RIP-Felix
Senior Member
Purposed Experiment: Defining capacitance tolerance: Would cost about $100 and risk a working PS3.
- Need a working PS3. Confirm PS3 is stable in the most intensive games. Standardize the testing procedure using GT6 or TLOU for the same amount of time at the same place, doing the same thing.
- Remove Tokins and replace with an ESR and Capacitance equivalent tantalum array. Stress test for stability to confirm a viable equivalent array. Choose very low ESR caps of small capacitance values, such that we only need to install one array and can remove one cap at a time. For example:
- 22x 220µF 6.3v 5mΩ 6TPF220M5L = 4840µF 0.227mΩ ESR.
- 14x = 3080µF 0.357mΩ ESR.
- Remove one cap. Repeat test. I don't think this can be done by just sniping them off, because you will bridge the +/GND in the process which will cause a YLOD. And probably cause them to explode or damage the board.
- Remove another cap, test…You can remove more than 9 if the system does not become unstable, but the ESR will climb above the tokin baseline. The results beyond that point are contaminated. You would need to install another tantalum array with an ESR low enough to rule out ESR from having caused the instability.
- If the console is stable with 14 caps, this would be the equivalent of each tokin having lost 36% of it's capacitance (from 1200uF to 769uF).
- A Random/Intermittent YLOD that occurs in games at certain points MUST be Bad NEC/TOKINs.
So we need to be sure that Intermittent/Random YLOD are not a PSU first! Then we need to define the noise threshold that can cause instability. If it turns out that you can Play TLOU with equivalent to having just 3 tokins, then we have to consider the probability that BGA defects can cause this behavior too. It "seems" unlikely, but since when has that stopped reality?PS3A: My own CECHA purchased from Circuit City back in 2007. Would suddenly turn off during games when it seemed like there was high GPU usage with YLOD (but could still turn it back on). Had it professionally reballed in 2012, but had same failure within 2 years of light use[...]I'm 99.9% sure it was a power supply problem[...]led me to think that maybe my PS3A had power supply that couldn't produce enough power when things were getting busy on screen. I temporarily swapped the power supply on PS3C with PS3A and was able to complete both the TLOU prologue and the bar fight scene in Uncharted 3, both of which I couldn't do before. I ended up buying another really cheap CECHA with GLOD (PS3D) and used that power supply for PS3A. Tested again and it still works. I ended up not changing capacitors and put back in original box and into storage.
BTW: this is just one small part of the larger post I'm working on. It just seemed relevant to post it now.


