <OUT_FILE></OUT_FILE>    
    <tasks> add_license_msg change_version patch_category_game</tasks>
</Settings>

I solved the issue by deleting the task there and running the program again.
Code:
<Settings>
    <Theme>default</Theme>    
    <language>English</language>
    <BUILD_DIR>C:\Users\HTPC\AppData\Local\Temp\PS3MFW</BUILD_DIR>
    <PS3_KEYS>C:/ps3mfw-builder-0.2.1-mod-master/ps3keys</PS3_KEYS>
    <IN_FILE></IN_FILE>
    <OUT_FILE></OUT_FILE>    
    <tasks></tasks>
</Settings>
This restored the app to normal working operation and then the MFW built correctly without errors.

@haxxxen this bug only appeared the first time I installed this program. Once I did the above, I tried DL'ing again and could not reproduce it. The new download did grab my Original/Modified folder automatically, so My guess is the temp folder remembers setting. Anyway, it only occurred the once and I couldn't reproduce the error. I did confirm that the setting.xml on github doesn't have that task in there, so it's not like it was a mistake on your end. But you may want to look into the bug that having that task there locks the stetting in.

Is all you want the GPU model number on the heat spreader?
I mentioned the info needed and how to get it in this post.


maybe CXD5300 is 25XX, CXD5301 is 30XX and CXD5302 is super slims? Perhaps 2501B models could potentially have 5301.
There might be some crossover. So far, RSX revision have lined up with Motherboard revisions. ANd usually there is a clear deliniation with PS3 model. But slims and super slims started having multiple MB revision in the same model PS3. For example...
  • CECH-25xx models
    • JTP-001 MB rev. (found pic online of one with a CXD5300)
    • JSD-001 MB rev. (Mine has a CXD5300)
    • Neither appear to have a CDX5301 yet. But JTP MB seems to be a bit less common and I only found one pic online.
  • CECH-30xx Models have the KTE-001 MB revision with CXD5301
  • CECH-40xx models
    • MSX-001 MB rev have 40nm CXD5302
    • MPX-001 MB rev have 40nm CXD5302
    • NPX-001 MB rev have 28nm
also is that a unopan reference?
Nope. Hint: Earnest Cline
 
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Hello everyone, i jumped on the trend yesterday after some long reading and testing, as i'm writting this my slim cech2504b 0c date code is running stable at 700/900, unfortunately at 750 core i started to get slight artefacts on crysis and at 700/950 i had a freeze on midnightclub L.A (runs like shit stock btw) after closing crysis at theses clockspeed. to be safe i stuck with 700/900
My console is on the average bin i would say but also i have this unit for 13years now it had 300days(aproximation sicne the drive died before i went cfw) on orignal 320gb hdd and now 300 ish on a samsung 870 evo ssd quite impressive if we consider chip degradation.
Btw i dumped my lv1 but i forgot how to share it lmao sorry, if you have any question about my ps3 feel free
I own the same model, very nice indeed, I can run 750/1000 and 800/950 stable but you gotta Pump the fan to 60/65% lol. Most artifacts are caused by the chips overheating.

Oh and I'll be testing metal gear rising as my final test and carry on enjoying the benefits of OC on games I love!!

I had the same issue. Fortunately I fixed it:
in Settings I changed ps3 keys path (See screenshot #2),
in addition to this I changed Modified Firmware Path (See screenshot #1)
And finally I did it (See screenshot #3)
Thanks!!! :) I will try again tomorrow and send feedback.
 
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My brother was 650/800 Stable and I set it to 700/850, it crashes from time to time in the XMB Menu and finally I would appreciate it if you make these Mhz Speeds.
650/850
650/900
675/850
675/900
And finally, will it damage any parts if not done at Stable Speed?
 
I mentioned the info needed and how to get it in this post.



There might be some crossover. So far, RSX revision have lined up with Motherboard revisions. ANd usually there is a clear deliniation with PS3 model. But slims and super slims started having multiple MB revision in the same model PS3. For example...
  • CECH-25xx models
    • JTP-001 MB rev. (found pic online of one with a CXD5300)
    • JSD-001 MB rev. (Mine has a CXD5300)
    • Neither appear to have a CDX5301 yet. But JTP MB seems to be a bit less common and I only found one pic online.
  • CECH-30xx Models have the KTE-001 MB revision with CXD5301
  • CECH-40xx models
    • MSX-001 MB rev have 40nm CXD5302
    • MPX-001 MB rev have 40nm CXD5302
    • NPX-001 MB rev have 28nm
Nope. Hint: Earnest Cline
Mines also a 5300. I'll upload everything else soon. And check your profile - I sent a Google drive link to the MFW, hope it works for you.

EDIT:

September 2010. CXD5300GGB.
950/1000 vpe:ff shd:3f [L4B576500:0:2:18:14:9:3:0:2][26:0:a:0:1:0:1][1:1:0]
Platform ID: CokJ20

If there's anyone to do it, it's you. Push that Frankie!
giphy.gif
 
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My brother was 650/800 Stable and I set it to 700/850, it crashes from time to time in the XMB Menu and finally I would appreciate it if you make these Mhz Speeds.
650/850
650/900
675/850
675/900
And finally, will it damage any parts if not done at Stable Speed?
I'll do that, but 675 on core isn't possible. We can only do 50MHz increments on it, so either 650 or 700 in this case.
If you keep using an unstable overclock (with artifacts or crashes for example), yes on the long run the likelihood of damaging components is great. Just avoid pushing such a fragile console too hard.
Stability/reliability > Performances.
Find the stable limit, your perfect balance between performances/safety, and enjoy.
 
If people with a BRICK WISH want to help me to see if there is a trend here, I need you to...
  • Find you highest stable overclock
  • dump lvl1 using CFW tools
  • Open the lvl1 dump it in HxD and search for your clock speeds. For example, if you have default clocks search for "500/650" and it'll take you right to this info...View attachment 42990
  • Post that in this thread with the following information.
    • CFW tools --> dimp tools --> dump SYSCON error log. This contains the platform ID which I can use to find your model number and motherboard revision. It also containg the console's uptime, how much it's been used. Newer chips likely can clock higher. The errorlog may register YLOD events related to instability or insufficient filtering. This is useful information.
    • MNF Date/Code
    • Color of the die if you happen to know it
    • Model number of your RSX if you know it. It's written on the IHS of your RSX. If you clean the paste or delid (only if know what UR doing) pay attention to this.

I've included the results for all 4 of my consoles below, hopefully these help!

RSXNode (nm)DIEFABMFGDSVIDBinMODEL No.MB rev.lvl1 RSX StringDAYS
CXD2991GGB65?1TOSHIBA20CECH-2002ADYN-001rsx65 a06 600/750 vpe:ff shd:6f [AP0016364:1:1:7:16:c:2:5:1][1c:0:2:0:1:2:0][2:1:0]103
CXD5300AGB40?4TSMC60CECH-2102ASUR-001rsx40 a01 700/900 vpe:1ef shd:7b [NM9842-02:0:4:2:9:11:6:0:2][26:0:2:0:1:0:1][1:1:0]85
CXD5300A1GB40?4TSMC60CECH-2512BJTP-001rsx40 a01 700/900 vpe:ff shd:3f [NN5709-12:0:4:c:12:18:6:0:2][1d:0:a:0:1:0:1][1:1:0]1
CXD5300GGB40?2SONY20CECH-2502AJSD-001rsx40 a01 850/950 vpe:ff shd:3f [L6B897804:0:2:19:15:1a:3:0:2][24:0:a:0:1:0:1][1:1:0]240
I'm also planning on picking up a cheap CECH-2502B with 1B date code listed as for parts on Ebay, if I'm able to get it running and it has low enough firmware to be capable of CFW then I'll post the results for that one too!

------------

On another note, is anyone aware of ways to patch / mod games to run at different resolutions, graphical settings or frame rate caps? I have seen mention online of editing the PARAM.SFO for a game to change resolution, but I don't believe that has any impact on the actual render resolution of the game.

To be clear, I don't expect to run games at 1080p, 60 fps with some magical hidden ultra settings imbedded in the game lol. I'm mainly looking to see if games that render at sub 720p resolutions might be able to push for 720p with the overclock, if games that run above 30 fps but can't achieve a solid 60 can be capped at 30 fps, etc.

I have been digging through some of my games files in pursuit of the above and found that the FPS cap can be changed for F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot and Middle-earth: Shadow of Mordor. These all appear to be games made by Monolith Productions using the LithTech Jupiter EX engine. F.E.A.R. which was also made by Monolith on an earlier version of the same engine doesn't appear to have this file.

All 3 of these games have an "autoexec.cfg" file within PS3_GAME > USRDIR which controls the "MaxFPS", I've tested these games at both 30 and 60 FPS and adjustments to the "MaxFPS" figure do seem to apply. F.E.A.R. 2 and Shadow of Mordor both have 45 FPS caps by default, whereas Condemned 2 has a 40 FPS cap.

upload_2024-5-6_12-33-8.png


  • Running a 850/950 overclock, F.E.A.R. 2 constantly bounces between 25 and 45 FPS by default which is rather unpleasant. Raising the FPS cap to 60 produces the same unpleasant results, except now the game is bouncing between 25 and 58 FPS. Limiting the FPS to 30 results in a more consistent frame rate but it's still not perfect. It continues to drops primarily when spawning NPCs and transitioning between areas, the lowest I've seen so far is 25 FPS but most drops are only to ~27/28 FPS, it spends the vast majority of the time around 30. The FPS counter typically shows 29.6 fps though, almost never 30, I'd normally expect 29.96 from a 30 fps cap, so maybe something isn't quite right?

  • Condemned 2 runs very similar to F.E.A.R. 2, limiting the FPS to 30 also produces similar results. This game does dip a little more often than F.E.A.R. 2, but still runs quite well with the overclock.

  • Shadow of Mordor runs like shit no matter what lol. The initial tutorial scenes maintain 40~ FPS fine with the overclock, but the second you get into the actual game world the FPS frequently drops into the 10 - 20 range. Sadly the overclock doesn't salvage this title.

Is anyone familiar with any other games where similar modifications are possible?

I know that Uncharted 2 and The Last of Us can have their FPS caps changed through PS3 MAPI.

Oblivion, Fallout 3, New Vegas and Skyrim can have some graphical settings changed by modifying .ini files, they can also have PC mods installed. Not all changes to the .ini files work though, amendments to resolution for example don't actually change render resolution like they do on PC, lowering resolution just pixelates the image and increasing it does nothing.

In digging through further game files myself it looks like some changes to graphical settings may be possible for Syndicate and Yakuza Dead Souls, but I'm yet to test these though so they may not work.
 
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I've included the results for all 4 of my consoles below, hopefully these help!

RSXNode (nm)DIEFABMFGDSVIDBinMODEL No.MB rev.lvl1 RSX StringDAYS
CXD2991GGB65?1TOSHIBA20CECH-2002ADYN-001rsx65 a06 600/750 vpe:ff shd:6f [AP0016364:1:1:7:16:c:2:5:1][1c:0:2:0:1:2:0][2:1:0]103
CXD5300AGB40?4TSMC60CECH-2102ASUR-001rsx40 a01 700/900 vpe:1ef shd:7b [NM9842-02:0:4:2:9:11:6:0:2][26:0:2:0:1:0:1][1:1:0]85
CXD5300A1GB40?4TSMC60CECH-2512BJTP-001rsx40 a01 700/900 vpe:ff shd:3f [NN5709-12:0:4:c:12:18:6:0:2][1d:0:a:0:1:0:1][1:1:0]1
CXD5300GGB40?2SONY20CECH-2502AJSD-001rsx40 a01 850/950 vpe:ff shd:3f [L6B897804:0:2:19:15:1a:3:0:2][24:0:a:0:1:0:1][1:1:0]240
I'm also planning on picking up a cheap CECH-2502B with 1B date code listed as for parts on Ebay, if I'm able to get it running and it has low enough firmware to be capable of CFW then I'll post the results for that one too!

------------

On another note, is anyone aware of ways to patch / mod games to run at different resolutions, graphical settings or frame rate caps? I have seen mention online of editing the PARAM.SFO for a game to change resolution, but I don't believe that has any impact on the actual render resolution of the game.

To be clear, I don't expect to run games at 1080p, 60 fps with some magical hidden ultra settings imbedded in the game lol. I'm mainly looking to see if games that render at sub 720p resolutions might be able to push for 720p with the overclock, if games that run above 30 fps but can't achieve a solid 60 can be capped at 30 fps, etc.

I have been digging through some of my games files in pursuit of the above and found that the FPS cap can be changed for F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot and Middle-earth: Shadow of Mordor. These all appear to be games made by Monolith Productions using the LithTech Jupiter EX engine. F.E.A.R. which was also made by Monolith on an earlier version of the same engine doesn't appear to have this file.

All 3 of these games have an "autoexec.cfg" file within PS3_GAME > USRDIR which controls the "MaxFPS", I've tested these games at both 30 and 60 FPS and it works without any problems that I can see. F.E.A.R. 2 and Shadow of Mordor both have 45 FPS caps by default, whereas Condemned 2 has a 40 FPS cap.

View attachment 42992

  • Running a 850/950 overclock, F.E.A.R. 2 constantly bounces between 30 and 45 FPS by default which is rather unpleasant. Raising the FPS cap to 60 produces the same unpleasant results, but it can hit 60 FPS on occasion in some scenes. Limiting the FPS to 30 results in a very stable frame rate. It's not perfect and does occasionally drop in intense scenes, but that's only to 27-29 FPS and is quite infrequent, it spends the vast majority of the time at 30.

  • Condemned 2 runs very similar to F.E.A.R. 2, limiting the FPS to 30 also produces a pretty stable frame rate. This one does dip a little more often than F.E.A.R. 2, but still runs quite well with the overclock.

  • Shadow of Mordor runs like shit no matter what lol. The initial tutorial scenes maintain 40~ FPS fine with the overclock, but the second you get into the actual game world the FPS frequently drops into the 10 - 20 range. Sadly the overclock doesn't salvage this title.

Is anyone familiar with any other games where similar modifications are possible?

I know that with dev menus, Uncharted 1 - 3 and the Last of Us can have their FPS caps removed/changed.

Oblivion, Fallout 3, New Vegas and Skyrim can have some graphical settings changed by modifying .ini files, they can also have PC mods installed. Not all changes to the .ini files work though, amendments to resolution for example don't actually change render resolution like they do on PC, lowering resolution just pixelates the image and increasing it does nothing.

In digging through further game files myself it looks like some changes to graphical settings may be possible for Syndicate and Yakuza Dead Souls, but I'm yet to test these though so they may not work.
I'm able to render Transformers Fall of Cybertron at 1080. And it looks insane. And runs pretty well with OC. Making it more GPU bound. And that's how I play it. I had to decrypt the col ini file and edit it and then encrypt it again. It's the only game so far that allows me to do that. That's an unreal engine game. Though there are games I wish I can force vsync on. When games drop below 30 I see annoying screen tearing. There has to be a way to fix that.
 
Is it possible to port these overclocked firmwares to work for 4.84.2 Rebug D-REX specifically? How can I do that for myself for testing purposes?
 
I've included the results for all 4 of my consoles below, hopefully these help!

RSXNode (nm)DIEFABMFGDSVIDBinMODEL No.MB rev.lvl1 RSX StringDAYS
CXD2991GGB65?1TOSHIBA20CECH-2002ADYN-001rsx65 a06 600/750 vpe:ff shd:6f [AP0016364:1:1:7:16:c:2:5:1][1c:0:2:0:1:2:0][2:1:0]103
CXD5300AGB40?4TSMC60CECH-2102ASUR-001rsx40 a01 700/900 vpe:1ef shd:7b [NM9842-02:0:4:2:9:11:6:0:2][26:0:2:0:1:0:1][1:1:0]85
CXD5300A1GB40?4TSMC60CECH-2512BJTP-001rsx40 a01 700/900 vpe:ff shd:3f [NN5709-12:0:4:c:12:18:6:0:2][1d:0:a:0:1:0:1][1:1:0]1
CXD5300GGB40?2SONY20CECH-2502AJSD-001rsx40 a01 850/950 vpe:ff shd:3f [L6B897804:0:2:19:15:1a:3:0:2][24:0:a:0:1:0:1][1:1:0]240
I'm also planning on picking up a cheap CECH-2502B with 1B date code listed as for parts on Ebay, if I'm able to get it running and it has low enough firmware to be capable of CFW then I'll post the results for that one too!

------------

On another note, is anyone aware of ways to patch / mod games to run at different resolutions, graphical settings or frame rate caps? I have seen mention online of editing the PARAM.SFO for a game to change resolution, but I don't believe that has any impact on the actual render resolution of the game.

To be clear, I don't expect to run games at 1080p, 60 fps with some magical hidden ultra settings imbedded in the game lol. I'm mainly looking to see if games that render at sub 720p resolutions might be able to push for 720p with the overclock, if games that run above 30 fps but can't achieve a solid 60 can be capped at 30 fps, etc.

I have been digging through some of my games files in pursuit of the above and found that the FPS cap can be changed for F.E.A.R. 2: Project Origin, Condemned 2: Bloodshot and Middle-earth: Shadow of Mordor. These all appear to be games made by Monolith Productions using the LithTech Jupiter EX engine. F.E.A.R. which was also made by Monolith on an earlier version of the same engine doesn't appear to have this file.

All 3 of these games have an "autoexec.cfg" file within PS3_GAME > USRDIR which controls the "MaxFPS", I've tested these games at both 30 and 60 FPS and adjustments to the "MaxFPS" figure do seem to apply. F.E.A.R. 2 and Shadow of Mordor both have 45 FPS caps by default, whereas Condemned 2 has a 40 FPS cap.

View attachment 42992

  • Running a 850/950 overclock, F.E.A.R. 2 constantly bounces between 25 and 45 FPS by default which is rather unpleasant. Raising the FPS cap to 60 produces the same unpleasant results, except now the game is bouncing between 25 and 58 FPS. Limiting the FPS to 30 results in a more consistent frame rate but it's still not perfect. It continues to drops primarily when spawning NPCs and transitioning between areas, the lowest I've seen so far is 25 FPS but most drops are only to ~27/28 FPS, it spends the vast majority of the time around 30. The FPS counter typically shows 29.6 fps though, almost never 30, I'd normally expect 29.96 from a 30 fps cap, so maybe something isn't quite right?

  • Condemned 2 runs very similar to F.E.A.R. 2, limiting the FPS to 30 also produces similar results. This game does dip a little more often than F.E.A.R. 2, but still runs quite well with the overclock.

  • Shadow of Mordor runs like shit no matter what lol. The initial tutorial scenes maintain 40~ FPS fine with the overclock, but the second you get into the actual game world the FPS frequently drops into the 10 - 20 range. Sadly the overclock doesn't salvage this title.

Is anyone familiar with any other games where similar modifications are possible?

I know that with dev menus, Uncharted 1 - 3 and the Last of Us can have their FPS caps removed/changed.

Oblivion, Fallout 3, New Vegas and Skyrim can have some graphical settings changed by modifying .ini files, they can also have PC mods installed. Not all changes to the .ini files work though, amendments to resolution for example don't actually change render resolution like they do on PC, lowering resolution just pixelates the image and increasing it does nothing.

In digging through further game files myself it looks like some changes to graphical settings may be possible for Syndicate and Yakuza Dead Souls, but I'm yet to test these though so they may not work.
Interesting !
I think you can use an autoexec.cfg with Crysis games.

There also is this proof of concept of somehow using RPCS3 FPS patches on a real PS3 through Artemis.
 
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Interesting !
I think you can use an autoexec.cfg with Crysis games.

There also is this proof of concept of somehow using RCPS3 FPS patches on a real PS3 through Artemis.
Wtf? Why was kingdom hearts capped to 30 when it can easily do 60 FPS?? This is insane. I need to do this pronto. Though this is a massive drag though. Having to use artimus every time.
 
Wtf? Why was kingdom hearts capped to 30 when it can easily do 60 FPS?? This is insane. I need to do this pronto. Though this is a massive drag though. Having to use artimus every time.
Pretty absurd, right ?
Unfortunately, this YouTuber do not really explain anything in this video. So, how difficult it is to "convert" RPCS3 patches to make them works in Artemis ? I don't really know.

@DelixDex , @ashura , @Yusuf Mantam

As always, do it at your own risk !

650/850
https://www.mediafire.com/file/79b1ru70jvpxah9/test_650_850_beta8.pup_4.91.PEX-PS3UPDAT.zip/file

650/900
https://www.mediafire.com/file/v4shd77q3thy2ph/test_650_900_beta8.pup_4.91.CEX-PS3UPDAT.zip/file

700/700
https://www.mediafire.com/file/h51t8j8178yx2rn/test_700_700_beta8.pup_4.91.CEX-PS3UPDAT.zip/file

800/800
https://www.mediafire.com/file/vgujoqg1zvct0d7/test_800_800_beta8_.pup_4.91.PEX-PS3UPDAT.zip/file

800/850
https://www.mediafire.com/file/kowbiiucudj89vl/test_800_850_beta8_.pup_4.91.PEX-PS3UPDAT.zip/file

If I forgot something, tell me.

BTW, if you really need a video tutorial about how to use MFWBuilder, I'm okay to work on it.
(Not that I mind making you these firmwares, don't worry.)
 
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Pretty absurd, right ?
Unfortunately, this YouTuber do not really explain anything in this video. So, how difficult it is to "convert" RPCS3 patches to make them works in Artemis ? I don't really know.

@DelixDex , @ashura , @Yusuf Mantam

As always, do it at your own risk !

650/850
https://www.mediafire.com/file/79b1ru70jvpxah9/test_650_850_beta8.pup_4.91.PEX-PS3UPDAT.zip/file

650/900
https://www.mediafire.com/file/v4shd77q3thy2ph/test_650_900_beta8.pup_4.91.CEX-PS3UPDAT.zip/file

700/700
https://www.mediafire.com/file/h51t8j8178yx2rn/test_700_700_beta8.pup_4.91.CEX-PS3UPDAT.zip/file

800/800
https://www.mediafire.com/file/vgujoqg1zvct0d7/test_800_800_beta8_.pup_4.91.PEX-PS3UPDAT.zip/file

800/850
https://www.mediafire.com/file/kowbiiucudj89vl/test_800_850_beta8_.pup_4.91.PEX-PS3UPDAT.zip/file

If I forgot something, tell me.

BTW, if you really need a video tutorial about how to use MFWBuilder, I'm okay to work on it.
Hi Mitsu thanks a Lot i Will test 700/700 to see how it goes during the day and i Will share My resulta on the evening
 
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