PS3 webMAN MOD - Web Commands

I agree. Otherwise we have no control over autobooting ROMs (apart from holding circle to disable autobooting).

IMO When mounting all different game types it should kick the user back out to the webMAN Games icon at root level, even when autoplay is disabled, (including PSP and ROMS). The difference is the auto play option should include moving to, and clicking on the item as well where possible.

Just my opinion and how I expected it to work with default settings.
 
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I agree. Otherwise we have no control over autobooting ROMs (apart from holding circle to disable autobooting).

IMO When mounting all different game types it should kick the user back out to the webMAN Games icon at root level, even when autoplay is disabled, (including PSP and ROMS). The difference is the auto play option should include moving to, and clicking on the item as well where possible.

Just my opinion and how I expected it to work with default settings.

Now ROMS and GAMEI games obey the Auto Play setting in /setup.ps3 (only auto-launch when the setting is check marked).

They used to auto-launch even if Auto Play was disabled because they intended to mimic the PSN behavior for these game types.

PSP games and PS2 Classics behave different because they require a launcher that can be included in the menu.
When the launchers are included in the menu the focus jumps automatically to the launcher.
 
@aldostools


Just some reports

/play.ps3?<appname> - play movian, multiman, retroArch, rebug toolbox or remoteplay

/play.ps3?movian
/play.ps3?multiman
/play.ps3?retroArch
/play.ps3?remoteplay
/play.ps3?rebugtoolbox

None of the above worked.

/extgd.ps3?status
is not showing the current status (Enabled or Disabled) it is enabling it.

/dev_hdd0/xmlhost/game_plugin/cpursx.htm
seems that is not being generated on latest builds ( file not found)

/xmb.ps3$restore_servers - can the restore servers pops-up a message just like the block_servers? by default


When a game is mounted and we want to mount the inserted physical game i'm using

/mount.ps3/unmount, /eject.ps3 then /insert.ps3 - is there any command to automatically unmont a game and automatically mounts the disc on tray? also i don't think it works on SS consoles, since they don't eject and insert automatically
 
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@aldostools


Just some reports

/play.ps3?<appname> - play movian, multiman, retroArch, rebug toolbox or remoteplay

/play.ps3?movian
/play.ps3?multiman
/play.ps3?retroArch
/play.ps3?remoteplay
/play.ps3?rebugtoolbox

None of the above worked.

/extgd.ps3?status
is not showing the current status (Enabled or Disabled) it is enabling it.

/dev_hdd0/xmlhost/game_plugin/cpursx.htm
seems that is not being generated on latest builds ( file not found)

/xmb.ps3$restore_servers - can the restore servers pops-up a message just like the block_servers? by default


When a game is mounted and we want to mount the inserted physical game i'm using

/mount.ps3/unmount, /eject.ps3 then /insert.ps3 - is there any command to automatically unmont a game and automatically mounts the disc on tray? also i don't think it works on SS consoles, since they don't eject and insert automatically

Thank you for your report.

The bug in /play.ps3 has been fixed in the latest commit.

The command /extgd.ps3?status was re-added. It was removed in an earlier optimization.

The correct path for the chart file is /dev_hdd0/xmlhost/game_plugin/cpursx.html (notice that the extension is .html not .htm)

The notification message was added to /xmb.ps3$restore_servers
For the moment only in English. It's hard to add new messages for 24 languages.

I have added 2 new commands /xmb.ps3$eject and /xmb.ps3$insert
They perform the eject & insert internally in the payload. While /eject.ps3 and /insert.ps3 send the command to the physical drive.

You can experiment with these commands. However, when an ISO is mounted, Cobra loses the track of the physical disc.
To restore the game in the tray, you have to reinsert the physical disc or restart the console.

The /insert.ps3 command in the webGUI inserts the physical disc and its icon is displayed when the ISO image is unmounted.
If the disc was already inserted, it is ejected and reinserted automatically on the models that support these features.

The SS models require to reinsert the disc manually.
 
@aldostools

I'm trying to improve the Plugin XMBML Manager based on @DeViL303 work and i'm having trouble with the following commands

I got the process names in the ps3mapi and tried to use it with /unloadprx.ps3?prx= but as you can see, i got no success. the idea was to rename the plugin to .back and also unload it from the memory.

I also tried to use unloadprx.ps3?slot= just to see if it unloads it, but is not what i want to use, but it shows Refreshing XML

DMy3ebP.png


VwHCdvL.png


tQbRctF.png
 
@aldostools

I'm also reorganizing the Webman settings XMBML menu, is it worth adding these commands?

/nobd.ps3 - Toggle noBD
/nobd.ps3? - Show status noBD
/nobd.ps3?enable - Patch noBD
/nobd.ps3?disable - Restore normal BD

I know that consoles with noBD cannot boot any game, with this webman patch will it be able to run normally?

Edit:

Some new reports

1 - /xmb.ps3$restore_servers still doesn't show the pop-up even i'm using webman in English.( i'm using the latest build)

2- is fixgame.ps3/dev_bdvd discontinued? I'm asking about it because it is still on webman Options XMBML menu and says 505 Not implemented
 
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+@LuanTeles Thank you for your bug report. The web commands /loadprx.ps3 and /unloadprx.ps3 were broken.

They should be fixed in latest commit. You can try it updating using the built-in updater or installing the pkg in github or brewology.

The web command /nobd.ps3 was added by request of @UFC3 to make easier the remarry process.
It's not intended for use of regular users. I don't see the need to add it to the XML menu when the users that need it can access it through the browser or add a custom icon using LINK.XML or simply bookmark it. Also the option is available in /setup.ps3 for the people that need to boot with that patch enabled.


In the latest commit I have added the notification message to /xmb.ps3$restore_servers
The message added in the previous commit was for restore the CFW syscalls, not the blocked PSN servers

The /fixgame.ps3 is only needed by in early FW versions. It sets the min FW version required to boot a game to 4.21
The patch is not longer needed in latest CFW versions due most PS3 were released prior 2014, so min FW version is not higher than 4.82.

With the intention of reduce the plugin size, webMAN MOD is compiled with support for 4.84 and later. So the patch is disabled.
People that need support for earlier versions need to compile the project commenting out the flag LAST_FIRMWARE_ONLY
 
@aldops3

i saw on the latest release the HELP page.

i made it too, two months ago, but categorized in tabs.

Nice feature!
hXIKGBo.png


I think an explanation for ROMS is good too, many people does not know how to use it

ArCZCmP.png
ntI2Rhk.png



I made about 20 js guides about various apps, plugins, homebrews and functions.
 
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@aldops3

i saw on the latest release the HELP page.

i made it too, two months ago, but categorized in tabs.

Nice feature!
hXIKGBo.png


I think an explanation for ROMS is good too, many people does not know how to use it

ArCZCmP.png
ntI2Rhk.png



I made about 20 js guides about various apps, plugins, homebrews and functions.
The help file was already included since 2019. Recently I only updated the content and added a link to XMB menu.

The help file is the one made by DeViL303 based on xp3riments release.
https://www.psx-place.com/threads/xmb-offline-documentation-tool.25353/

The help is specific to webMAN MOD. For other applications the user can install mods like yours. If you have a better version of the help file I can make a pull request in github.
 
The help file was already included since 2019. Recently I only updated the content and added a link to XMB menu.

The help file is the one made by DeViL303 based on xp3riments release.
https://www.psx-place.com/threads/xmb-offline-documentation-tool.25353/

The help is specific to webMAN MOD. For other applications the user can install mods like yours. If you have a better version of the help file I can make a pull request in github.

@aldostools i realized that your offiline documentation is a little different from the @xp3riments one

You had added a different color to the texts (gray), and a { } tag to keep the text inside of it white

Do you have any builder for it?

As i don't know anything about css and etc, i had to edit mine based on yours and it took me a lot of time

Xp3rimentes generates e.g "#About" and yours "#About\74font color=#888\76" and the beggining of the js is a little bit diferente i think to add support for the { }.

G9Z5vWq.png
 
@aldostools i realized that your offiline documentation is a little different from the @xp3riments one

You had added a different color to the texts (gray), and a { } tag to keep the text inside of it white

Do you have any builder for it?

As i don't know anything about css and etc, i had to edit mine based on yours and it took me a lot of time

Xp3rimentes generates e.g "#About" and yours "#About\74font color=#888\76" and the beggining of the js is a little bit diferente i think to add support for the { }.

G9Z5vWq.png

No, I customized the file from DeVil303 manually.
 
@aldostools , something is wrong here, it used to work just fine, i think it got broken somewhere between the last version .34 and .35 builds

/popup.ps3?OK&snd=3, will display the popup just fine and the sound will be played, but it will also show the &snd=3 text

fKLCuJL.png
 
@aldostools , something is wrong here, it used to work just fine, i think it got broken somewhere between the last version .34 and .35 builds

/popup.ps3?OK&snd=3, will display the popup just fine and the sound will be played, but it will also show the &snd=3 text

fKLCuJL.png
Thank you for the bug report. I was using the wrong variable. It should be fixed in the latest update.
 
@aldostools

  • /netstatus.ps3?stop-ftp - Stop FTP server.
  • /netstatus.ps3?stop-netsrv - Stop NET server.
  • /netstatus.ps3?stop-ps3mapi - Stop PS3mapi server.
  • /netstatus.ps3?stop - Stop PS3mapi+NET+FTP servers
Which commands enable them again?
 
@aldostools

  • /netstatus.ps3?stop-ftp - Stop FTP server.
  • /netstatus.ps3?stop-netsrv - Stop NET server.
  • /netstatus.ps3?stop-ps3mapi - Stop PS3mapi server.
  • /netstatus.ps3?stop - Stop PS3mapi+NET+FTP servers
Which commands enable them again?

Currently there are not web commands to re-enable them without restart.

These services are started again when the plugin starts (usually when the system boots or when HEN is enabled).
There are settings in /setup.ps3 that disable the start up of these services individually.

These commands were added mainly to reduce the memory usage of the plugin in exceptional cases.

In a future update I could add the option to start these services on demand.
 
Currently there are not web commands to re-enable them without restart.

These services are started again when the plugin starts (usually when the system boots or when HEN is enabled).
There are settings in /setup.ps3 that disable the start up of these services individually.

These commands were added mainly to reduce the memory usage of the plugin in exceptional cases.

In a future update I could add the option to start these services on demand.


Thanks, i'm thinking in adding those in the XMBML menu, because i realized it uses less memory, some users always complains that webman full crashes GTA5 with mod menus and a lot of people i see in groups don't use webman just because of that, so i added an option to switch between lite and full versions.

Last night i tried to use a mod menu myself to see if it is true and it crashed, so i thought of those options to see if they use less memory and they did, the game ran just fine (at least in the mod menu i installed), so i thought in add it as shortcut for a temporary fix, not having to switch between versions that requires to restart the console, but i realized that after those commands there is no way to re-enable besides a restart.

Edit: Seems that it only occurs on HEN
 
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@aldostools

I'm trying /sysbgm.ps3?1 to enable custom background music in games that does not support it by default, but it still says that the game does not support this feature, i tested in 5 games, none of them allowed it.
 
@aldostools

I'm trying /sysbgm.ps3?1 to enable custom background music in games that does not support it by default, but it still says that the game does not support this feature, i tested in 5 games, none of them allowed it.

Are you on HEN? I just tested it on AC Brotherhood (Rebug 4.86.1 LITE) and it worked as expected (you press PS, go to Music column and play a music file).
However, it may freeze the console when you try to return to XMB. Probably some libraries stay loaded.
 
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