PS3 PS3Xploit Flash Writer (4.90 HFW)

offline writer is even more safer. Local host is the good way for this kind of operations. Always was that way.

The flash writter lacks any sort of checks on flash memory consistency before and after patching, no console CFW compatibility, no patch integrity checks (which means it can apply a bad patch, rendering your console a shinny brick).

So no, it's not safer. Stop spreading misleading information.
 
The flash writter lacks any sort of checks on flash memory consistency before and after patching, no console CFW compatibility, no patch integrity checks (which means it can apply a bad patch, rendering your console a shinny brick).

So no, it's not safer. Stop spreading misleading information.
I have to disagree with this. I know for a fact this offline jailbreak does to check the hardware when a mismatched hardware it aborts
 
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I should probably add, for information, that the PS3 Toolset flashing procedure has always been processed locally, there's no data exchange with the server during the flashing process and you can use your own local patch file.

In theory, I have never tried in practice though, one should be able to load the Toolset, open the system manager, disconnect the network then load a noFSM patch file from USB and apply it, de facto offline.
 
offline writer is even more safer. Local host is the good way for this kind of operations. Always was that way.

I have to disagree with this. I know for a fact this offline jailbreak does to check the hardware when a mismatched hardware it aborts

You can disagree, but we all lean to the expert @bguerville as he is the dev who knows best as he created both exploits.

There would not be a need from him to create the safer solution in PS3 Toolset if the CFW Flash Writer did not have potential issue's

The thing is, the online tool is safer. Not taking shots at the other writer, but just the fact that it uses the 3MB patch file can by itself cause problems.

Also, @esc0rtd3w on same team as bguerville (Ps3Xploit) and who had a hand in the original CFW Flash Writer development as well said the above earlier in this thread
 
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Also, @esc0rtd3w on same team as bguerville (Ps3Xploit) and who had a hand in the original CFW Flash Writer development as well said the above earlier in this thread
^ This was what I could've said earlier but hesitated
there's absolutely nothing wrong with @bguerville 's toolset
also @bguerville any plans to disable the toolset exploit upon browser exit or not possible on a superslim with HEN? Sorry for double ping just figured i'd ask if you can like make it unhook the vsh exploit for HEN to be enabled. because if you try to enable HEN after running toolset the browser does nothing.
 
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^ This was what I could've said earlier but hesitated
there's absolutely nothing wrong with @bguerville 's toolset
also @bguerville any plans to disable the toolset exploit upon browser exit or not possible on a superslim with HEN? Sorry for double ping just figured i'd ask if you can like make it unhook the vsh exploit for HEN to be enabled. because if you try to enable HEN after running toolset the browser does nothing.
There's nothing to unhook, the Toolset should leave absolutely no trace behind after closing the browser AS LONG AS you let it finish whatever operations that may still be in play before closing..
And there's not much I can do about users exiting the browser when they shouldn't.. I don't want to disable the close button action, even temporarily, for a number of reasons.
 
I did not mean in disrespect to GuilloteTesla and other dev I prefer the offline tool to jailbreak my PS3 maybe it's not the safest way to jailbreak the PS3 but at least I know it's not infected or the site's been hijacked there's too many variables for the online jailbreak for PS3 I do not feel comfortable with
 
I did not mean in disrespect to GuilloteTesla and other dev I prefer the offline tool to jailbreak my PS3 maybe it's not the safest way to jailbreak the PS3 but at least I know it's not infected or the site's been hijacked there's too many variables for the online jailbreak for PS3 I do not feel comfortable with

No disrespect taken mate!. We are having a debate, that's all.

In the matter of the Toolset being infected, that's improbable to happen unless it's hijacked (which is possible but highly unlikely). As Bguerville said before, the patch is downloaded from the same server that hosts the online tool, but if you want you can apply your own patch loaded from a USB drive (plus, you'll get all the validation and security checks that the online tool provides).

But, as always, the patch must be good. A malicious site that distributes a bad patch can cause lots of bricks (as it happened with the stolen Toolset by a russian hacking site, which bricked lots of consoles). In the end, regarding offline or online, you will be in square one.
 
No disrespect taken mate!. We are having a debate, that's all.

In the matter of the Toolset being infected, that's improbable to happen unless it's hijacked (which is possible but highly unlikely). As Bguerville said before, the patch is downloaded from the same server that hosts the online tool, but if you want you can apply your own patch loaded from a USB drive (plus, you'll get all the validation and security checks that the online tool provides).

But, as always, the patch must be good. A malicious site that distributes a bad patch can cause lots of bricks (as it happened with the stolen Toolset by a russian hacking site, which bricked lots of consoles). In the end, regarding offline or online, you will be in square one.

Keeping in mind that a hijack could also happen to the site where the offline files are hosted, how would you know the updated offline tool zip you downloaded is actually legit????
[emoji23]
 
I forgot what it's that solderless NAND flasher called but it works on FAT ps3's CECHG and lower. I'm in the USA so i'll check if they have it for sale too.
Oh I never said it doesn't work. The issue is that due to the exploit being used, Flash Writer does not have access to the entire NAND so the backup it saves lacks a few parts, and if one of those parts is damaged later due to a bad flash then your PS3 becomes unrecoverable.
 
Can a mod please close this thread? I don't see the point in talking in circles...

Bottom line is this: 300k thread views, ~200 replies, and I haven't seen a single brick report. So if you're concerned about "safety", think about that statistic before blindly spewing misinformation.

P.S the NAND concerns are more misinformation. No per-console data is overwritten (bguerville has said this himself multiple times), so recovering from a brick is always possible. Even when the flash writer was the only software solution available for jailbreaking, there were no reports of per-console data being overwritten unintentionally.

There is always going to be some degree of inherent risk with these things regardless of the exploit you are using. I don't know why bguerville wants his toolset to be online only and that's his prerogative, but the only motivation behind updating the old project is to have an offline solution and I think it serves that purpose. This is not intended to "compete" with the toolset, that notion is fundamentally ridiculous.
 
I think close this thread is not good ideal I think offline ps3 jailbreak tool need to be continue to be supported and updated
Yes you are right atleast for mostly server issues sometimes and other online issues network failure, fail to load page things like that.

Can a mod please close this thread? I don't see the point in talking in circles...

Bottom line is this: 300k thread views, ~200 replies, and I haven't seen a single brick report. So if you're concerned about "safety", think about that statistic before blindly spewing misinformation.

P.S the NAND concerns are more misinformation. No per-console data is overwritten (bguerville has said this himself multiple times), so recovering from a brick is always possible. Even when the flash writer was the only software solution available for jailbreaking, there were no reports of per-console data being overwritten unintentionally.

There is always going to be some degree of inherent risk with these things regardless of the exploit you are using. I don't know why bguerville wants his toolset to be online only and that's his prerogative, but the only motivation behind updating the old project is to have an offline solution and I think it serves that purpose. This is not intended to "compete" with the toolset, that notion is fundamentally ridiculous.
Yes there is always a risk it depends. Just like in my country were network is bad. Bad electric supply. Me my friend something have a brick when the toolset is patching. Either a network failure or a power failure on patching operation in the toolset. We had to use e3 flasher to unbrick it. Yes bgtoolset is extremely safe. But not for people like me and my country with issues like this. So I vote for continuation of the offline tool.

Am even trying to mod this on an esp8266 but no avail. If someone could help with it. It will be deeply appreciated.
 
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