So, I debugged MFW today, made some changes and customisations for some things as I didn't like their default behaviour, then remade the custom firmwares. I might release my version of MFW once I have the data I'm after, I won't release anything that allows people to brick their consoles too easily. Link for the firmwares here; https://mega.nz/file/WlYjmZob#G58Y_5ZqceNfhj5KCjyf1epkzu8VF2o1Aw1NH90JcPg
Now it's time to test anyone that wants to help it'll all be useful information test any game you want the more data there is the clearer the picture will be for the data that needs to be gathered.
Data I want to gather;
- Performance improvement at each step
- At what GPU frequency performance plateaus
- At what vRAM frequency performance plateaus
- Calculate GPU fillrate improvements at each step
- Calculate vRAM in Gbp\s bandwidth improvements
- Temperature increases at each step
To be more specific I want to determine how bottlenecked the RSX is on both the core frequency and vRAM sides. It would also be useful to know the model(s) of PS3 these are tested on so I can categorise things more.
The 550\650 file is a safety net of sorts so people can try it first before jumping to the 600MHz files to try and circumvent lemon GPUs that can't OC for squat. If this file produces artifacts do NOT try using the other files go back to whatever firmware you were using. For anyone that might have a lemon GPU that's what I've included memory frequency increases only for, if what I've seen so far is correct then there are bigger improvements to be had from memory OCs than GPU core frequency increases anyway.
These files have been made with methodology and responsibility in mind I won't be able to get the data I want with random frequencies being tried and likewise I've done everything I can to ensure nobody bricks their console.
Legend:
500- 675- CEX- PS3UPDAT
GPU speed vRAM speed firmware type standard update file name
Note: Delete everything prefixing PS3UPDAT it is just to tell you what each file is.
Now it's time to test anyone that wants to help it'll all be useful information test any game you want the more data there is the clearer the picture will be for the data that needs to be gathered.
Data I want to gather;
- Performance improvement at each step
- At what GPU frequency performance plateaus
- At what vRAM frequency performance plateaus
- Calculate GPU fillrate improvements at each step
- Calculate vRAM in Gbp\s bandwidth improvements
- Temperature increases at each step
To be more specific I want to determine how bottlenecked the RSX is on both the core frequency and vRAM sides. It would also be useful to know the model(s) of PS3 these are tested on so I can categorise things more.
The 550\650 file is a safety net of sorts so people can try it first before jumping to the 600MHz files to try and circumvent lemon GPUs that can't OC for squat. If this file produces artifacts do NOT try using the other files go back to whatever firmware you were using. For anyone that might have a lemon GPU that's what I've included memory frequency increases only for, if what I've seen so far is correct then there are bigger improvements to be had from memory OCs than GPU core frequency increases anyway.
These files have been made with methodology and responsibility in mind I won't be able to get the data I want with random frequencies being tried and likewise I've done everything I can to ensure nobody bricks their console.
Legend:
500- 675- CEX- PS3UPDAT
GPU speed vRAM speed firmware type standard update file name
Note: Delete everything prefixing PS3UPDAT it is just to tell you what each file is.

