PS VITA / PS TV vitaQuakeII (v2.4) & vitaWolfen (v1.7) released by @Rinnegatamante

Developer @Rinnegatamante, who has provided us with various homebrew projects like the recent releases of DeadalusX64-Vita (n64 emulator) & re3-vita (A GTA III re-implementation) and has followed up the recent v1.1 update with a round of updates to some other great projects like VitaQuakeII and also VitaWolfen have both been updated with new support and features. Both homebrew projects are compatible for either your PS Vita or PlayStation TV device

In both project's VitaQuakeII (v2.4) & VitaWolfen (v1.7) we have seen added support for Post Processing effects, As well as updated support for the latest VitaGL commits and also the latest VitaSDK. Plus each update provides a different bug fix unique for each project and additional changes as outlined in each projects respective changelogs found below, for more information and usage of these projects please visit the links attached at the bottom of this news listing.

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(VitaWolfen / VitaQuakeII)


  • VitaQuakeII v2.4
    • Updated to latest vitasdk and GCC10 usage.
    • Updated to latest vitaGL commit.
    • Solved a bug causing MSAA option to reset to its original value automatically.
    • Added support for Post Processing effects (FXAA, Sepia Tone, Negative, Greyscale).
    • Optimized vertex shaders used by the renderer.
    • Added vertical gyro camera invertion option (Thanks to Mer1e)

  • VitaWolfen v1.7
    • Updated to latest vitasdk and GCC10 usage.
    • Updated to latest vitaGL commit.
    • Fixed a bug causing vFlux to draw garbage on screen.
    • Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative)

Download & Addtional Project Information:
VitaQuakeII
VitaWolfen

.You can see other projects by @Rinnegatamante here (VitaDB) or here (psx-place),
Patreon Support @: https://www.patreon.com/Rinnegatamante
 
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