STLcardsWS

PS4 [UPDATE] PS2-FPKG (v0.3) & PSX-FPKG (0.2) - New tools to convert PS1 or PS2 games for PS4

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Our good friend and developer @kozarovv has recently shared with us two projects from developer Jabu . Recently we seen the first tool and that was PS2-FPKG and that is a tool that converts your PS2 games easily for use on the PS4 (jailbroken) system, now with that tool residing at version 0.3 the tool is becoming a popular choice fast. Some of the features and support include converting PS2 ISO/BIN files. The tool comes equipped with some customization like changing the Game Icon, Backgrounds, Multi-disc creation and also several other customization that include emulator choice custom Configs and more can be seen in the details of this tool in the first tab below:​
To follow that release up there is a tool called PSX-FPKG and this one is to convert PS1 games for use on a jailbroken PS4 (Currently only 6.72 is supported with the only 6.72 exploit is one that very buggy and not recommenced at this time as its very unstable and seems not to be tested well or properly debugged before release to the public - UPDATE: Now 5.05 is supported as well!) . This tool is only at v0.1 but has some great features out of the gate as outlined in the 2nd tab, see all details in the tabs below for each tool​

PS4 (Update) A New PS4 Kernel Exploit (7.02) Released by TheFl0w (PS4 6.72 Jailbreak next canidate)

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The PlayStation 4 Hacking/Homebrew Scene has been a unique journey in comparison to other PlayStation platforms even those in the firmware era (psp/vita/ps3). The PS4 itself has been a bit unique, while development has always been there it has came at a slower pace and for a limited audience on back dated firmware releases. We have seen several exploited firmware on the PlayStation 4 (PS4) we started the show off with 1.76...
PS VITA / PS TV [UPDATE-4] Daedalus X64 v.0.4 by @Rinnegatamante --- N64 emulation is progressing on the PS Vita
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UPDATE 4 - v0.4 Released - See CHANGELOG tab for latest changes DaedalusX64 (n64 emulator for the PS Vita / PSTV powered by VitaGL) has recently been updated to version 0.4 by port developer @Rinnegatamante this update was a jam-packed update, that includes various improvements to the overall experience. The project has been incorporating news features to the emulator and also improving emuation performance as more games issue are being resolves. The emulator still has more work but with that said there is many games that are working very well and provide a great gameplay experience. The emulator contains an internal compatibility list that seeks online updates and plus there is a web-based page for this port's compatibility also . Also, developer @Rinnegatamante has recently decided to move his release's thread here in the psx-place forums. So we would like to welcome another great developer in the scene to our community and hope to continue to see this progress of this port and other projects by the developer in the future, Now there are many changes in v0.4 and your just going to have to checkout the v0.4 changelog provided to get a grasp on al the work being done on this project.​

PS4 RetroArch (PS4) R4 Released - 21 New Cores Added (PPSSPP/MAME 2015) + New Dynarec Support (Flycast)

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Scene Homebrew developer @OsirisX has released RetroArch (PS4) R4, since the R3 release we have seen a number of changes and improvements to the multi-system emulator that is still considered an unofficial port. While there there has been alot of cores converted to the recently released Open SDK (OOSDK) due to the Open SDK still being new and in the early phases something's like libc++ support for instants is missing support and thus preventing some libretro cores from being converted to the Open SDK currently (More then likely when everything is converted we will see this port actually become officially adopted by the libretro team). This release is built on v1.8.8 (of RetroArch) and the update also includes some new libretro core's for the PS4 (gameOS) and those include PPSSPP (PSP), MAME 2015 (Arcade), Beetle Saturn (Sega Saturn), VitaQuake 2 (Rinnegatamante's Vita Port) , Opera (3d0) and various other retro console from the past as seen in the listing of new cores included. This release also include some new features as well, the complete list of new inclusions can be seen in the details provided in the R4 release notes below. Some of the highlights are dynarec support for the Flycast (Dreamcast), Also Mupen64 Plus & Parallel64 (Nintendo 64) have increased performance with support of
PS Vita / Ps TV [Update(3) - New Plans (flycast)] ReDream (DreamCast Emulator) porting to VITA from Rinnegatamante
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Update (3) See latest progress of this port in development for the PS Vita and PlayStation TV
.UPDATE(1): Change in port plans, view new details listed bellow in marked update
.Developer Rinnegatamante whom we recently interviewed in the Power Supply Series and who has ported a Nintendo 64 emulator to the PS Vita / PS TV recently with the release of Deadalus x64. Has another emulation project that many will be excited for as this shapes up, especially after seeing the great progress of d x64's n64 emulation so far to this point. Now ReDream (A Sega Dreamcast Emulator) is being ported to the PS Vita as a libretro core running on RetroArch (Vita), so far its early progress, However, it looks like potential could be untapped from a developer who has some experience with the platform and emulation porting.. So far its rendering of graphics are in the early stages, so stay tuned for more progress reports from the developer.. Until then tell us in the comments below what is your favorite Dreamcast Game or memories from SEGA last hardware adventure.​
PS3 ManaGunZ v1.38 - 4.86 CFW (CEX) / HEN Support + Picture Viewer + several fixes from developer Zar
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Following the previous update of ManaGunz, homebrew developer and creator @Zar of the project has updated the popular ps3 homebrew to version 1.38, this update provides full 4.86 support (CFW CEX + HEN). Also in this update an added feature for viewing pictures (PictureViewer) in various formats that include DDS / GTF / BMP / WEBP / TIFF / GIM / TGA and other's as well. This update also provides several fixes; now in the file manager within ManaGunZ the scroll bar is now visible, also a fix to a language bug has been provided. See all the changes in this latest update in a popular AIO homebrew manager. multiMAN and IRISMAN are great choices as well for the PS3 but ManaGunZ is a popular choice as well. All 3 apps give a very diiferent approach and unique experience and also exclusive features. Developer @Zar still have plans for the project and some features in development did not make the cut in this version but could seen possiably in a future update as the developer states with this release here in the psx-place forums that " The features I was working on, like dump BR, are disabled because I didn't finish yet.". So that is something that hopefully we see from this hobbyist developer when time allows. Until then checkout what the developer has brought us in v1.38 below in the included changelog

PS2 RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgrades

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There has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread. Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNES

PS4 The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversion

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Since the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well, Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .​

PS4 Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)

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We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation. Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be found​

PS3 [UPDATE] webMAN MOD 1.47.27 (20200517): Big Announcement - Important milestone's achieved ....

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Update (v1.47.27 - 20200517) since the initial release of webMAN MOD v1.47.27 @aldostools has made huge improvements to the plugin with these latest revisions to v1.47.27.The developer is adding alot of new functionality to the plugin and has some big announcements in the latest changes. See UPDATED changelog and also quote from developer Aldostools himself about the latest progress provided to the PS3 Plugin in this latest update
d (Original Article) Developer @aldostools whom recently updated IRISMAN for 4.86 Support (& more) has also updated the popular plugin webMAN MOD to version 1.47.27 with support for 4.86 firmware. That has not been the only changes provided to the webMAN MOD plugin. For instance, If you are transferring files via FTP that information will be displayed in the Temperature Monitoring page (from a networked connected broswser: your ps3ip/cpursx.ps3). The plugin has some other additional features and fixes provided in this update marked in the changelog provided below.
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