PSX-Place

The Power Supply (Vol. 02) - Our Guest Today: "PS4 Developer @m0rph3us1987"
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With the very first introduction of our new Series of Developer Interviews - as known by "The Power Supply" - you were already allowed to dabble a little bit with Volume 01 of the series, where you got a deep look into the work from well-known Developer @deank he did for this scene. While he worked mainly for the PS3 Community, we thought it would be only fair to bring you a PS4 Developer with Volume 02 of this Interview Series today. This Developer maybe don't have the same long reputation as deank have since he began to tinker with the PS4 as his very first Sony Console. But this doesn't mean that he isn't worth to ask some questions. :) We covered his Achievements already in the past here in this Forum, especially when we provided you our yearly Overview about the CCC Events held in Germany. In fact, you should be familiar with him and his Lecture he held back at 35C3. So please give an warm welcome to m0rph3us1987, while in his Interview, we will talk about his Lecture he held, we will learn how he sees the current situation in "PS4 Development and Hacking" and we will get an deep insight how he began to learn writing some code in his young age. So allow us to introduce him further.​

PS4 RetroArch (PS4) R3 Released: New libretro Cores Added (Dramcaset / Jaguar / ScummVM /) + Source Code

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Following the initial release of R1 and the followup of R2, developer @OsirisX has just released R3 for the PS4 Port of RetroArch with new core being added, various bug fixes to go along and also a release of the promised source code is included as well.. The new update provides ps4 support for Flycast (Sega Dreamcast), Bettle PSX, Virtual Jaguar, ScummVM, Stella-2014 (Atari 2600), Vectrex and SameBoy are the new cores included (emulation like dreamcast is experimental and many games have speed issues) in this release This update is based on RetroArch v1.8.4 and the Core Updater has been enabled, multi-controller Support has been added (up to 4 can be used), previous R1/R2 only one controller was supported. Also some cores that need have added support for keyboard and mouse controls. This port has evolve quite nicely and should be even better with now the source code release and likely will becomes part of the official release as this is still considered an "unofficial" port, but likely to become the official port. Also the developer has created a Core Updater, which provides another method to update the cores. It help keeps the main pkg lite and you can also download indvidual cores via RetroArch itself as that bug of downloading cores has been fixed. See all the latest details below pertaining to the R3 release.​

The Power Supply (vol. I) Featuring a chat with developer deank (creator of multiMAN / webMAN & ...)

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In this inaugural edition of The Power Supply (A new developer interview series) we have the pleasure to interview one of the legendary developer's of the PlayStation Homebrew Community. A developer whom has contributed on a variety of projects and been a master of some of his own . Very well known in the PS3 scene, this dev is responsible for projects that include the AIO Homebrew known as multiMAN, or the popular ps3 plugin known as webMAN (not to be confused with a forked version called webMAN MOD by aldostools). Then later on the emergence of the sMAN plugin can be from only one person and that developer is of course @deank . The developer has graciously given us some time for a Q/A interview to kick of this new series. Dean will give us a bit of insight on himself, along with his development journey on the PS3 . Also, we have asked the developer if he still has plans for a multiMAN (PS4) release after a small hint in the past that suggested the developer at least was contemplating the idea , Also, does Dean have any immediate plans for future development on the PS3/4, We have these answers and more from himself in the discussion below, so lets dive into:.​
PS3 [Update-Plus Edition] FBNeo RL (Retro Loader): A fork of FBA RL
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The PS3 has seen a new release involving a fork of a popular emulation project. Following the work of @CaptainCPS-X 's Final Burn Alpha Retro Loader (FBA RL) (a fork of the FBA libretro core w/ custom frontend), psx-place member @Crystal has forked the homebrew project with the release of FBNeo RL. While the original release for CPS-X contained a modified version of fb_aplha (libretro Core), this version from Crystal now contains the recently released FBNeo (FinalBurn NEO) libretro core. Libretro is describing this core as a blend of "Final Burn Alpha and old versions of MAME". If you have used the FBA RL before, now the biggest difference in this new fork will be the addition of some MAME support. Also, Crystal has made some other enchantments and changes listed below to fit the new core. Checkout this latest emulation release on a homebrew enabled console such as Custom Firmware (CFW) enabled PS3 or a PS3HEN powered PS3 for those console that can not install CFW,.​

PS News Universal Media Server v9.2.0 Released

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Universal Media Server has now been updated and matured to v9.2.0 by the UMS team, lead by developer Subunk. The UPnP / DLNA & HTTP/S Media server works on your PS Vita / PlayStation TV, PlayStation 3 (PS3) and PlayStation 4 (PS4) and a tons of other devices you may own (see tab below for all devices supported) This is an extremely well built project that has been in development for years now and continues to evolve and grow with the dedication from the UMS development team. This utility will run on many operating systems and will connect to your supported devices to stream your personal collections of media (audio/video) via your locally connected network. See many details included below and also at the UMS official website we have linked below:​

PS News [UPDATE] RetroArch v1.8.4: PS Vita & PSP Ports "massively increased core collection"

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The RetroArch project keeps evolving and has been updated to v1.8.3 (UPDATE: Now on v1.8.4 [16th January 2020] - see Changelog for more Information) as a number of new improvements come to both the PS Vita & PSP ports. Developer's and libretro contributors from all over have been elevating the emulation project. In particular @frangar and @fjtrujy are coupe of the devs who have been porting new cores to the PSP. Now MAME 2000, freeIntv, TGB Dual and Handy are some new libretro cores running in the PSP port. Then the PS Vita port has seen performance improvements for MAME 2000, 2003 and 2003_plus. Additional details below and also on the official blog post linked below.
-STLcardsWS
PS Vita / Ps TV vitaQuakeIII v0.9 Released - Data Files Downloader Added + "Urban Terror" support added
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Rinnegatamante has released version 0.9 of VitaQuakeIII for your homebrew enabled PS Vita for when your on the go or your PlayStation TV / Vita TV when your gaming away on the big screen. Either way this is an enjoyable homebrew port. In this version marked as 0.9 the developer has added an Automatic Data FIle Downloader when data files are not present. This makes the release much easier to install and setup and a nice edition to the vita homebre. There has been alot of attention to performance as well in this update the addition of dynamic libraries support for OpenArena core has provided a significant boost. Also, this update provides some experimental support for Urban Terror. This add-on is multiplayer, but as the vita port developer explains in the release notes provided below there will be some issue as outlined due to this was a release designed for the PC and the Rinnegatamante had to do quite a bit of work to get it running on the Vita:​

PS3 webMAN MOD v1.47.26 updated by Aldostools

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A smal update has arrived to the popular PS3 plugin that comes packed with tons of functionality. webMAN MOD has been updated from developer @aldostools with the release of version 1.47.26. This is not a huge update but the dev has pushed a fixed to a "gamepad combo" issue that was reported by wmm user gosseux,The problem seemed to occur if combo "select+up/down" was disabled it also was disabling "Select+O" button combo. This since has been fixed with this new update, also there was a requested feature added. That feature (syscall command via web) should not be used unless you know you are doing as there could be some issue occur if used incorrectly. So its a use at your own risk feature . More about that feature can be seen in the changelog provided below.​

PS News Meet "Blu-Play" - A Development Platform for creating Homebrew Games running on OFW!

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There are a lot of Homebrew Apps as well as self-made Homebrew Games for various Consoles outside. But when creating Homebrew, there is always the question how to release it, so most Users can take profit of it. Sure you already saw how you was able to run your favourite Homebrew on a Console with a Custom Firmware installed or it was usable by running a Kernel Exploit before that. This meant that you were always forced to use a specific System Firmware which won't allow you to use them on the newest Original Firmware (OFW) these days. But did you know that there is actually a possibility to enjoy Homebrew Games while being on the latest System Firmware for having the "Best of Both Worlds"? The "Magic Trick" is using BD-J - or Blu-ray Disc Java in long terms - as a Platform Language, which is already in use when you play a common Movie bought as a pressed Blu-ray Disc (especially for many Menu Titles of each Movie). And since both the PS3 and PS4 also supports Blu-Ray Movie Disc Playback, you can be assured that this Feature won't be patch in the next few years! :) With all this in mind, Developer mr_lou (crediting his Games as LuBlu Entertainment) thought about not only to create his own Homebrew Games using BD-J (he is specialized in creating older Console Generation Games kinda as a "Homebrew Remake"), but also welcome you by offering you a whole Platform so you can "Getting Started" by creating you own Homebrew Game as well! How cool is that?​
PS2 FORTUNA FMCB Launcher by VTSTech
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In the PS2 Community developer @VTSTech has been sharing a few new tools and utilities and the developer recently release the FORTUNA FMCB LANUNCHER (SCPH-9XXXX Models w/ 2.30 bios), currently residing at version 0.2 the tool is a great asset to the recent breakthrough of the Fortuna Project, which a new ps2 exploit by developer @krat0s (from PS2-Home.com). With this utility by VTSTech you can "quickly launch FMCB or BOOT2.ELF from either Memory Card" as VTSTech details below for full info surrounding this recently released tool:
-STLcardsWS
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