Ukko's Journey was developed originally for cellphones back in 2008/2009 by LuBlu Entertainment. In 2017 the team decided to port the game to Blu-Play. Developer misthalu says this is a proof-of-concept demonstration to show what is possible with Blu-Play. Blu-Play games are "small-scale homebrew games coded with Blu-ray Disc Java (BD-J), and which therefore runs on any game-console that comes with a built-in Blu-ray player", which at present time includes PS3, PS4 and XB1. In other words, you don't need a special version of a Blu-Play title in order to run it on your console. One disc runs on all.
As seen in this thread here a save editor was destined to be released for PS4 without the need for kexploit. Now while that thread's tweet and this tool aren't related I can't be sure of, I am guessing not. Just stating so that the creator of that thread doesn't yell at me. A Japanese company known as "Cyber Gadget" has shown off on their website a release for a tool called the CYBER save edit. This is a PC program that allows you to edit save files for the PS4. They claim this tool works on the PS4 Phat/Slim and the PS4 Pro. They did not however state if there was a firmware limit. As for buying this tool a single user license is 7,800 yen (68 USD), I am not sure why, but if you want to buy a three user license it will cost a whopping 14,800 yen (130 USD).
So have you ever wanted to compile your own Vita homebrew? As we all know of the "brickers" out there, well zecoxao has updated the all to useful SDK again based off Estwald's PSDK3v2. This way you know your system is safe as you made the homebrew yourself. Best of all PSX-Place's own Super Mod @kozarovv has provided a nifty guide to getting setup and using this all to simple SDK. Various tools are included: curl, vtasdk, vita_portlibs,ftpvita,vita2d, psp2link, & debugnet to round out the included tools. See full details on this information and links included. And a big thanks to our Admin @STLcardsWS as well as I am sure he knows why after seeing this as I borrowed some from him on this new post.
We have seen developer @deankcooking up some nice brew lately, the latest creation of sLaunch has now evolved into a new plugin called sMAN, bringing the original vision of the developer to this single plugin containing webMAN & sLaunch, rather then having two separate plugins loaded at boot time (like the preview releases) deank uses a single plugin slot while making sLaunch an even faster sprx loaded dynamically. For simplicity, he concatenated into just one file called sman.sprx the various sprx parts of the app (rawseciso/netiso/slaunch/sman) as well as the html parts of the XMB "Sman Games" feature. If you like to use this alternative UI for loading games, then you should use the sMAN plugin going forward, if you like the traditional way (w/ My Games) then you can use the XMB feature or simply switch to the webMAN plugin as both version will still available for users.
Following the previous update (v1.26) ofManaGunz (AIO backup manager for the PS3). Developer Zar has polished off another feature rich release with the release of v1.27. Yhis update adds support for 4.81 DEX CFW & Mamba v3, PS2emu Patcher is updated to support PS2 CONFIG, A new PS2 menu with various options outlined in the release quote alone with the full dose of changes presented in this update from developer Zar..
So it seems the dev behind EasyInstaller has been updating his project that recently went open source. This time around he has fixed the issue some users had with the ID.DAT as well as adding some other features as well. He implemented CelesteBlue's ePSP Base Game Bubble Creator. Just one less app we need to install but needs to be noted as without his work this would not be in this app at least not in this update. So big props to all open source developers.
If you are looking to spice things up on your custom firmware PlayStation 3 and have the below version of Mortal Kombat then look no further. Developed by futuretime23 here is the latest version of his Mortal Kombat 9 Trilogy Edition Mod
Looks like VitaShell developer TheFlow is holding a competition for a new look to VitaShell, that will soon have a ground breaking new feature for the PlayStation TV running HENkaku / TaiHEN, ability to mount USB Storage Devices as a memory card, so this means you will be able to run Homebrew Applications & Games from a USB Storage Device. So not only do we have that feature to look forward to in VitaShell but also a new look that could be inspired by you !!!. So get the crayola's & construction paper and get to designing the new VitaShell lt.
PlayStation 2 developer@sp193 dropped by the psx-place forums to let us know of the latest update to HDLGameInstaller, with the release of version 0.810 the developer has improved realiablity of network support, new support for compress has been a couple of the changes outlined in the changelog, plus the included PC client (HDLGManClient) see some changes as well in v0.810, view those details and features provided below, for project history & additional details visit the source link to the developer's project page. Have a suggestion or some feedback, let developer SP193 know in the comments.
Not to be confused with Orion's Vita Toolbox. BenMitnicK has released a similar named app VitaToolbox version 1.1, This Vita Homebrew is based off TheFlow's VitaShell (v1.51) providing some additional options with this fork. Various UI tweaks and even some features have been added with this release. Additions include a Plugin Manager, Random BG imeges (20 max), Menu Color Options and also a variety of other features and tweaks seen in the first two public versions of this homebrew (v1.0 /1.1). Discuss your favorite addition you see in this VitaShell fork.