PS3 HAN PS3Xploit v3 HAN/HFW SPRX Module and Library Replacer

"PS3Xploit v3 HAN SPRX Module and Library Replacer [Supports OFW and CFW]"

I think "webftp_server.sprx" in this tool is intended only for users of 4.81.x Rebug and lower,
s
ince Cobra 7.54/7.55 [CFW 4.82] not longer load that module from /dev_flash.
 
@esc0rtd3w i can't seem to wake ps3 using remoteplay when i use the variable power_down. it only wakes up if i shut it down the normal way

The PS3 should be in sleep mode to wake it up... When you have Remote Start enabled, then you can turn on the PS3 with any "Wakeup on LAN" tool, not only remoteplay ;)

BTW This feature may be annoying on CFW when used with webman, due the fans can remain noisy when Remote Start is enabled.
 
The PS3 should be in sleep mode to wake it up... When you have Remote Start enabled, then you can turn on the PS3 with any "Wakeup on LAN" tool, not only remoteplay ;)

BTW This feature may be annoying on CFW when used with webman, due the fans can remain noisy when Remote Start is enabled.

well i'll try connecting directly to ps3 via lan but rn i'm i have a router in between but it doesn't wake up when i use ps3xploit to shut it down but when i turn it off normally using the shutdown option when u hold ps button. btw idk ps3 had a sleep mode
 
@esc0rtd3w is it possible to replace vsh.self with this tool? Or is there a "self replacer" incoming?
this only is setup to replace SPRX

replacing the vsh will brick from testing on 4.82 (4.81 maybe???), so that and no other SELF files were added.....yet haha

Also have a few more questions.

1. How will I know if it worked? Should I assume it worked if the console reboots?

2. Can I edit the html to add more than one sprx at a time?

3. Some RCO and xml are of different sizes so should I add them?
1 Yes, if it boots, then it works!

2 I WOULD NOT recommend editing the HTML unless you know what you are doing!!!

3 The v3 JS base uses sys_fs_stat to get all file sizes automatically
 
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Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought :)
 
this only is setup to replace SPRX

replacing the vsh will brick from testing, so that and no other SELF files were added.....yet haha


1 Yes, if it boots, then it works!

2 I WOULD NOT recommend editing the HTML unless you know what you are doing!!!

3 The v3 JS base uses sys_fs_stat to get all file sizes automatically

2. I edited the html a bit to make it more convinient cuz scrolling through all of them was a pain and also added power down to v3.0 json cuz
3.1 wasn't working as your html is based on 3.0.

3. I meant compared to ofw files, some dex files are of different bytes.

edit: btw so if it calculates size automatically, then it can copy multiples files at once right? Also will u implement the size calculation in pett or is it already there?
 
Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought :)
FIRST: WRONG THREAD!!

SECOND: NO

THIRD: the answer to #2 is not even correct! sure its possible! figure it out yourself lmao

edit: btw so if it calculates size automatically, then it can copy multiples files at once right? Also will u implement the size calculation in pett or is it already there?
NO!!

i mean you could but its not that easy

you can make it do whatever you want if you know how

2. I edited the html a bit to make it more convinient cuz scrolling through all of them was a pain and also added power down to v3.0 json cuz
anything NOT in the <script> section will not break it

1 wasn't working as your html is based on 3.0.
what? lol

Also will u implement the size calculation in pett or is it already there?
yes i will. the original is a tutorial so i thought manually doing it was better lol

it is there already for a chain, but is not used in conjunction with the R/W chain

the XMB version of PETT uses 3.x base so this will be used when i add other chains to it for copying files
 
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I posted in this thread because you can use this to get that icon back, right? Anyway, I know how to mount to that path, but I'm wondering if something similar to HAN would need to be done to actually get the game running. Can't be as easy as just mounting a game and running it.
 
There was no power down variable in version v30 Javascript file so I added it from v31.
ahh yeah...all the added stuff from all other 3.0 projects are merged into 3.1 JS, which is also used for the autoxml :D

https://github.com/PS3Xploit/han-autoxml-template/blob/master/ps3xploit_v31.js

I posted in this thread because you can use this to get that icon back, right? Anyway, I know how to mount to that path, but I'm wondering if something similar to HAN would need to be done to actually get the game running. Can't be as easy as just mounting a game and running it.
no. this thread is for SPRX.

i think you want XML or RCO threads

all that mounting stuff is purely testing...anything beyond that, is on you
 
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Success with xmb_plugin what is the uses of wedftp_severe
i added that plus 3 others so you can still copy it to flash for testing

Homebrew SPRX Names Added:
webftp_server.sprx
xai_plugin.sprx



DEX SPRX Names Added That Are Missing From CEX:
checker_plugin.sprx
videorec.sprx

I don't think he meant to include that in the 4.81 DEX modules download, that is an sprx from CFW, its the webman sprx. :) It wont work on HAN'd consoles.
oh yeah...it was on purpose ;)
 
Hello, apologies if this is a silly question. I know that in the initial stages of HAN, the "app_home/PS3_GAME" icon appeared on the XMB. I was wondering, since we're able to mount using the webkit exploit, is there any possibility to mount a game to that path and run it? I understand you would need to do more than just enabling that icon, but it's just a thought :)

you want the xml and rco installer. the xml for app_home is the category_game.xml (called gamedebug) which you'll have to edit yourself since it's a part of han. the rco is probably either the explore_category_game.rco (think that's right?) or the explore_plugin_full.rco (I believe is also used in han) . I'd suggest posting in that thread if you want further help. :)
 
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