Ecco
Forum Noob
Yes. Its a chip that monitors the health of the PS3 and records errors to help diagnose problems. SONYs service dept. would use it to quickly repair or replace the device. It saves time diagnosing. Until recently we didn't have access to it and were guessing. Now, we can. So that's the best place to start.
Its a matter of attenuation (noise reduction). Its a lot more complicated than a simple loss of capacitance. And it depends if we are talking about CPU or RSX tokins. It also depends on model. Some model PS3 can still operate with half their tokins missing, but not the BC ones. CPU tokins are more forgiving than RSX. If RSX tokins are good then you can probably get away the CPU tokins degrading by half their combined capacitance. But the console may have issues under load, IDK.
The other problem is that combining capacitors changes the frequency response curve and can introduce antiresonance peaks that actually increase noise. If that happens at a critical frequency, it could cause problem and be counterproductive. So there is more to this than just adding capacitance to make up for losses.
Sorry for the non-answer, but this is not a simple LC filter. Its a 2 stage filter combining RLC stages to amplify the attenuation. Its calibrated carefully and the parts chosen by SONY deliberately. We have to be careful to replace the tokins with an imperfect, but adequate alternative, since tokins are EOL and difficult to install.
As you've stated in previous posts, you were trying to get the noise down introducing 270uf caps instead of 470uf because you thought the noise factor was an issue; then found the rsx didn't like that combination but the cell did... Was this because of noise... or capacitance of each cap (or combination)? Do you think caps with less noise on face value is a key factor, or is it more experimenting with different caps... which then relate to or cause the right or wrong frequency in the rsx/cell - tokin relationship?
Cheers


