This is the beta release of a clone of Crossy Road, with a base project made by David Yung-Sheng Lu, and expanded then adapted for Vita by MRKane where it runs at a silky 60fps. While there's only one character, and a lot of rough edges, the majority of the core Crossy Roads gameplay loop is present in game meaning you can enjoy the core experience of Crossy Road on the Vita. The beta has been a lot of fun to make, but I'm far from finished and will be looking for good ideas to improve the game!
Changelog (v.0.65):
-Game boots straight in past the Main Menu, with a form akin to the original Crossy Road, getting you straight into the action, faster!
-Over a dozen characters to unlock -Powerups to assist in your playthrough and add to the fun!
-Polished menus and UI, featuring a powerup select menu, as well as a prize machine by and which you can cheaply obtain powerups, unlock new characters, or even get cash rewards
-Powerups are: Catapult, to fling you forward 7 lines, Ghost: which allows you to pass through cars, Hamster Ball: Bounces you back if you get hurt, and Slow Time: which slows time to half speed making you into a super-chicken!
-Options menu: one of the most requested things for this game, you have it now! You can turn things on and off, or change the screen orientation! -Improved movement and hit checking
-Ability to play in landscape, or even in portrait left/right, a novel and interesting addition for the Vita! -Sounds! We've got sounds now! -Re-balanced money/rewards system with a focus on rewarding game progress instead of trying to milk cash out of the player
-Tons of bugs squashed -Graphical and lighting improvements, and still rocking a silky 60fps