webMAN MOD

PS3 webMAN MOD - General Information Thread 1.47.48q

@vijankush
To begin with, what is the problem exactly? How is the PS3 clock affected? Do you get a time reset or inexact time? How inexact? And date I suppose too? Is there a pattern to your problem?

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@pinky is right. The time resets each time my fat ps3 is plugged out. Like for me, the time resets back to Jan 1, 2012 at 12:00 AM. I was thinking maybe webMAN can connect straight to internet and set it up.
By the way, thanks for the guide. I am kinda scared to open my ps3 but I will definitely try :)
 
@bguerville this php returns the current time if it can help you (download txt, read & parse it, set time) ;)
http://ps3.aldostools.org/datetime.php <- default is EST time (New York)
http://ps3.aldostools.org/datetime.php?zone=Europe/Paris
http://ps3.aldostools.org/datetime.php?zone=America/Los_Angeles

For more time zones: http://php.net/manual/en/timezones.europe.php

Code:
<?php
header("Content-Type: text/plain");
$zone = 'America/New_York'; // EST
if (isset($_GET['zone'])) {$zone = $_GET['zone'];}
date_default_timezone_set($zone);
echo date("Y-m-d H:i:s");
?>
 
@pinky is right. The time resets each time my fat ps3 is plugged out. Like for me, the time resets back to Jan 1, 2012 at 12:00 AM. I was thinking maybe webMAN can connect straight to internet and set it up.
By the way, thanks for the guide. I am kinda scared to open my ps3 but I will definitely try :)
But if you are connected to the Internet doesn't the clock set itself if on automatically according to the parameters in settings? What happens when time parameter is set to automatic update?
I remember vaguely it says it updates when connected to PSN but am not entirely sure it's needed...
Could someone check? I won't be home for another few hours so I can't verify anything just now...

@aldostools has already given us a script example to acquire the time via Internet & setting the clock is no issue by code. There's still the matter of acquiring ps3 timezone, daylight savings settings as well in order to build the right query....

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@aldostools,

Btw could you have a look at something I noticed yesterday there are 4/5 instances of casting in the source that give compilation warnings.
Compile to get the lines & files or search for
Code:
(void *) (int *) getNIDFunction
I think there at least 3 instances in main.c
I believe you can remove the casting because getNIDFunction returns void * anyway.
The warnings will go away...
Unless there's a specific reason for this am not aware about...??

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There's still the matter of acquiring ps3 timezone, daylight savings settings as well in order to build the right query....

Why not simply let the user define an URL to get the time? That way the tool wouldn't rely on a single server and you don't have to break your head getting the timezone/daylight saving settings from the registry ;)

The URL could be defined in the LANG_*.TXT and each language could have a default timezone.
 
@pinky is right. The time resets each time my fat ps3 is plugged out. Like for me, the time resets back to Jan 1, 2012 at 12:00 AM. I was thinking maybe webMAN can connect straight to internet and set it up.
By the way, thanks for the guide. I am kinda scared to open my ps3 but I will definitely try :)
Opening the PS3 for this repair is not really dangerous, just follow the steps, you won't need to do anything risky....
Try to wear a bracelet to protect from static electricity when you manipulate electronic components, just to make sure, that is all...
I neglect to use it quite often with pc, phones or consoles & never had problems but the bracelet should normally always be used...

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Why not simply let the user define an URL to get the time? That way the tool wouldn't rely on a single server and you don't have to break your head getting the timezone/daylight saving settings from the registry ;)

The URL could be defined in the LANG_*.TXT and each language could have a default timezone.
Thanks for for your valued advice & suggestions. [emoji5]️
I don't mind doing it but do you think it's worth adding it to wMM if the problem comes from a bad battery?
I already have a text editor (almost done), the app_home toggle that I have barely started & I have half a mind to implement a "Start DLNA on boot" feature, especially as you don't even get DLNA in the settings menu in DEX....
So I can devote time to one thing or another, am somewhat relying on your wisdom to tell me what you deem more interesting in all these projects of mine...?


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I don't mind doing it but do you think it's worth adding it to wMM if the problem comes from a bad battery?

It could be other reasons besides a bad battery... e.g. I have to adjust my clock almost weekly due the time is in correct.

Considering that many consoles out there are already old, it makes me think that the issue with clock should be very common... but it's up to you to decide what to implement. Anyway it takes only few seconds to fix the time using the XMB.
 
It could be other reasons besides a bad battery... e.g. I have to adjust my clock almost weekly due the time is in correct.

Considering that many consoles out there are already old, it makes me think that the issue with clock should be very common... but it's up to you to decide what to implement. Anyway it takes only few seconds to go fix the time using the XMB.
Do you intend to leave the php time script hosted on aldostools.org?
Can I use those?

I know it's up to me what to implement.. [emoji6] Am only asking your opinion because I value it.

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Do you intend to leave the php time script hosted on aldostools.org?
Can I use those?

I know it's up to me what to implement.. [emoji6] Am only asking your opinion because I value it.

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For the moment I plan to leave the php in my server... so you can use it for testing.

As the source code is simple and available, any server with php support could be used.
 
This is a new test build with the intention of receive feedback... to make it clear: this is not a release build.
http://aldostools.org/temp/test/webftp_server_full.sprx

The new feature is the shortcut SELECT+R2+O to install the first file available in /dev_hdd0/packages

The idea of this feature is to avoid all the steps needed to go to Package Manager to install a pkg.

What I really wanted to do is to install all the pkgs in the folder like the option Install All Packages when :but tri: is pressed on the option Standard Package Location. The problem is that the function implemented by @bguerville prompts for :but cir: after each install.

So the workaround that I found is to install the first pkg in the folder. Then, when the combo is pressed again, rename the last installed pkg to .bak and install the next pkg.

1-beep will sound when a pkg start to install. 2-beeps will sound when there are not more pkgs available.

All the pkgs will remain in the folder. They can be deleted later or use ftp to rename them back to .pkg to reinstall them.

My question to @bguerville or to anyone that knows: how do I skip that prompt for :but cir: after the install? ...using C language ;)

Or is there a way to know when the install finished? e.g. a callback?
 
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My question to @bguerville or to anyone that knows: how do I skip that prompt for :but cir: after the install? ...using C language ;)

Or is there a way to know when the install finished? e.g. a callback?

Very quickly as I am in a hurry....

Well, that's the million dollar question to which I still have no good answer, to my great shame!
I checked most of the subs of the download plugin that take a url & played with the parameters...
I found how to manipulate quite a few things differently but I have not been able to find how get the install process to begin after download. No callbacks either.
There are a few subs in there that are undocumented but the number & type of passed parameters make them unlikely candidates.
There's one however DoUnk4 that uses 7 parameters including a url which could be the one but so far I have not been successful in calling it properly.... It may also have a callback option with a void * userdata parameter but it's not documented...

If that sub is not the one either then maybe the download/install might be called by a different plugin altogether....

As is, to close the end page, passing the circle pad button action to the xmb is easy but without callback available, it's indeed problematic to know when....
If I had found a way to use pkg install after download, believe me, I would already have implemented it but for now I cannot find a smart way to do it... Only workarounds that I do not like & even then....


I realise I should have already checked the list of loaded plugins with ps3mapi when updating games automatically for instance...
That would confirm what plugin is being used for pkg download/install!

Sorry, I have no more time right now but I will get back to you tomorrow about this. [emoji6]




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Thanks for for your valued advice & suggestions. [emoji5]️
I don't mind doing it but do you think it's worth adding it to wMM if the problem comes from a bad battery?
I already have a text editor (almost done), the app_home toggle that I have barely started & I have half a mind to implement a "Start DLNA on boot" feature, especially as you don't even get DLNA in the settings menu in DEX....
So I can devote time to one thing or another, am somewhat relying on your wisdom to tell me what you deem more interesting in all these projects of mine...?


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Thanks fkr th
Thanks for for your valued advice & suggestions. [emoji5]️
I don't mind doing it but do you think it's worth adding it to wMM if the problem comes from a bad battery?
I already have a text editor (almost done), the app_home toggle that I have barely started & I have half a mind to implement a "Start DLNA on boot" feature, especially as you don't even get DLNA in the settings menu in DEX....
So I can devote time to one thing or another, am somewhat relying on your wisdom to tell me what you deem more interesting in all these projects of mine...?


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Thanks for the huge e-boner. The text editor made me happy but the rest was some fantastic icing on the cake. Stuff like that is amazing. Never thought I would see this POC turn into a plugin this feature rich. It has been already amazing what al the devs have already done since deank released the original source code. I camt even think of things I would like to see but man you guys have literally thought of it all amd then some. BRAVO to all thst have contributed to webMAN & webMAN MOD. I recall the POC on Place and man it was just a simple XMB loader then
 
BRAVO to all thst have contributed to webMAN & webMAN MOD. I recall the POC on Place and man it was just a simple XMB loader then

You all know how I feel about wMM as I already made it clear that imho it was the most practical & I would even say essential brew for ps3. It might surprise some people but I prefer it to multiman as a daily driver.

It's true that deank's webman has gone a long way. We can thank Aldo for that...[emoji5]️

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It's true that deank's webman has gone a long way. We can thank Aldo for that...[emoji5]️

webMAN MOD is a true "crowdsourcing software". Many talents have been involved in its development... And I'm not talking only about the great developers that have contributed directly and indirectly. Also many users have contributed with feedback, ideas, translations, icons, documentation, testing, etc. So that sentence is not completely fair.

webMAN MOD 1.43.32 is available.
https://github.com/aldostools/webMAN-MOD/releases/tag/1.43.32
 
webMAN MOD is a true "crowdsourcing software". Many talents have been involved in its development... And I'm not talking only about the great developers that have contributed directly and indirectly. Also many users have contributed with feedback, ideas, translations, icons, documentation, testing, etc. So that sentence is not completely fair.

webMAN MOD 1.43.32 is available.
https://github.com/aldostools/webMAN-MOD/releases/tag/1.43.32


Love the new shortcut for pkg files.
 
Aldo i used part of your sentence in news, i hope that is ok :oops:

It's ok... but the news is missing the /edit.ps3 part ;)
https://github.com/aldostools/webMAN-MOD/releases/tag/1.43.32

It's not your fault :) I just added the feature few minutes ago.

To use the feature, just click on the "size" column (as usual) of the supported files (.txt, .ini, .sfx, .xml, .cfg, smaller than 2000 bytes)

IMPORTANT: If the file contains too many special characters, the file could be truncated due the url encoding using 3 bytes per character. wMM read headers of up to 2048 bytes.
 
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