STLcardsWS

PS2 [Update x2] RetroArch (PS2) Preview (includes 2 cores) - Introducing New Nigthly PS2 Releases
  • 77,991
  • 33
Update (2x): Reports are coming in this PS2 Homebrew is also working on PS3 HAN & PS4 (5.05).
d With progress making headway on the upcoming PS4 port of RetroArch from a group of developer's, Another developer (fjtrujy) started progress on a PlayStation 2 (PS2) port several months back (view previous progress) and now has a port that progressed enough for a public soft release, Now available in the new RetroArch PS2 Nighties for anyone interested in downloading and trying out the multi-system emulator on your homebrew capable PS2 hardware. @fjtrujy warns that many things need implemented yet and many pending issue remain and only these early release contains two cores currently 2048 and QuickNES. Which is likely to grow and a good gauge to base what is expected for the PS2 port, Would be to view the PSP as that should be a good baseline of what to expect and the PS2 may be able to handy more then the PSP likely.​
PS4 [UPDATE x3 - 1st Core Running] RetroArch making progress on the PS4?
  • 31,401
  • 9
Update x4: Additional Screenshots shown (its early but progressing, first Libretro Core Running on PS4)
f
At some point we know we will eventually see a port of RetroArch on the PS4, just look at all the devices the multi-emulation project already supports with its Libretro Cores and RetroArch frontend . However, could we be getting closer to seeing not only a great PS4 Homebrew hit the console but a port of RetroArch to natively hit the PS4? With recent advancements in the scene such as OpenGL ES (via flatz) it now seems that the early steps have begun as developer frangarcj has started to push some commits in relations to a PS4 port as seen here on the developer's Github account. Looks like we are early in the journey and development has just begun and likely will take sometime for a proper release (so be patient), but nonetheless its great to see the progress being made by the developer who made similar possibilities on the PS Vita / PSTV. Also in a slightly unrelated note, there has been alot of progress on the PS2 port of RetroArch being developed as well (checkout latest details from the developer).​
PS4 PS4 PKG Linker (A PC -GUI for flatz' Remote pkg installer) by pink1
  • 16,397
  • 1
Developer @pink1 has been working on a new project for exploited 5.05 PS4 with a utility (a GUI) to support flatz' recent release of Remote PKG Installer as many who have been in the forums here @ psx-place, may have seen the progress taken place on this PC-GUI developed by @pink1 in the release/development thread found in the forum (here), After the dev has been conducting several Open Beta's.The project has now maturing to the "first release" with the release of v1.0. Now remotely Install your pkgs with this new GUI that is an extension to Remote PKG Installer. Checkout all the details included and in the links at the bottom.​

multiMAN Web Services could be discontinued in 2019 (developer seeking support)

  • 29,131
  • 36
Developer @deank needs a little help, so he can help us all. The legendary dev known for various projects like the iconic multiMAN / webMAN & SMAN for the PS3 needs some help to keep multiMAN's web services going strong into 2021. To accomplish this goal the developer is seeking 500 Euro's in donations. The good news is deank is almost at 50% with his goal (as of writing this (12/16)). The bad news we only have a couple of weeks to meet that mark. Which in all honesty, should not be that big of an issue and very easy to accomplish. If the many reading this gives a small amount You can find details about donations in the link at bottom of this post..​

PS4 Exploiting PS4 Video Apps (to run unsign code) -- presentation coming (Dec. 28) by m0rph3us1987

  • 28,954
  • 42
Developer m0rph3us1987 will be giving a talk "at #35c3 on the Chaos West stage. on December 28 and the dev will be discussing exploiting the official PS4 Video Apps. This should be a very interesting topic as the dev has stated "I'll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed)" already known for his work with one of the few PS4 Homebrew's (PS4NES) and his work on the "holy grail HEN" looks to elevate the PS4 with something exciting. Will this be the event the PS4 needs, This will certainly be something to pay attention to as we get closer to the 28th later this month and i think we need all may need to say thank you to m0rph3us1987's wife :)
PS4 Streets of Rage (Mod) released for PS4 by Markus95
  • 9,142
  • 0
UPDATED: Final version Release
. Developer @Markus95 who we know from his various projects such as Resident Evil Operation (PS3-Paintown Mod), DragonBall (PS3 - Paintown Mod & Resident Evil Code Vita to name a few projects, has now taken his talents to the PS4 and brought his along Streets of Rage MOD to an exploited PS4 Console. Adding a much needed virtual entry into the PS4 Homebrew library collection . This beat-em up style homebrew game can be ran on either 4.05 / 4.55 / 4.74 or 5.05 firmware (w/ active exploit) and of course pays homage to classic Streets of Rage series. If you had an exploited Wii / Wii U / Switch / PSP / PS Vita or a PS3 you may recall this release of this game for those platforms by @Markus95
PS4 OpenGL ES implementation on the PS4 (Write-Up) provided by flatz
  • 17,141
  • 1
PS4 homebrew development while at a sluggish pace since the PS4 was first exploited (in 1.76) does have some developer's that keep building the foundation for the scene. Developer flatz has provided and shared so many accomplishments on various devices, but the developer is one of the talented PS4 devs that is doing their part and then some to move the scene forward. In my opinion i still believe the ps4 console needs a current exploit as explained here to reach that next level and draw in more developer's and truly be a great platform for homebrew. However one of the busiest developer is doing alot following the previous coverage of OpenGL and C# code support developer flatz has now released a new Write-Up detailing the OpenGL ES implementation on the PS4. This is no doubt a good things for development of homebrew and the PS4 scene in general, but the question is how many developer are out there on the platform that will make good use of it with a new project..Obvious this is a great step forward..​
PS4 Why the PS4 needs a Current Firmware Exploit
  • 21,834
  • 27
It has been no secret and quite honestly comes to no surprise by the lack of participation in the development circles around the PS4 and more specifically homebrew development on the console, Don't get me wrong there has been various developer's working their tails off and doing some amazing things on the platform and alot of great documentation on the console, which alot of that documentation can found at places such as the PS4DevWiki, but when has a scene or a community been about a few individuals or groups? It never has and no small groups of people can carry a scene by themselves, Around the scene you see things being stated like "anyone can help contribute" and while that is true due to many things being Open Source from some of developer's working on the PS4, However, what can we expect for a platform (past exploited firmware) that never had that current firmware window (as all other exploited devices typically have at some point)? That has been the longstanding issue for the PS4 Homebrew Community by not having an exploit that originates on the current firmware of that time of release. Even if that window is short
PS4 Remote pkg Installer (Updated by flatz)
  • 75,380
  • 5
Some news from developer flatz as he has released an update to his recent project of Remote Package Installer for exploited PS4's.You have seen projects recently incorporate this project, so expect some update to arise from those projects as well to support the new changes from flatz, but what this utility does essentially is make it possible to install a pkg from a remote device, additional details and information can be found at the links included and in the information provided below
PS3 CCAPI (Control Console API) v2.80 R4 Released as developer Enstone adds 4.83 CFW (CEX) Support
  • 30,556
  • 12
A new update has been released to CCAPI (aka Control Console API) from ps3 developer Enstone to support 4.83 CEX based Custom Firmware. This utility (a ps3 homebrew used with either the PC/Android frontend) serves various purpose such as certain types of game modding, providing a wireless connection from your PS3 to either a PC or Android powered device for transmitting and performing various functions remotely as defined in the release notes provided below.. Checkout the download at the developer's official website linked below Additionally 4.83 Custom Firmware / Tools / Apps that have received updates to support 4.83 FW are being listed in this thread from the forums, Take Note that not all Homebrew Apps and Tools need updates to support 4.83 CFW . .
Back
Top