PS3 .wav (or any other audio file) to .binka?

SliwkaHAX-_

Member
Hello. For the last 3(?) days i was surfing the web to try to find a .wav to .binka converter. The only thing i found
was the opposite (binka 2 wav). Has anyone ever found a converter like this? I always wanted to replace the music in some games.
 
If the source is available for the binka to wav it COULD be possible to write one "in reverse" using what you have as a template.
I mean, essentially, in theory, reversing what the code is doing would produce the results you are looking for.
 
The only thing's I know of that will properly handle these types of files are Radtools's toolsets > like Bink Video, Miles Sound Studio as .binka is a Bink Audio file.

There tools are not free though as they are widely used in Gaming for video and audio and have been for years.
 
Hello, I just wanted to chime in and revive this thread, as this thread is the first result that pops up on google when one searches "wav to binka" on google.

Years ago I made an application called "BinkMan", which can convert binka <——> wav two ways and support bulk operations (just drag and drop the files to be converted and let it do the work). If the link is ever unavailable, you should be able to find the file elsewhere online (I made it for minecraft, so searching "binkman minecraft" gets some results on youtube from people who have other reuploaded links) . I do not have link sharing enabled, but the url is mediafire(dotcom)/file/5xrgeoppu4yd8wf/BinkMan.exe/file
 
For what reason it accessing i.e: RpcRtRemote.dll and bcrypt.dll?

The program I wrote does not access RPC nor BCrypt. It accesses two functions for conversion, both external and a part of the Miles Sound System SDK.

For BINKA -> Wav, the tool uses the Miles Sound System library (MSS32.dll, which can be found in many games), and its dependency binkawin.asi. There are similar tools that have the same functionality for binka->wav conversion.

For WAV -> Binka, the tool uses a helper tool that ships out with the MSS SDK, called binka_encode.exe (which can be extracted out of my program and be used in command line for more compression options)

Perhaps these dependencies are accessing those libraries. Using JetBrains Dotpeek or similar .net decompilers you can easily get the source code and dependancy files used in my program. If you wanted to make a newer version that uses threading or something along those lines for higher efficiency that would be much appreciated.
 
don't know if this helps but ive just taken .wav files and added them to the movie folder files on the japanese ps3 Tales of Vesperia using RADtools. im pretty sure the format the game uses for the FMV is bink.
 
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