Rock77
Member
I had Hen toolbox and Han toolbox both installed on 4.89 with Hen 3.1.1, could it be ported to 4.91 and Hen 3.3.0?
Sorry for the spam. Can someone anwser this? Thank you

I had Hen toolbox and Han toolbox both installed on 4.89 with Hen 3.1.1, could it be ported to 4.91 and Hen 3.3.0?
HEN now uses the HDD to store the XML enabler, which is why after a format it requires reinstalling. This was done to allow the remap to work correctly. It may be possible still to set it up to survive an HDD format, but it would need tested again using a flash to flash remap, which was the original reason it was changed, as we had issues with that after mappath was rewritten.Any thoughts please ? Is it possible to re-enable it in the Hybrid Firmware Toolbox ?
HEN now uses the HDD to store the XML enabler, which is why after a format it requires reinstalling. This was done to allow the remap to work correctly. It may be possible still to set it up to survive an HDD format, but it would need tested again using a flash to flash remap, which was the original reason it was changed, as we had issues with that after mappath was rewritten.
I can look into that before the next release.
EDIT: The HDD also stores images and other config files, so ultimately changes would need made to essentially redownload the resources after HDD format either way, cause the flash does not have the available space to store all resources.
EDIT2: A feature could be added to check for the existence of a file on HDD and allow triggering a redownload of resources if the file is missing, assuming the HDD was formatted. Or some other clever trick.
Thats pretty cool. We should probably implement something like this in the next release.Flash to flash remaps for some reason don't work for xml files, only for images, rcos, sprx in the common folder, I normally put all the files to be remapped in the vsh/resource/AAA folder.
About the redownload thing it can be made if the next hen installer include a PARAM.SFO we can use a gamedata one just to add it to the database.
Here is a example of what i use for it:
This checks if the game ID exist, if it is missing, it will show the item to install it (it must be pointing to the registory.xml)
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In the same file, i set the download link for it but it can be in any xml.
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And finally the registory.xml (it is pointing back to my download link in the category_game.xml)
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Thats pretty cool. We should probably implement something like this in the next release.
Anyone know why http:\\ps3xploit.me\ keeps giving me "This page cannot be displayed. (80710a06)"? I just updated to hfw 4.91.1 on my cech3001a\b and have cleared everything and disabled confirm browser close. EDIT: Nevermind, I figured it out, you can delete this post or I will if I'm able, thanks for keeping us updated guys, it's truly appreciated.
Hi. I know this is 5 years old comment, but: where can i get that "ps3dev2" folder? Cant find it anywhere over the internet apart from ps3 homebrew sources requirements. I need to recompile webman and it wants ps3dev2you need the ps3dev2 folder probably, is missing
i used the one @Joonie provided, not sure if it was public or not, but i think it is
View attachment 18422
If you can't find it, I'll post it when I get home later. AFAIK, the ps3dev folder is the same, just renamed. I haven't compiled wmm in a while so I dont remember now. I think I had to make an edit or 2.Hi. I know this is 5 years old comment, but: where can i get that "ps3dev2" folder? Cant find it anywhere over the internet apart from ps3 homebrew sources requirements. I need to recompile webman and it wants ps3dev2
I downloaded one from Joonie cobra repo. So i suppose i found it.If you can't find it, I'll post it when I get home later. AFAIK, the ps3dev folder is the same, just renamed. I haven't compiled wmm in a while so I dont remember now. I think I had to make an edit or 2.
Did you put compression on when signing, or thats just debug one?I downloaded one from Joonie cobra repo. So i suppose i found it.
What edits did you have to do btw? I recompiled latest webman and it has ~1.4megabytes sprx for lite version. Quite chunky one, compared to ~140kb from official package.
Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kbDid you put compression on when signing, or thats just debug one?
I recall having to make a couple edits to get it to compile, but I can't remember what they were.
Edit: I think the reason I had to make edits is because I was testing other stuff with HEN and had to add something before compilation.
Problem was in Webman Mod _Make_full_lite.bat file - it rewrites variable PATH and scetool cant find cygwin libraries after that. Edited .bat to include cygwin folder in path and it did bult lite sprx with size of 131131byte.Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kb
I need to somehow compress those after? Sorry for such questions in seemшngly unrelated thread. Is there proper thread to ask those? Or maybe there is list of general steps needed to fully compile webman from source (including compression)?
flags "//#define USE_DEBUG" and "//#define DEBUG_MEM" are commented out, so its probably not debug issue. i just downloaded source from github and ran building without any modifications to source yet.
It should work fine on CFW. If you want to use for hen, it needs signed for 3.55.Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kb
I need to somehow compress those after? Sorry for such questions in seemшngly unrelated thread. Is there proper thread to ask those? Or maybe there is list of general steps needed to fully compile webman from source (including compression)?
flags "//#define USE_DEBUG" and "//#define DEBUG_MEM" are commented out, so its probably not debug issue. i just downloaded source from github and ran building without any modifications to source yet.
Thanks for help. I did solved my issue with building, but that wouldnt be possible without your help!. Now i have my localized lite version of webmanIt should work fine on CFW. If you want to use for hen, it needs signed for 3.55.
This is the default batch file I use for xai, it uses a template from another sprx for signing. You could use this and edit name of sprx or use scetool command for it, which I dont have at the moment, but its posted here somewhere.