STLcardsWS
Administrator
FYI I have update the page http://ps3.aldostools.org with new links and new functions.
. Nice work love the new additions
FYI I have update the page http://ps3.aldostools.org with new links and new functions.
I have an idea for a webMAN MOD feature.
---Remote OSK .. Ability to type from device when the PS3 On Screen Keyboard opens. A great "2nd Screen" type feature.
When i've disabled syscalls and then i try to unmount game then the disc symbol stays in XMB but without showing game icon and i'm not able to start game... is this normal ?
M4HD HD720 5000K AAC_64K
MPEG4 368p 2048K 30FPS AAC 64K
AVC MP 272p 768K PCM 768K
MPEG4 240p 512K AAC 64K
MJPEG HD720 11000K AAC 96K
I have:No, it's not normal.. Does it happen only after disabling syscalls? I remember that I saw this issue happening with my PS2ISOs, but I haven't seen it again after some changes that I made to unmount isos.
Are you using PS3ISO or JB folders or is it happening with other type of games?
+ 
PSNpatch should disable all syscall (syscall 8 too) and so you can not mount any gamesI have:
- Habib Cobra 4.76 V1.00, webMAN_mod 1.43.15 + VSH-menu, Latest PSNPatch plugin, Browser : Webkit
- Games are in PS3ISO folder on NAS
- issue happens with [online] tag but also when i disable syscalls via+
And another question just to be sure: When i've disabled syscalls i can't mount any game... when trying i get message that syscalls are already disabled... this is normal behaviour ??
Regards
Rudi
Who cares about haters...[MENTION=161]Matsumot0[/MENTION]
Build 1.43.16 is on my server with the following changes:
...
Now the question is: should I also add syscalls 200, 201, 203, 204 (ccapi) to the combo that disable the syscalls?
IMO they should be disabled too for safer access to PSN... but if I do it probably I'll have more haters than usual... especially the cheaters.
Who cares about haters...
Even though I don't use cheats so I suppose I could be biased. However I do go online though & safer is better.
What does KW think about this? [MENTION=118]kozarovv[/MENTION] ?
What about a partially/fully disabled option? Same idea as ps3mapi...
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I understood & I realise that the end users' happiness are the only thing that matters in the end.
All I meant was safer is better so disabled CCAPI syscalls make sense. However, maybe the option to choose between all syscalls disabled vs partially disabled (all but CCAPI) ciuld be a good idea. Cheaters would still have the option of they wanted... [emoji6]
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Indeed.We can also let SONY take care of it
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Aldo suggested the idea to prevent CCAPI allowing cheat onlinewell that will result in loss of some webman users
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Thx 4 answer... but this leads me to another problem related to that:PSNpatch should disable all syscall (syscall 8 too) and so you can not mount any games
Thx 4 answer... but this leads me to another problem related to that:
1. Assume i've tagged a game with [online]-tag and enabled "Mount last played game at system start"
2. Restart System -> game mounts -> syscalls are disabled by PSNPatch -> i can play the mounted game... but i can not mount another game because of the disabled syscall 8
Workarounds i've found:
A) Unmount game -> Restart system -> no game is mounted on systemstart and therefore syscalls are not disabled -> mount another game
B) Disable "Mount last played game at system start"
Both of which is not ideal... how's about not to process the [online]-tag for games which mounts at system start ?... or is it somehow possible to process the [online]-tag only when the game starts ?
Regards
Rudi
Yes i know... but i'm pretty sure KW will deny to add such an option because it will decrease the savety level of PSNPatch. (May be [MENTION=124]kokotonix[/MENTION] read this and has another idea)Your issue is due PSNpatch that is disabling syscall8... IMO PSNpatch should include an option to not disable syscall8 and let to use PSN only if the syscall8 is faked.
Your other option is not use [online]-tag, and disable the syscall on demand using R2+/\ which is not so difficult.
If you only use webMAN MOD you shouldn't have that issue... but you won't have the extra safety that PSNpatch could provide...
Yes i know... but i'm pretty sure KW will deny to add such an option because it will decrease the savety level of PSNPatch. (May be [MENTION=124]kokotonix[/MENTION] read this and has another idea)
So i thought that ignoring the [online]-tag for the auto mounted game would be the easiest way around this little obstacle. (Although the best solution immo would be to process the [online]-tag only when a game is started)
I guess 4 now i will go with workaround B
Regards
Rudi
I understand if KW decides to not add the option, although IMO the benefits would be greater than the potential risk.
Regarding ignoring the [online] tag would make webMAN's safety inconsistent (assuming that everyone also uses PSNpatch). If the user added the [online] tag is because he/she wants the syscalls auto-disabled when the game is mounted. If the game is mounted without disable the syscalls, the user could be accessing PSN with the syscalls enabled (if PSNpatch is not used).
As you said, the best option would be to disable the syscalls when the game is launched (it could also work for npDRM games)... but Cobra/Mamba payload needs to be modified to detect when an EBOOT.BIN is launched and check if it has the [online] tag. Also a few new opcodes would be needed to make this feature an option. I don't know if team Rebug is interested in adding this function.
EDIT:
webMAN also could disable the syscalls when a game is started, since it knows when a game is running (it polls the status every ~10 secs), but in that interval the game could have detected if the syscalls are enabled or not. Increasing the frequency of polling could affect the performance badly.