Wow nice work mrjaredbeta and Ronnie, i will test it later but that should help get any cheat disc working
Im using the latest version of pop-fe in the release section, and it has no problem mixing ID's for me, not sure why its causing issues for you. Here is a screenshot of what i have in pop-fe
EDIT:- Also i did try using the same ID as the game but the game always black screened on swapping so i have to use a different one, probably a conflict in 2 games with the same ID maybe ?
EDIT2:- OK @haxxxen i tried with with a libcrypt protected game FF8 (like vagrant story) and i had got a error about the ID like
If i set the AR to slot1 then the game to slot2 it works though so i guess its something pop-fe is doing with a libcrypt game maybe ? not sure i will test with more games and let you know.Code:Creating gameFF8.pkg DISC SLES02080 TITLE FINAL FANTASY VIII Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1892, in __call__ File "pop-fe-ps3.py", line 734, in on_create_pkg KeyError: 'SLUS00922'
EDIT3:- Tested FF7 (a game without protection) and no error, so yeah i think its protected games that have this issue
EDIT4:- setting AR to slot 1 and the libcrypt game to disc2 makes it fail to load correctly after disc swap (libcrypt doing its thing) so maybe libcrypt protection is broken for slot2 in pop-fe ? or maybe because we are mixing titles ? or maybe just broken on disc swap ? not sure but will also require further testing
00 00 20 00 00 00 00 00 03 00 00 00 BC 02 00 00
20 00 00 00 04 00 00 00
addedSilent Hill (SLUS-00707, SLES-01514, SLPM-86192)
Fixes horrible sound issue:Code:00 00 20 00 00 00 00 00 03 00 00 00 BC 02 00 00 20 00 00 00 04 00 00 00
Sony included fixes for Silent Hill on both PS3's ps1_netemu and PSP POPS...but only for the Japanese version of the game, which just so happens to be the only version that was never officially released on PS Store... Makes no sense to me, but okay.
Wow nice work mrjaredbeta and Ronnie, i will test it later but that should help get any cheat disc working
Im using the latest version of pop-fe in the release section, and it has no problem mixing ID's for me, not sure why its causing issues for you. Here is a screenshot of what i have in pop-fe
EDIT:- Also i did try using the same ID as the game but the game always black screened on swapping so i have to use a different one, probably a conflict in 2 games with the same ID maybe ?
EDIT2:- OK @haxxxen i tried with with a libcrypt protected game FF8 (like vagrant story) and i had got a error about the ID like
If i set the AR to slot1 then the game to slot2 it works though so i guess its something pop-fe is doing with a libcrypt game maybe ? not sure i will test with more games and let you know.Code:Creating gameFF8.pkg DISC SLES02080 TITLE FINAL FANTASY VIII Exception in Tkinter callback Traceback (most recent call last): File "tkinter\__init__.py", line 1892, in __call__ File "pop-fe-ps3.py", line 734, in on_create_pkg KeyError: 'SLUS00922'
EDIT3:- Tested FF7 (a game without protection) and no error, so yeah i think its protected games that have this issue
EDIT4:- setting AR to slot 1 and the libcrypt game to disc2 makes it fail to load correctly after disc swap (libcrypt doing its thing) so maybe libcrypt protection is broken for slot2 in pop-fe ? or maybe because we are mixing titles ? or maybe just broken on disc swap ? not sure but will also require further testing
ps1_netemu is closed source, so it will not be possible to add stuff like that.Just a quick question, has anyone tried to implement 'cg_shaders' as in retroarch to be usable with ps1_netemu?
The PSN PKGs do not use any config. Where exactly does it freeze? Can you provide a save file?Would it be possible to find or make a config for the Spyro games? Trying to load the PAL or NTSC-U versions even when using pop-fe seems to lead to a black screen when loading later levels. I'd rather use my own copy than pirate the pkgs.
Latest Cobra/HEN/Mamba payloads implement a patch proposed by agrippa that correct the game frequency on PS1 games just including the tag "PAL" or "NTSC" in the file name of the PSX ISO. This may be an easier alternative to correct the game speed and audio pitch of PAL games on NTSC systems and vice versa.
These tags, are they documented somewhere?
I have a NTSC system that I want to play an exclusive PAL game. To play in the correct game frequency what should I do?
Add the tag PAL to the PAL game or I have to add the tag NTSC to for the PAL game to play as a NTSC game?
How it should be named?
"Game [SLES12312].ISO" to "Game [SLES12312] [TAG].ISO" ?
erm wut? Am I this stupid and have misunderstood the patch? shouldn't it be vice versa? either I do not make sense or the answer...The tag "NTSC" will force PAL video mode on NTSC games, while the tag "PAL" will force NTSC video mode on "PAL" games.
erm wut? Am I this stupid and have misunderstood the patch? shouldn't it be vice versa? either I do not make sense or the answer...
Thank you. I have another doubt, Its related but maybe it is off topic, does this work for PS2 ISOs too?It is "documented" with a brief line in: https://github.com/Evilnat/Cobra-PS3/tree/master/8.4
• Force video mode in PS1 games adding "NTSC" or "PAL" in the file name of the BIN/CUE
For major clarity you can enclose the tag between brackets, parenthesis, curly brackets, etc. It can be placed in any place of the file name.
The tag "NTSC" will force NTSC video mode on PAL games, while the tag "PAL" will force PAL video mode on NTSC games.
Thank you. I have another doubt, Its related but maybe it is off topic, does this work for PS2 ISOs too?
No, it is not possible to run ps1_emu with an EBOOT.@Ronnie Sahlberg is there a way to create a pop-fe pkg and force it to use the ps1_emu instead of ps1_netemu? I prefer the sharper pixels appearance for the 2d games.
The netemu without smooth is already blurried.
I think you are confusing ps1_newemu with ps1_netemu. newemu is the blurriest of them all, lol.Damm... I wish that ps1_newemu smooth off was equal to ps1_emu and ps1_newemu smooth on was equal to ps1_newemu smooth off.
This would be the best of both worlds in terms of filters and with more compatibility.
Is it hackable @mrjaredbeta ?
Nope I'm not confusing. I'm not talking about newemu.I think you are confusing ps1_newemu with ps1_netemu. newemu is the blurriest of them all, lol.
Anyways, I am not sure if it is hackable, and if it is I would have no idea. I prefer the softer look of netemu anyways. I used to like ps1_emu's sharp look, but it just got too blocky for me. It is all up to personal preference in the end.