You cannot efficiently obfuscate javascript or actionscript code, sure there are obfuscators out there, obfuscating to varying degrees, but ultimately they mean little when you can decompile and/or prettify the code.That said @bguerville, I don't know if it's possible to obfuscate your code, but if it is, I agree it would be nice to have an offline solution just in case.
Depending on the objective, obfuscation can even be a waste of time & resources, it may stop noobs from acquiring your code but it won't stop a decent dev.
The PS3 Toolset actionscript is already obfuscated while the javascript is minified & obfuscated but I don't put much faith in the whole thing, someone skilled & willing could quite easily rip that so called protection to shred. I know I could & compared to many hackers out there, I am not all that skilled or that talented either, as always, everything is relative.
But even that does not really matter to me, I just won't make an offline solution. So there, it is said loud & clear. Lol
I don't really need to justify myself but let's say that I have enough on my plate & quite frankly, more interesting & impacting projects to work on.
A proper offline Toolset running solely on the PS3 presents some technical challenges, for instance how to load a swf from js without using a URL or how to load the 1+Mb of resources.
A lesser alternative would be to release a local http server based Toolset but that is equivalent to opening the source code which I am not ready to do just yet.
Additionally, I am trying to leave userland work behind, I have had enough of it, time to focus solely on kernel & hypervisor once the file manager is completed.
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