PS3 StoreHaxx 4.83 /4.84 IDPS/PSID Dumping Method [Release]

just the store being updated, by itself, should not affect StoreHaxx, although the EBOOT does seem to have a stranglehold on some errors, so a significant store update may not allow StoreHaxx to get past loading screen...this will have to be determined in the future, i guess lol

a firmware update that patches out those calls could be effective, but that alone will not affect 4.83 and lower versions.

if s#ny patches the store in a significant way AND also pushes out a firmware update, it will most likely break StoreHaxx :)
how do you add pkgs to a backup and make them work?
 
Just wanted to chime in that the package version worked perfectly on a CECH-4201A I had boxed up. Was a brand new PS3 that EBGames had on a flash liquidation sale for $2, I put away for a rainy day. Now sitting up 4.82 with HAN Toolbox installed, and PC backup of every key piece of info I could dump - and boxed it back up. This is the very first way to retrieve the PSID on a HAN only system, correct?
 
Just wanted to chime in that the package version worked perfectly on a CECH-4201A I had boxed up. Was a brand new PS3 that EBGames had on a flash liquidation sale for $2, I put away for a rainy day. Now sitting up 4.82 with HAN Toolbox installed, and PC backup of every key piece of info I could dump - and boxed it back up. This is the very first way to retrieve the PSID on a HAN only system, correct?
good deal haha

since you are on 4.82, you can simply use any of the exploit tools for dumping IDPS, PSID, or full flash.

glad to hear it worked anyways. it is a nice option to display both :)


EDIT:

technically, you could always use gamesave trick, PETT, or NetFlix method to dump PSID
 
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just the store being updated, by itself, should not affect StoreHaxx, although the EBOOT does seem to have a stranglehold on some errors, so a significant store update may not allow StoreHaxx to get past loading screen...this will have to be determined in the future, i guess lol

a firmware update that patches out those calls could be effective, but that alone will not affect 4.83 and lower versions.

if s#ny patches the store in a significant way AND also pushes out a firmware update, it will most likely break StoreHaxx :)
Isn't it obvious that Sony will fix an exploit in the next update?
 
Can someone please help me. I am on OFW 4.83 and I downloaded the right zip file and i put the file onto the flashdrive and put the FD into the ps3 and went through all of the steps and once i opened up the storehaxx app i just sat at a black screen and it just stays at that screen and I have to hard reset my ps3 to get it back to normal. I think im following everything correctly. Any help would be appreciated thank you.
 
Can someone please help me. I am on OFW 4.83 and I downloaded the right zip file and i put the file onto the flashdrive and put the FD into the ps3 and went through all of the steps and once i opened up the storehaxx app i just sat at a black screen and it just stays at that screen and I have to hard reset my ps3 to get it back to normal. I think im following everything correctly. Any help would be appreciated thank you.
did you follow the Prerequisites? if you did, then we can look into the problem, if not, please see page 1 of OP, under Setup tab, or see below pic

upload_2019-1-27_20-3-44.png
 
Yeah trying to reinstall now, trying with a clean slate. Was curious to wipe and install default PS Store to see if it's actually down for maintenance or just this application, so far got the error on stock as well. Try to have it done in the next few minutes and get your screenshot.
If you are facing this error than you should delete the PSN Store.After deleting restart the Storehaxx application.
Hope this work out for you!
 
@esc0rtd3w , here is me chimming in this on the interesting things that I have discovered so far. I have investigated this back then when you mentioned you had a secret method.

First of all, new updates to PSN Store could block/crash the StoreHaxx but enabling it debug mode should it boot nevertheless. And from there we takeover.

We can turn this into our own 4.83 OFW "WebMan" haha. First of all we have to take advantage of this:
Code:
/! Attempt to load the AppConfig from a usb flash drive.  Use defaults if it fails.
                include("/dev_usb00" + usbSlot + "/config.js");
So we twist the current main code to load an extrernal .js files from USB and then call a function from that .JS file. This will make our lifes easier since backup injection everytime for testing would be a nightmare for OFW users. But here we can use USB!!! And a lot of relative paths in the code accept usb/hdd!!
After this we proceed toward our WebmanOFWMod.

Debug offers us, avaible RAM, VRAM, Network settings,and game install offers a routine for returns the free HDD space.
So far we can create a HTML section with these values.

And then the holy grail of all
Code:
//Using special require.nodeRequire, something added by r.js.
fs = require.nodeRequire('fs');
var file = fs.readFileSync(url, 'utf8');
if (file.indexOf('\uFEFF') === 0) {
   
  file = file.substring(1);
 }

or

Code:
input = new java.io.BufferedReader(new java.io.InputStreamReader(new java.io.FileInputStream(file), encoding)),

OR again

Code:
engine.loadData(url, function (text) {
if (typeof text === 'string') {
url can be a full file path from usb, hdd0
Therefore we can start building our minifilebrowser. We can now read any file from dev_hdd, dev_flash, dev_usb etc...!!!
So we can copy licenses form usb to injected backups on 4.83, transfer xregistry, saves, and all sorts of things.
We do lack directory function though but I have an idea for that.

In the end we also have
Code:
writeFile
return write(fileName, contents);
So we read files and then write them, hence our copy function. It should have file size limits but it can PROVE extremely handy.
For USB we can write a small program which we place in the root, and it will generate a .json file with all the files and folder, and we use engine.loadData() to read the JSON file, and then create a kind of webrowser in HTML. We use this for now since we can't scan directories.

There is an exception though, we can list of installed games, hence access their list ang images in our new WebMan.

We can do a ton of others things, download files, send requests, shutdown, restart, autodownload, read bdvd, parse PARAM.SFO and a heck more on it!! Endless possiblities. Many details have to be sorted bu the general idea has been given.
 
here is me chimming in this on the interesting things that I have discovered so far. I have investigated this back then when you mentioned you had a secret method.
hmmm interesting ;)

First of all, new updates to PSN Store could block/crash the StoreHaxx but enabling it debug mode should it boot nevertheless. And from there we takeover.
debug options are set by default currently, but was used mostly for checking the output in socat


We can turn this into our own 4.83 OFW "WebMan" haha. First of all we have to take advantage of this:
Code:
/! Attempt to load the AppConfig from a usb flash drive.  Use defaults if it fails.
  include("/dev_usb00" + usbSlot + "/config.js");
So we twist the current main code to load an extrernal .js files from USB and then call a function from that .JS file. This will make our lifes easier since backup injection everytime for testing would be a nightmare for OFW users. But here we can use USB!!! And a lot of relative paths in the code accept usb/hdd!!
this was supported in pre-release for USB loading JS, but was removed/commented for release :)

After this we proceed toward our WebmanOFWMod.
Debug offers us, avaible RAM, VRAM, Network settings,and game install offers a routine for returns the free HDD space.
So far we can create a HTML section with these values.

And then the holy grail of all
Code:
//Using special require.nodeRequire, something added by r.js.
fs = require.nodeRequire('fs');
var file = fs.readFileSync(url, 'utf8');
if (file.indexOf('\uFEFF') === 0) {
 
  file = file.substring(1);
 }

or

Code:
input = new java.io.BufferedReader(new java.io.InputStreamReader(new java.io.FileInputStream(file), encoding)),

OR again

Code:
engine.loadData(url, function (text) {
if (typeof text === 'string') {
url can be a full file path from usb, hdd0
Therefore we can start building our minifilebrowser. We can now read any file from dev_hdd, dev_flash, dev_usb etc...!!!
So we can copy licenses form usb to injected backups on 4.83, transfer xregistry, saves, and all sorts of things.
We do lack directory function though but I have an idea for that.

In the end we also have
Code:
writeFile
return write(fileName, contents);
So we read files and then write them, hence our copy function. It should have file size limits but it can PROVE extremely handy.
For USB we can write a small program which we place in the root, and it will generate a .json file with all the files and folder, and we use engine.loadData() to read the JSON file, and then create a kind of webrowser in HTML. We use this for now since we can't scan directories.

There is an exception though, we can list of installed games, hence access their list ang images in our new WebMan.

We can do a ton of others things, download files, send requests, shutdown, restart, autodownload, read bdvd, parse PARAM.SFO and a heck more on it!! Endless possiblities. Many details have to be sorted bu the general idea has been given.
nice work! all of this is quite interesting! :D

we did not want to include anything not related to dumping IDPS/PSID for the release.

please contact by PM for further testing ;)
 
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Sorry It took me so long to check it but the date and the time is good and the other prerequisites are done as well. Have any other suggestions on what to do?
i do not, at the moment

there is no reason for it not to work on a clean formatted system.

what model do you have?

if you do not mind, try to reinstall FW in recovery or again Restore PS3 System to clean and format.

i have not seen this problem before, and nothing has been reported except this instance.

If you are facing this error than you should delete the PSN Store.After deleting restart the Storehaxx application.
Hope this work out for you!
can you clarify this a bit more?

are you using the icon in Game column or PSN column to delete? i assumed that would remove the NPIA00025 folder.
 
i do not, at the moment

there is no reason for it not to work on a clean formatted system.

what model do you have?

if you do not mind, try to reinstall FW in recovery or again Restore PS3 System to clean and format.

i have not seen this problem before, and nothing has been reported except this instance.


can you clarify this a bit more?

are you using the icon in Game column or PSN column to delete? i assumed that would remove the NPIA00025 folder.
I have a CECHG01. I will Factory reset the system then reinsall store haxx and see if it works. Hopefully it will
 
i do not, at the moment

there is no reason for it not to work on a clean formatted system.

what model do you have?

if you do not mind, try to reinstall FW in recovery or again Restore PS3 System to clean and format.

i have not seen this problem before, and nothing has been reported except this instance.


can you clarify this a bit more?

are you using the icon in Game column or PSN column to delete? i assumed that would remove the NPIA00025 folder.
I fully formatted the PS3, I connected to the internet, I had a formatted usb stick to FAT32, and I did everything the way i should've but once I launched storehaxx it just sat at a black screen. Don't know why this would be happening but i guess ill wait for something else to come up i guess :/
 
I fully formatted the PS3, I connected to the internet, I had a formatted usb stick to FAT32, and I did everything the way i should've but once I launched storehaxx it just sat at a black screen. Don't know why this would be happening but i guess ill wait for something else to come up i guess :/
this is a NAND system. not sure why there is an issue, but i will try looking into it
 
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