I got this PS3 60gb BC model a little while ago and had it sent to someone recommended over at gbatemp to have the capacitors changed and the thermal paste replaced. So far, it's seemed to perform okay but I've noticed some graphical anomalies and I'm wondering if there was any damage done to the hardware while the work was being done to it. PS3 games have run seemingly fine so far, although I did notice some lighting glitches in Red Dead Redemption and Fallout 3 hard-froze the system. I brushed it off as probably just normal behavior for some of these old games.
PS2 games, however, are more obvious with what appears to be little green dots that show up when looking at objects and backgrounds at certain angles (you can also see them on NPCs, depending on where you look). I didn't even really notice it at first but when I checked the map on FFXII, the green dots were much more visible and pulsating. It wasn't just the game either because I noticed it on Dragon Quest VIII as well, especially when looking at walls and such.
I'm running the latest EvilNat (I think? I just installed it about a month ago) and I haven't messed with any toolbox settings (not even sure if the Rebug toolbox works with this CFW). I had read that EvilNat has some issues running PS2 games but I figured that was just the non-BC models and the software emulation. Is it possible my fat is running in an emulation mode or something and that could be causing issues? I'm running the ISO versions of the game through Webman, and the menu screen doesn't show the temps, so I'm assuming it's using the hardware; correct me if I'm wrong.
So yeah, long story short, I'm getting some weird green dot graphical artifacts and I'm not sure why. I have the fan speed set to 55% for the PS2 games to avoid overheating so I doubt that's causing it. Is it likely the hardware was damaged with the de-liding or the capacitor swap? The guy who did the mod is highly recommended and has good reviews but I guess sometimes stuff like this can't be avoided. I'm hoping he might be willing and able to fix it if I mention it to him, but I wanted to make sure it wasn't some stupid software problem that I'm overlooking first.
If any of you know what this might be, please let me know! Thanks in advance.
PS2 games, however, are more obvious with what appears to be little green dots that show up when looking at objects and backgrounds at certain angles (you can also see them on NPCs, depending on where you look). I didn't even really notice it at first but when I checked the map on FFXII, the green dots were much more visible and pulsating. It wasn't just the game either because I noticed it on Dragon Quest VIII as well, especially when looking at walls and such.
I'm running the latest EvilNat (I think? I just installed it about a month ago) and I haven't messed with any toolbox settings (not even sure if the Rebug toolbox works with this CFW). I had read that EvilNat has some issues running PS2 games but I figured that was just the non-BC models and the software emulation. Is it possible my fat is running in an emulation mode or something and that could be causing issues? I'm running the ISO versions of the game through Webman, and the menu screen doesn't show the temps, so I'm assuming it's using the hardware; correct me if I'm wrong.
So yeah, long story short, I'm getting some weird green dot graphical artifacts and I'm not sure why. I have the fan speed set to 55% for the PS2 games to avoid overheating so I doubt that's causing it. Is it likely the hardware was damaged with the de-liding or the capacitor swap? The guy who did the mod is highly recommended and has good reviews but I guess sometimes stuff like this can't be avoided. I'm hoping he might be willing and able to fix it if I mention it to him, but I wanted to make sure it wasn't some stupid software problem that I'm overlooking first.
If any of you know what this might be, please let me know! Thanks in advance.