You could work with the HAN installer html as a template, or check what you have done against that, as it already loads 5 files to flash.@esc0rtd3w I edited the html to select multiple sprx but will it work? or just copy the first one?
You could work with the HAN installer html as a template, or check what you have done against that, as it already loads 5 files to flash.@esc0rtd3w I edited the html to select multiple sprx but will it work? or just copy the first one?
what is the uses of wedftp_severe
@esc0rtd3w i can't seem to wake ps3 using remoteplay when i use the variable power_down. it only wakes up if i shut it down the normal way
The PS3 should be in sleep mode to wake it up... When you have Remote Start enabled, then you can turn on the PS3 with any "Wakeup on LAN" tool, not only remoteplay
BTW This feature may be annoying on CFW when used with webman, due the fans can remain noisy when Remote Start is enabled.
this only is setup to replace SPRX@esc0rtd3w is it possible to replace vsh.self with this tool? Or is there a "self replacer" incoming?
1 Yes, if it boots, then it works!Also have a few more questions.
1. How will I know if it worked? Should I assume it worked if the console reboots?
2. Can I edit the html to add more than one sprx at a time?
3. Some RCO and xml are of different sizes so should I add them?
this only is setup to replace SPRX
replacing the vsh will brick from testing, so that and no other SELF files were added.....yet haha
1 Yes, if it boots, then it works!
2 I WOULD NOT recommend editing the HTML unless you know what you are doing!!!
3 The v3 JS base uses sys_fs_stat to get all file sizes automatically
FIRST: WRONG THREAD!!Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought![]()
NO!!edit: btw so if it calculates size automatically, then it can copy multiples files at once right? Also will u implement the size calculation in pett or is it already there?
anything NOT in the <script> section will not break it2. I edited the html a bit to make it more convinient cuz scrolling through all of them was a pain and also added power down to v3.0 json cuz
what? lol1 wasn't working as your html is based on 3.0.
yes i will. the original is a tutorial so i thought manually doing it was better lolAlso will u implement the size calculation in pett or is it already there?
what? lol
ahh yeah...all the added stuff from all other 3.0 projects are merged into 3.1 JS, which is also used for the autoxmlThere was no power down variable in version v30 Javascript file so I added it from v31.
no. this thread is for SPRX.I posted in this thread because you can use this to get that icon back, right? Anyway, I know how to mount to that path, but I'm wondering if something similar to HAN would need to be done to actually get the game running. Can't be as easy as just mounting a game and running it.
i added that plus 3 others so you can still copy it to flash for testingSuccess with xmb_plugin what is the uses of wedftp_severe
oh yeah...it was on purposeI don't think he meant to include that in the 4.81 DEX modules download, that is an sprx from CFW, its the webman sprx.It wont work on HAN'd consoles.
Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought![]()
So exploring this maybe we can reach a HEN? Noob questionThis is a set of 3 tools for replacing SPRX Modules and Libraries in flash
edit that crap! lolsorry i just get lazy and clicked the reply button![]()
FTP on the wayi added that plus 3 others so you can still copy it to flash for testing
Homebrew SPRX Names Added:
webftp_server.sprx
xai_plugin.sprx
DEX SPRX Names Added That Are Missing From CEX:
checker_plugin.sprx
videorec.sprx
oh yeah...it was on purpose![]()