If you follow the
psx-place twitter feed, you may of seen a
retweet from libretro's official account yesterday, announcing the
RetroArch PS4 code being merged and adopted into the mainline RetroArch code repo, this mean soon we could see the official release of RetroArch PS4, as the official team has accepted the
Orbisdev Port submission from scene developer's . For sometime there has been an unofficial port of
RetroArch PS4 by develope
r @OsirisX, who (unrelated to ps4) also shared recently his progress on the
psl1ght port for the PS3 here forums, to help bring the PS3 back into the mainline RetroArch repo. As the official team removed the old PS3 port in favor of the Open Source psl1ght SDK. The same thing was happening with the PS4, while we had a very functional
unofficial RetroArch PS4 port as seen here in the forums by the dev, it was never adopted in the official project's mainline repo, because the official team preferred a
OrbisDev (OpenSource SDK) PS4 port. Thanks to various ps4 developer's like
@fjtrujy / @OsirisX / @frangar & @psxdev. We now have a build that is close to an official release created with the OpenOrbis SDK.