PS2 OPL Network Setup Fails, No Error

Which game/s??

The Incredibles: Rise of the Underminer (PAL).

You can try this and help out, but please don't quadrouple post in there...

https://www.psx-place.com/threads/t...-of-loading-games-through-lan-on-a-ps2.40132/

It doesn't work on a Nano-Router yet though...

Quadrouple post, what do you mean?

Anyway, if I stopped having stuttering issues in the PC, I'd be happy already.

Is that OPL version outdated and not official and if the UDPBD server is located on an USB drive attached to the PC won't one have any stuttering issues?
 
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The Incredibles: Rise of the Underminer (PAL).
I'll take a look...
Quadrouple post, what do you mean?
Well... Like you multi posted before. Please don't do that IF you want to help out in the thread I linked.
Anyway, if I stopped having stuttering issues in the PC, I'd be happy already.
Well, UDPBD is meant to be super light wight and is very fast.

You can take a look at some videos on YouTube for example.

Take a look at the thread. It is very easy to set up and very fast, but only works via LAN and Windows or Linux for now.
Is that OPL version outdated and not official and if the UDPBD server is located on an USB drive attached to the PC one won't have stuttering issues?
Huh? 1973 is the most recent Beta and this one has UDPBD additionally.
 
I'll take a look...

Well... Like you multi posted before. Please don't do that IF you want to help out in the thread I linked.

Well, UDPBD is meant to be super light wight and is very fast.

You can take a look at some videos on YouTube for example.

Take a look at the thread. It is very easy to set up and very fast, but only works via LAN and Windows or Linux for now.

Huh? 1973 is the most recent Beta and this one has UDPBD additionally.

I thought the latest was 1.2.0 Beta 1979. So, acording to you, official versions don't have UDPBD support?
 
Yes, it is a TEST-BUILD. Official versions don't have UDPBD-Support yet and yes, 1979 is the newest but 1973 isn't old either...
 
Yes, it is a TEST-BUILD. Official versions don't have UDPBD-Support yet and yes, 1979 is the newest but 1973 isn't old either...

Ok, but you stated it was the most recent when it isn't and you also stated in the past for me to only use GitHub versions. Is that build the latest non-official to support UDPBD? Where did you find it?

So, no GitHub version has UDPBD support, even Beta ones? Also, how can UDPBD fix the no audio in FMVs issue? At most it only fixes the stuttering issues.
 
Yeah, I was wrong about it being based on the latest version, but it is almost the latest one...

Yes, for a daily scenario you should use the builds from ps2homebrew on GitHub.
I specifically wrote that it is a TEST-BUILD... but it is easy to set up and use!

Yes, it is the latest version that supports UDPBD.
@El_isra uploaded it on the PS2-Scene-Discord.
Yes, only some test-builds have UDPBD implemented right now.

No, it might fix the audio issue as well. What if SMB used too much IOP RAM and the audio library was not loaded due to it?? That would cause the same issue...


Why don't you just give it a shot?!
 
Yeah, I was wrong about it being based on the latest version, but it is almost the latest one...

Yes, for a daily scenario you should use the builds from ps2homebrew on GitHub.
I specifically wrote that it is a TEST-BUILD... but it is easy to set up and use!

Yes, it is the latest version that supports UDPBD.
@El_isra uploaded it on the PS2-Scene-Discord.
Yes, only some test-builds have UDPBD implemented right now.

No, it might fix the audio issue as well. What if SMB used too much IOP RAM and the audio library was not loaded due to it?? That would cause the same issue...


Why don't you just give it a shot?!

I thought that test build couldn't fix this FMV no audio issue and maybe only the stuttering one. Possibly, even that version won't fix the FMV no audio issue because it might be caused by something else, not to mention I don't have this no audio problem in all FMVs.

Unfortunately, I can't test it right now because my PC is not turning on.

I thought Beta and Test releases were the same.

Does the UDPBD server have to be on an USB device connected to the PC or may it be on the PC' storage itself?

Do all recent OPL Beta versions support MX4SIO and i.LINK? And what about the latest stable one? Maybe all of them (stable and beta releases) only support USB, HDD snf SMB like OPL's GitHub states.
 
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I thought that test build couldn't fix this FMV no audio issue and maybe only the stuttering one. Possibly, even that version won't fix the FMV no audio issue because it might be caused by something else, not to mention I don't have this no audio problem in all FMVs.
Yes, it might not fix it but it's worth trying, because SMB uses the most IOP RAM.
Unfortunately, I can't test it right now because my PC is not turning on.
Oh. O.k.
I thought Beta and Test releases were the same.
No. Beta-releases have a feature already ready for a stable build. Test-builds are there to determine if and how something is merged into the Betas.
Does the UDPBD server have to be on an USB device connected to the PC or may it be on the PC' storage itself?
I have it on the PC itself and it works fine.
Do all recent OPL Beta versions support MX4SIO and i.LINK? And what about the latest stable one? Maybe all of them (stable and beta releases) only support USB, HDD snf SMB like OPL's GitHub states.
AFAIR, OPL 1.1.0 stable already supports Firewire as well. It certainly supports MX4SIO.
 
Yes, it might not fix it but it's worth trying, because SMB uses the most IOP RAM.

Oh. O.k.

No. Beta-releases have a feature already ready for a stable build. Test-builds are there to determine if and how something is merged into the Betas.

I have it on the PC itself and it works fine.

AFAIR, OPL 1.1.0 stable already supports Firewire as well. It certainly supports MX4SIO.

Could you tell me what is the IOP RAM?

Are FireWire and MX4SIO experimental since OPL's GitHub repo only mentions USB, HDD and SMB?

Also, are test releases only released in discord and what kinds of them are there, only those which support UDPBD or/and other features?
 
Could you tell me what is the IOP RAM?
IOP = Secondary CPU of the PS2, usually used for drivers like disc-driver, USB-Driver, filesystem-driver, Sound-driver, PAD-driver and so on.

It only has 2MB RAM and usually much of it is used.
Are FireWire and MX4SIO experimental since OPL's GitHub repo only mentions USB, HDD and SMB?
Yes, they are currently still experimental. Once OPL 1.2.0 is out, MX4SIO can be considered "Beta" or semi-stable, but Firewire and UDPBD are still experimental.

UDPBD is not yet well integrated into the Betas and the GUI and Firewire device compatibility is very low, although when a device works, the game compatibility is high.
Also, are test releases only released in discord and what kinds of them are there, only those which support UDPBD or/and other features?
Obviously the test-builds are released right here in this sub-forum in the "Testers needed" threads.
 
IOP = Secondary CPU of the PS2, usually used for drivers like disc-driver, USB-Driver, filesystem-driver, Sound-driver, PAD-driver and so on.

It only has 2MB RAM and usually much of it is used.

Yes, they are currently still experimental. Once OPL 1.2.0 is out, MX4SIO can be considered "Beta" or semi-stable, but Firewire and UDPBD are still experimental.

UDPBD is not yet well integrated into the Betas and the GUI and Firewire device compatibility is very low, although when a device works, the game compatibility is high.

Obviously the test-builds are released right here in this sub-forum in the "Testers needed" threads.

Then I find it odd FireWire is still experimental like UDPBD but unlike the latter, it's available in the latest stable version. But didn't you state OPL 1.1.0 certainly supported MX4SIO? If so, it shouldn't be considered experimental (like FireWire).

Ok, are they only released in this sub-forum and on discord?
 
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It is available, because contrary to UDPBD it already has a proper GUI implementation... Why do you think the instructions say to turn SMB/ETH OFF...?

The stacks are not compatible with each other (yet).

...and MX4SIO WAS experimental in 1.1.0........... It is "Beta" or semi-stable now... I already explained that.


Yes, test-builds are released here in this sub-forum and on Discord.
 
It is available, because contrary to UDPBD it already has a proper GUI implementation... Why do you think the instructions say to turn SMB/ETH OFF...?

The stacks are not compatible with each other (yet).

...and MX4SIO WAS experimental in 1.1.0........... It is "Beta" or semi-stable now... I already explained that.


Yes, test-builds are released here in this sub-forum and on Discord.

Ok, then why does OPL's GitHub repo only mention USB, SMB and HDD and not MX4SIO and FireWire too?

Stacks? What do you mean?

Also, how many MX4SIO clones are there (MC2SIO, SIO2SD, maybe others)?
 
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Because it/Info has not been updated yet...

  • SIO2SD is the original project, but that name was already used in the Atari-Sub of the Homebrew-scene.M
  • MX4SIO is the Project name now and it will remain the name.
  • MC2SIO is Helder's variant of the Adapter
  • MX4SIO from Bitfunx is common as well
  • There are other variations available!

You are all over the place with your questions again. We'd appreciate if you stick to topics.

Once your PC works again, you can test UDPBD. We already get reports in on Discord and the thread I linked.

Once this is in the Betas, that's going to be some big news.


There is A LOT in the pipeline for the PS2.
Many new features for OPL as well as the SDK and hence other apps as well.
 
Because it/Info has not been updated yet...

  • SIO2SD is the original project, but that name was already used in the Atari-Sub of the Homebrew-scene.M
  • MX4SIO is the Project name now and it will remain the name.
  • MC2SIO is Helder's variant of the Adapter
  • MX4SIO from Bitfunx is common as well
  • There are other variations available!

You are all over the place with your questions again. We'd appreciate if you stick to topics.

Once your PC works again, you can test UDPBD. We already get reports in on Discord and the thread I linked.

Once this is in the Betas, that's going to be some big news.


There is A LOT in the pipeline for the PS2.
Many new features for OPL as well as the SDK and hence other apps as well.

I thought the original was MX4SIO and I didn't know there were two with the same name. SDK?

I make these questions because these concepts are introduced as if all users knew them.
 
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No...... I wrote how it progressed... SIO2SD... Now MX4SIO...

SDK = Software Development Kit
The libraries which software uses to communicate with the hardware.

Do users really need to know how everything in the background works, if they know how to use it and don't want to know more?
 
No...... I wrote how it progressed... SIO2SD... Now MX4SIO...

SDK = Software Development Kit
The libraries which software uses to communicate with the hardware.

Do users really need to know how everything in the background works, if they know how to use it and don't want to know more?

What about Bitfunx?

But I'm just curious and some things (not everything like you state) I have to know because that way I won't be able to make them work.

Are there other ways to run OPL besides USB, HDD, SMB, FireWire, MX4SIO and its clones and UDPBD?

Are those MX4SIO clones better than the former and is their compatibility better?
 
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What about Bitfunx?
They are good for the price they are offered at.
But I'm just curious and some things (not everything like you state) I have to know because that way I won't be able to make them work.
A User doesn't need to know how the underlying technology works as long as he can follow instructions on how to use them.
Are there other ways to run OPL besides USB, HDD, SMB, FireWire, MX4SIO and its clones and UDPBD?
Run OPL or run games...??
Are those MX4SIO clones better than the former and is their compatibility better?
Huh? They are good enough...

The project is an ADAPTER after all... Just some wires and a resistor...
 

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