Sdw100
Member
Aldo...I do not hear any beeps
I also tried /browser.ps3$screenshot_xmb command, pop-up notification displayed but no screenshot in /dev_hdd0
What is the screenshot combo?
Aldo...I do not hear any beeps
I also tried /browser.ps3$screenshot_xmb command, pop-up notification displayed but no screenshot in /dev_hdd0
what is the screenshot combo?
[MENTION=89]aldostools[/MENTION] for Devklic.. (klic.log) does the End user still need to hit refresh multiple times to get multiple devkeys being used on a game ?
"if we do the pending issue becomes if u cant hit refresh faster then the buffers read rate then u will miss some Devkeys if the Game uses many per item"
Also if there is any way to add the secure_file_id printing that would be sweet as well..
keep up the great work guys![]()
No, and your post is off topic.
No this is not off topic.So how those tags works ? I'm confused :P
So let's say that i have the game Metal Gear Solid - The Legacy Collection (Disc 1) if i rename it folder to [online] Metal Gear Solid - The Legacy Collection (Disc 1) webman mod will automatically do what ever it needs to spoof and remove cfw syscalls to play online ? like sen enabler ?
a small anoying thing: trying to open the vsh menu from the web browser will show add bookmark screen. [select] is maybe not the better choice at the end...
http://s13.postimg.org/6mrkg0qvr/screenshot_2015_10_21_18_47_58.png
+
) but with these we have other problems, and TBH
seems to be the less used button in many applications.
in the Browser the VSH Menu will show properly.
shortly (the bookmark will appear) then immediately hit
and hold it (the bookmark will be closed and VSH Menu will show)try /klic.ps3?auto to start the polling of dev klic and /klic.ps3?off to turn off the service.
It also turn off automatically if you exit from the game.
/klic.ps3 should tell you the status of the polling service
The secure_file_id dumper is something that I haven't looked yet. It could be hard to implement... Mysis implemented it in his latest POC, but his source code is close...
So I can't peek his code... Only I can check the code from flat_z, but I don't know if that it could be merged in the sprx without make it heavy.
# ./ps3netsrv64 /mnt/ps3 38008 192.168.101.*
Waiting for client...
Connection from 192.168.101.248
No, just Rebug 4.76.1 Lite and WebMan Mod really. Never use PSN on this PS3.
ps3netsrv64 does not say anything smart either.
Current status:
Local disk: ISO = OK, JB = OK
Over network (ps3netsrv64): ISO = OK, JB = Corrupt data.
Is it called JB when its non ISO? I never remember =)
If all else fails, I can convert them all to ISO. I'd rather not though as I don't get the icons for the games then, unless I start it once first. And this DID work before.
thanks for the heads upand works good ..
one question with using that buffer is there anyway to Grab the file name with the key?
Key ; File : CID : Game Name : ID
or is this something that is not around at the time of the buffer ?
If you installed the game data using an early version of Cobra, you'll have to reinstall the game data due the new permissions cause corrupted data.
So, try deleting the game data for these games on /net0
Thanks, but that's not it either I'm afraid. I've deleted all game data and it still wont mount OK over network (I did not even have game data for some of the games tested). So weird.
Have you tried to play a movie from /net0? Maybe the IP in /setup.ps3 is not correct or your network could have some intermittence.
Yeah, it did so for me too =) Just something must have happened when I switched network servers.Most of my games are in JB folders and they play fine from /net0 (using wireless but the framerate is terrible in some games).
I don't know if the file name is somewhere in the memory location used to get the klic. I only implemented the example from Mysis.
However, if you put the gathered klics into dev_klics.txt, then start BruteForce_List_Edat_Klicensees.exe and drag & drop the game folder it will show the klic, content id and rap (if found in the raps folder) for each edat in the folder
For self/sprx, the klic is usually the same for all these kind of files in the game and PKG_ContentID.exe also shows it if the klic is found in dev_klics.txt or klics.txt
So the only real difference right now is that the games are stored on XFS instead of BTRFS on the linux server. That can NOT have anything to do with it.
# mkfs.xfs /dev/sde1 -f
meta-data=/dev/sde1 isize=256 agcount=4, agsize=488480 blks
= sectsz=512 attr=2, projid32bit=1
= crc=0 finobt=0
data = bsize=4096 blocks=1953920, imaxpct=25
= sunit=0 swidth=0 blks
naming =version 2 bsize=4096 ascii-ci=0 ftype=0
log =internal log bsize=4096 blocks=2560, version=2
= sectsz=512 sunit=0 blks, lazy-count=1
realtime =none extsz=4096 blocks=0, rtextents=0
Create a text file and enter a single line terminated with new line character (or CRLF):
GET <command>
The <command> is the part of the URL after the IP address. Some examples (choose only 1 line):
GET /popup.ps3
GET /klic.ps3?log
GET /browser.ps3?http://ps3.aldostools.org
GET /browser.ps3$block_servers
Save the text file as wm_custom_combo and upload it to /dev_hdd0/tmp. The possibilities of custom commands is very wide
I test it and it works fine with the latest build... maybe you're using an early build or are forgetting to press :PS Button: before pressing+
while you're in-game.
Here are the release candidates:
webMAN_MOD_1.43.11
404 Not Found
Changes in 1.43.11
- Auto-Play (via combo R2/L2 during mount, setting in /setup.ps3 or [auto] tag in files or folders)
- Auto-disable syscalls via [online] tag in file names
- Custom combos (/dev_hdd0/tmp/wm_custom_combo)
- Added log parameter to /klic.ps3 (saves klics into /dev_hdd0/klic.log)
- Block FW update URL (added support for custom /dev_hdd0/ps3-updatelist.txt - use with caution)
- Added command /browser.ps3$block_servers
- Updater: Fixed re-enable Cobra when installing on Rebug
prepNTFS 1.11
http://aldostools.org/temp/test/prepNTFS_1.11.pkg
Changes in 1.11
- Added support for folders with [auto] tag
IRISMAN 3.50.2
http://aldostools.org/temp/test/IRISMAN_Lite.pkg
Changes in 3.50.2
- Added support for folders with [auto] tag and auto-play assisted by webMAN MOD.
- Addressed issue detecting standard CFW with mamba disabled as Cobra
- Addressed issue detecting Mamba as Cobra (due Syscall 38 - sk1e payload)
NOTE: The files are not final and may be updated frequently without any notice.