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PS3HEN

PS3HEN PS3HEN - Official Release Thread (Homebrew Enabler for the PS3) v3.5.0 (4.93 support)

I would like to make a request for personal use . After HEN 3.1.1, HEN no longer installs permanently into dev_rewrite ( i think ) and must be reinstalled after a HDD format . Is it possible to test a modified version of Latest HEN Installer.pkg that re-enables this ?
 
Any thoughts please ? Is it possible to re-enable it in the Hybrid Firmware Toolbox ?
HEN now uses the HDD to store the XML enabler, which is why after a format it requires reinstalling. This was done to allow the remap to work correctly. It may be possible still to set it up to survive an HDD format, but it would need tested again using a flash to flash remap, which was the original reason it was changed, as we had issues with that after mappath was rewritten.

I can look into that before the next release.

EDIT: The HDD also stores images and other config files, so ultimately changes would need made to essentially redownload the resources after HDD format either way, cause the flash does not have the available space to store all resources.

EDIT2: A feature could be added to check for the existence of a file on HDD and allow triggering a redownload of resources if the file is missing, assuming the HDD was formatted. Or some other clever trick.
 
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HEN now uses the HDD to store the XML enabler, which is why after a format it requires reinstalling. This was done to allow the remap to work correctly. It may be possible still to set it up to survive an HDD format, but it would need tested again using a flash to flash remap, which was the original reason it was changed, as we had issues with that after mappath was rewritten.

I can look into that before the next release.

EDIT: The HDD also stores images and other config files, so ultimately changes would need made to essentially redownload the resources after HDD format either way, cause the flash does not have the available space to store all resources.

EDIT2: A feature could be added to check for the existence of a file on HDD and allow triggering a redownload of resources if the file is missing, assuming the HDD was formatted. Or some other clever trick.

Flash to flash remaps for some reason don't work for xml files, only for images, rcos, sprx in the common folder, I normally put all the files to be remapped in the vsh/resource/AAA folder.

About the redownload thing it can be made if the next hen installer include a PARAM.SFO we can use a gamedata one just to add it to the database.

Here is a example of what i use for it:

This checks if the game ID exist, if it is missing, it will show the item to install it (it must be pointing to the registory.xml)
VsnWbHL.png



In the same file, i set the download link for it but it can be in any xml.
dFhtRZo.png


And finally the registory.xml (it is pointing back to my download link in the category_game.xml)
P6dcCaN.png
 
Flash to flash remaps for some reason don't work for xml files, only for images, rcos, sprx in the common folder, I normally put all the files to be remapped in the vsh/resource/AAA folder.

About the redownload thing it can be made if the next hen installer include a PARAM.SFO we can use a gamedata one just to add it to the database.

Here is a example of what i use for it:

This checks if the game ID exist, if it is missing, it will show the item to install it (it must be pointing to the registory.xml)
VsnWbHL.png



In the same file, i set the download link for it but it can be in any xml.
dFhtRZo.png


And finally the registory.xml (it is pointing back to my download link in the category_game.xml)
P6dcCaN.png
Thats pretty cool. We should probably implement something like this in the next release.
 
Anyone know why http:\\ps3xploit.me\ keeps giving me "This page cannot be displayed. (80710a06)"? I just updated to hfw 4.91.1 on my cech3001a\b and have cleared everything and disabled confirm browser close. EDIT: Nevermind, I figured it out, you can delete this post or I will if I'm able, thanks for keeping us updated guys, it's truly appreciated.
 
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Hola
Alguien sabe si este hfw 4.91 cuenta con el bypass de RSOD, pues actualice a la 4.90 cuando salio y me quedo de pisa papeles.
ya intente con otros CFW, pero no los toma, ahora bien intente con este HFW 4.91 si lo toma, pero no dice si tiene esa opcion de la pnatalla RSOD
que otra opcion tengo
gracias

Hello
Does anyone know if this hfw 4.91 has the RSOD bypass, since I updated to 4.90 when it came out and ended as a paper-weight.
I already tried with other CFWs, but it doesn't take them, now try with this HFW 4.91 if it takes it, but it doesn't say if it has that RSOD screen option
What other option do I have?
thank you
 
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Hi. I know this is 5 years old comment, but: where can i get that "ps3dev2" folder? Cant find it anywhere over the internet apart from ps3 homebrew sources requirements. I need to recompile webman and it wants ps3dev2
If you can't find it, I'll post it when I get home later. AFAIK, the ps3dev folder is the same, just renamed. I haven't compiled wmm in a while so I dont remember now. I think I had to make an edit or 2.
 
If you can't find it, I'll post it when I get home later. AFAIK, the ps3dev folder is the same, just renamed. I haven't compiled wmm in a while so I dont remember now. I think I had to make an edit or 2.
I downloaded one from Joonie cobra repo. So i suppose i found it.
What edits did you have to do btw? I recompiled latest webman and it has ~1.4megabytes sprx for lite version. Quite chunky one, compared to ~140kb from official package.
 
I downloaded one from Joonie cobra repo. So i suppose i found it.
What edits did you have to do btw? I recompiled latest webman and it has ~1.4megabytes sprx for lite version. Quite chunky one, compared to ~140kb from official package.
Did you put compression on when signing, or thats just debug one?

I recall having to make a couple edits to get it to compile, but I can't remember what they were.

Edit: I think the reason I had to make edits is because I was testing other stuff with HEN and had to add something before compilation.
 
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Hi, should i update my HFW 4.87.1 to 4.91.1? When i got the console it already had HFW on it, the system information page has it listed like this: HFW 4.87.1 Cobra Version 8.01 Target Type CEX HEN 3.0.2 RUS. Is this an official HFW version? Or is it better to do my own HFW update?
 
Did you put compression on when signing, or thats just debug one?

I recall having to make a couple edits to get it to compile, but I can't remember what they were.

Edit: I think the reason I had to make edits is because I was testing other stuff with HEN and had to add something before compilation.
Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kb
I need to somehow compress those after? Sorry for such questions in seemшngly unrelated thread. Is there proper thread to ask those? Or maybe there is list of general steps needed to fully compile webman from source (including compression)?

flags "//#define USE_DEBUG" and "//#define DEBUG_MEM" are commented out, so its probably not debug issue. i just downloaded source from github and ran building without any modifications to source yet.
 
Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kb
I need to somehow compress those after? Sorry for such questions in seemшngly unrelated thread. Is there proper thread to ask those? Or maybe there is list of general steps needed to fully compile webman from source (including compression)?

flags "//#define USE_DEBUG" and "//#define DEBUG_MEM" are commented out, so its probably not debug issue. i just downloaded source from github and ran building without any modifications to source yet.
Problem was in Webman Mod _Make_full_lite.bat file - it rewrites variable PATH and scetool cant find cygwin libraries after that. Edited .bat to include cygwin folder in path and it did bult lite sprx with size of 131131byte.
 
Well... I just setup environment (created Windows VM with everything), downloaded Webman sources from github and ran "_Make_full_lite.bat". It gave me 2 files - webftp_server.sprx 2822kb and webftp_server_lite.sprx 1444kb
I need to somehow compress those after? Sorry for such questions in seemшngly unrelated thread. Is there proper thread to ask those? Or maybe there is list of general steps needed to fully compile webman from source (including compression)?

flags "//#define USE_DEBUG" and "//#define DEBUG_MEM" are commented out, so its probably not debug issue. i just downloaded source from github and ran building without any modifications to source yet.
It should work fine on CFW. If you want to use for hen, it needs signed for 3.55.

This is the default batch file I use for xai, it uses a template from another sprx for signing. You could use this and edit name of sprx or use scetool command for it, which I dont have at the moment, but its posted here somewhere.

https://github.com/esc0rtd3w/xai_plugin_hen/blob/master/PS3_Debug/sign.bat

Template SPRX: https://github.com/esc0rtd3w/xai_plugin_hen/blob/master/PS3_Debug/xai_plugin_template.sprx
 
Hi. How do i enable HEN debug mode?
Webman Mod wiki says "If the system is freezing after some event, it's recommended to enable Cobra/HEN debug mode to capture the system log messages using socat.", but im not sure how to enable it (i missed some options in settings?).

And no, its not related to rebuilding webman mod - stock one hangs on mounting ISO from time to time, and just now i decided to see logs of what actually happens there.
Its not even hanging - its looks like its just waiting for something (clock is ticking, animations are going), but menu itself is stuck (holding PS button does give "Reboot\Disconnect controller" menu, but it usually cant shutdown properly from that menu)


It should work fine on CFW. If you want to use for hen, it needs signed for 3.55.

This is the default batch file I use for xai, it uses a template from another sprx for signing. You could use this and edit name of sprx or use scetool command for it, which I dont have at the moment, but its posted here somewhere.
Thanks for help. I did solved my issue with building, but that wouldnt be possible without your help!. Now i have my localized lite version of webman :)
 
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