But there is information , plenty of devices were affected. A lot of laptop graphics cards for instance. All the links are here
https://www.badcaps.net/forum/showthread.php?s=eeb96ac8863d4fe73243a4254155809a&t=94383
That's just talking about Nvidea. I'm talking about how widespread the issue was in the industry, outside GPU's.
Even if they did mitigate bumpgate with better underfill, they can not eliminate it. There's still an interface between materials with different CTE's (Coefficient of Thermal Expansion). FCBGA does not have sufficient strain relief. The shearing, compression, and expansion forces are still there. They could go back to wiring bonding (PBGA, a wire can bend), but bumps offer higher pin density and lower manufacturing complexity = cheaper. So industry is fine with the decreased reliability, so long as it doesn't rise to the level of failures seen with the XBOX 360 and necessitate a recall.
Go back and watch that 360 video around the 4:15 mark. They said something like 40-50% of launch consoles manufactured before release were failing on the QA test bench. That's right off the line! Not consoles that went to customers and were thermal cycled until the bumps failed. No, these were factory soldering defects! So clearly there was an issue with the factory's FCBGA process, like reflow profiles, flux, ROHS solder chemistry, etc. The ones that didn't fail on the test bench went out to customers, where they quickly failed during normal use by their intended audiance. Just because they got past QA doesn't mean they had a good strong solder bond.
So there is a spectrum here. In the early days the bonds were weak and would fail 90% of the time in the first 3 years of use (a clearly defective and unacceptable product). Fast forward to today where the industry has perfected the process and we still see GPU failures on FCBGA within 5-10 years. When is FCBGA acceptable? Is 3 years the limit? 5? 10? 20? How long should a company be liable for repair or replace? The question is, "at what point to do you consider FCBGA to be an unreliable technology?"
It's not just me asking! Automotive, military, and space industries have standard testing procedures for electronics. Electronic manufacturers even grade their products to meet these standards. These industries require reliability for high stakes applications. If you're relying on a micro-controller to guide a satellite or ICBM, you can't afford a 5% failure rate! Can you imagine if 1 out of every 20 rockets had to be aborted because the guidance computer thought it would be a good idea to change the flight plan? And what if that rocket was carrying a nuclear payload? Now you just spread radiation over god knows who! Clearly for those industries, the reliability of the system is of paramount importance.
Let's say FCBGA is at the 10 year reliability mark today. Imagine your PS5 and XBOX Series X only lasts 10 years. Are you okay with spending $500 for that level of reliability? What if it only lasts 5 years?
Personally, I still enjoy my Dreamcast, OG XBOX, PS2, and GameCube. But those consoles would be long dead by now if they only had a 10 year reliability. I would say there's no problem, but only if the gaming industry provides a way for me to keep playing the games I paid for. I need Backwards compatibility on new consoles to replace the unreliable console they sold me (PS3). SONY did this with the launch PS3, but left us High and Dry with the PS4 (great console on it's own right, don't get me wrong). I'm pleased to see that PS5 has maintained BC with PS4 and announced the limited forward porting of PS3 titles available for purchase on PSN. Same with PS1 and 2 titles. It seems they finally understand the need for all of PlayStation being on one platform - the one for which new working hardware exists and that SONY can profit from. Bring PlayStation back to SONY. A job they inadvertently outsourced to the emulators by not providing a competing product.
MS has been better about this since the 360 debacle. It scared them strait! And the XBONE forced them to look inward to their roots. If they want to be here to stay, they have to cater to gamers! Gamers want reliable hardware to play THEIR GAME LIBRARY. The operative words implying personal ownership of video games. None of this digital only or TV BS! This generation's sales are proving this point. PS5/XBSX digital only versions are being sold in much fewer numbers than their Physical Disc Versions, despite being $100 cheaper. Ownership is important to gamers! Partly because we want to play all the games we bought for the OG, 360, one and seriex X. Backwards compatibility provides an instant library of games. But we need a disc drive to access that! Otherwise we have to buy a port. So the 100 cheaper console isn't really cheaper! The back catalog is expected to be part of the platform we're buying into! Ports are fine, even if we have to pay for it again, but it's a big pill only swallowed when easier developers come to the table with enhancements and achievements. The Halo Master Chief Collection is what I'm talking about! Come to the table, don't suck, and yeah...I'll consider paying again for it.
MS has their finger on the pulse of gamers this generation. BC and Gamepass are the killer features selling the Series X. Nintendo and SONY better take notice.
However, the entire console industry better screw their heads on strait and create forward portable platforms, because the Hardware limitations of FCBGA is going to undermine this trust moving forwards. New hardware must be able to replace failing PS5/XBSX's. My PS6 and NEXT-BOX better play what the current generation can. Otherwise, I'm not okay with FCBGA's being in the console. If you're going to put an unreliable technology in my $500 game console, you better commit to forward porting it's library!
The clear and present danger is the PC, which is perfectly poised to own this market. Microsoft's master plan, if you will. If gamers are tied to the HW, they're wasting their money. It'd be better spent on a PC, where they get to keep all their games and upgrade at will. That's where this is heading.
PC has already removed the biggest barrier to entry for console gamers - the keyboard and mouse. Remember when I said I'd consider buying the Halo Master Chief collection? Well, I did...for PC! The reason is because I can connect my wired USB XB360 controller and play a better version on PC. That and I got a big discount from...I forget if it was steam, ubisoft connect, GOG galaxy, EPIC games, origin, humble bundle...one of the many ways PC gamers get coupon codes, sales, and deep price breaks that console gamers don't. But I felt safer making that digital only transaction because I wasn't tied to console hardware. I feel like my digital games library on PC are more permanent, because traditionally they have been. PC has built that trust with gamers. Consoles have lost it! And now cross-play online allows PC/Console gamers to compete online together. What incentive do console gamers have to buy a console? PC is just as easy to jump into now. All the barriers to entry, that kept console gamers from becoming PC gamers have been systematically dismantled by PC. Soon gamers will realize consoles are a bad value proposition.
And at the end of this Microsoft will be in a perfect position to benifit from the death of the video game console. SONY will have no chance to compete with windows. This is a giant middle finger to Nintendo who refused to entertain MS's buyout proposal. I think that Nintendo has played the console game best. They correctly identified what makes console better then PC - convenience. The switch is the embodiment of convenience. Merging on the go with the big screen is the step forward the console needed to compete with the direction MS is taking. SONY on the other hand has chosen the perilous strategy to try and compete with MS, a battle they can't win. At the end of the day, I think SONY is the next SEGA.
Wow, that took a turn. Started talking about bumpgate and ended with consolegate. Whatever, I like to rant. Go ahead, tell me it's a personal failing. I'm aware and don't care.