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PS4 {UPDATE] PS4 Jailbreak 7.50 /7.55 w/ Mira Support Released

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UPDATE 7.55 w/ Mira Support Released
. Original Article (7.50) Not only did we just see a PS1 exploit released, the exploited PS4 firmware latter has extended a step to now firmware 7.50 has been officially exploited and released to the public as developer Sleirsgoevy has released the latest PS4 Jailbreak that has utilized the latest findings from TheFlow in his disclosed bug that has the potential to work upto 7.55 but is currently targeted for 7.50 for this release. TheFlow has tweeted several hints regarding 7.55 (tweet 1 / 2) but 7.55 is yet to be solved by other, @zecoxao provided some details and shared via twitter see below. This is not a fully functional jailbreak yet as there is elements that are needed to be ported like the Mira/HEN and other Payload, so you should not update to this exploit from previous exploits yet. Let it mature, but if your on a PS4 on 7.50 or lower and missed out on previous exploits, Stay Tuned as this progresses,​
PS3 [PS3 XMB MOD] Now have Individual Gameboots for each emulator / system / homebrew launched
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If you have an exploited PS3 and have been following some of the progress that @DeViL303 has made with XMB modding ,then you already know about some of these great project's the xmb mod developer has been working on lately. For those of you new to his work, some recent mods from DeViL303 include Ultimate Toolbox and Pixel Art possibilities and many more from the past . Now the developer has taken on enhancing the Gameboot animation when launching content from the PS3's XMB. Having the same boring sequence for all your content simply won't cut it anymore. Now with webMAN MOD helping fuel the concept we now have the ability to set individual Gameboots per content such as bringing back those iconic start-ups from the PS1 and PS2 or having the system startups for your favorite retro roms. Well now you have that ability and more with the latest release from @DeViL303 and the latest update to webMAN MOD from @aldostools that helps power the concept the two have been working on the past several weeks seen here in the psx-place forums (here)​

PS1 tonyhax - A Software backup loader exploit for the PS1 (leverages save game exploit)

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Looks like those Classic PlayStation Consoles are still making waves in the homebrew scene. We have seen vibrant development on the PS2 with just recent things like OpenTuna and also recent MechaCon Firmware dumped which can potentially bring various possibilities discussed here. However the PS2 is not alone as its daddy the original OG the PlayStation 1 now has a Software Backup Loader Exploit that leverages saves game exploits from Tony Hawk Pro Skater 2 & 3 from developer socram8888 . The developer has titled the project "tonyhax" and will work with both the PAL and NTSC versions of the game The developer has provided a technical write up and easy to follow explanation as well as a YouTube video we have also attached below. Checkout the latest exploit to hit the PS1.​

PS3 IRISMAN v4.87.1: Adds support for mounting Compressed ISO's ( ZIP, RAR or 7-Zip)

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Following some of the recent advancements made to webMAN MOD , PlayStation 3 Homebrew developer @aldostools has now looked to incorporate a new feature in the PS3 Homebrew (CFW/PS3HEN) f backup manager known as IRISMAN. It's currently a new and experimental feature added in the recent release of v4.87.1 that provides the backup manager the ability to mount compressed ISO in .zip / .7z / .rar formats. This features supports the PS3's Internal HDD or a FAT32 external storage device for PS1 / PSP / PS2 / PS3/ DVD / BluRay ISO's..​
PS VITA / PS TV [Update v1.6] Grand Theft Auto: San Andreas now playable on the PS Vita / PSTV with new port
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UPDATE v1.6 Released:
.Another great release for the PS Vita community arrives today.. As many of you already know in recent days Grand Theft Auto: III (updated to v1.3) & also just the other day Grand Theft Auto: Vice City was ported by the PS Vita / PS TV from @Rinnegatamante / @Theflow0, Now these devs Theflow / Rinnegatamante & aap all had a role in development of Grand Theft Auto: San Andreas to the PS Vita (& PSTV) , where theflow states on release "We gave the PS Vita THE game it always deserved. GTA: SA with authentic PS2 atmosphere on-the-go" . Unlike the previous two vita ports in the GTA Series that used a reversed-engineered engine, GTA:SA-Vita is using the mobile version (apk-android)) of the game and adding a "wrapper", like what we saw in Max Payne vita Port recently released utilizing the kubridge.skprx . The wrapper/port contains many custom hooks and patches to get the game running well on the PS Vita. You will need to provide the Game FIles yourself, the game can be purchased on the Play Store. Also developer Rinnegatamante has provided a configuration app to configure various settings, easily. Also, as usual MVG. has a great video, as the dev/youtuber is covering this release as he was one of the tester's, that is for sure worth checking out for some additional insight.. .​
PS3 webMAN MOD 1.47.34 - New XMB / Startup enhancements from Aldostools in this update.
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Developer Aldostools, a great developer in the PS3 Community continues the evolution of a tiny but powerful plugin that runs in the background of your CFW or HEN exploited systems that is capable of running background plugins (sprx). Of course the plugin of mention is webMAN MOD. This plugin contains alot of functionality alot and can give your exploited console a variety of new features & abilities (see readme tab)., In the latest updates to webMAN MOD the dev has turned his attention to XMB customization adding some functionality that gives user's some new creativity on your PS3's UI (or better known as its XMB), We recently seen the efforts in Pixel Art by Aldostools and developer @DeViL303 but now with this latest update to wMM we have some additional features for XMB customization.​
PS3 Pixel Art w/ custom imagefont.bin (By DeViL303) for XMB & Pixel Art Editor (by Aldostools)
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If you follow the PSX-Place Twitter Feed, you may of seen some tweets last week about this project already. The undisputed king of XMB Modding for the PS3 @DeViL303 ,has been making various discoveries and implementing those various idea's as he investigates the inner workings of the XMB and the PS3's User Interface. Along those adventures the developer has discovered a clever way for displaying lines and shapes around text to highlight (see example below) them then aldostool had the idea for Pixel Art on the PS3 XMB, The idea has progressed as developer @aldostools has created a new editor for creation of some pixel-art for the PS3 (and progressed the tool already with a few updates). Checkout additional details about this latest discovery and trick for your XMB customization. This should open the door to some new eye candy for the XMB like in the coldboot and other entries on the XMB such as titles and other area's were text is displayed with manipulation of the font files..​
PS VITA / PS TV reVC-vita (GTA: Vice City) port for PS Vita / PSTV by @theflow0 & @Rinnegatamante Released
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The PS Vita / PlayStation TV devices are getting another great release for the Vita Homebrew Scene. Iconic developer's in the Vita Community who have done so much for the platform in @Rinnegatamante and developer @TheFlow, have continued on another great project in a follow-up to reIII-Vita (A port of GTA III to the PS Vita). The devs have now successfully ported another Grand Theft Auto classic in the series & are now ready for release as they drop reVC-Vita - A Port of Grand Theft Auto: Vice City to the Vita Community. reVC-Vita is a fully reversed - reimplementation of GTA: Vice City using the librw engine (a full and open source version of RenderWare Graphic Engine), like we seen used in re3-Vita. In order to play this release you need to own a copy of the PC Game (can be purchased on Steam) and move needed game fiies, additional information can be viewed in the installation notes​
PS VITA / PS TV re3 (A re-implementation of GTA III) v1.2 Released: New Improvements & Optimizations
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We have been seeing some amazing projects on the PS Vita and its vibrant homebrew community, One of those projects was recently re3-vita from developer's @Rinnegatamante & @TheFlow who have provided us with a new update (v1.2) to the Open Source re-implementation of Grand Theft Auto III Engine, Now you can easily play your PC (or Steam) version of the game on your PS Vita and the developer have been progressing the project as seen now with several updates. In version 1.2 some updates like using the latest commits of VitaGL & re3 (Engine) have been applied, also improvements to rainy scene's in the gameplay have been improved with increased framerate. This was done by backporting effects from GTAVC, This update contains other changes like Triple Buffering, which you should notice when​

PS3 PS3 Toolset v1.1: 4.80 -4.81 (CEX /DEX) + 4.87 (CEX) Support Added + New Improved Performance

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Recently developer @bguerville updated the PS3 Toolset to v1.1, the FMM (Flash Memory Manager) utility has been updated to support the recent 4.87 OFW release. So, this means you can now install CFW safety from 4.87 OFW directly. All you need is your PS3 Console and an Internet Connection, Then when you visit the toolset address on your PS3 browser and follow the instructions you can install CFW on your cfw capable models.
PS3-Toolset_bguerville.png
With this update of v1.1 there has been some changes to the framework which will be useful for an upcoming update in the coming weeks that should give us a new utility in the toolset and of course I am talking about the File Manager, bguerville has also thought about support of some past firmware and has extended support for 4.80 , 4.81 CEX / DEX firmware's with this v1.1 update. The full changelog can be seen below​
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