PSX-Place

PS3 PSA - PS3Xploit v3 (Dangerous Version Leaked)

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Following the v3 Recent Preview we are aware there has been another leak of Ps3Xploit we must warn about this leak that surfaced a couple times already. IT'S POTENTIALLY DANGEROUS TO INSTALL, while some may not have any issues installing, some may experience some rather serious issues, this is a very early Proof of Concept build and was NEVER intended to be released in the current form. It's not stable and missing alot of checks and features (its a simple PoC). Its possible you could even damage your console, especially if used wrong as the instructions are not official ones from the developer's who built the hack. The leaked files were recovered due to a breached account of one of the dev (similar (but different) to v1 leak), so the leakers do not even know what they quite have or seem to care if they may be putting others at risk. NO NEED TO INSTALL INCOMPLETE DAMAGING VERSION when the Real Version due out very SOON.
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PSX-Place will be the first to know when this is READY (and i did get a new status update) and it for sure will be released in March and it might even be early March at that. So ABSOLUTELY no need to risk your PS3 by installing the leaked version that was stolen from the team. Thankfully some place have removed the leak, while other's have promoted it. Something dangerous should never be promoted.​
PS Vita / Ps TV vitaXash3D - Run Half-Life on Vita (port of Xcash3d-FWGS Engine)
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We seen a Homebrew Media Player finally appear on the VITA / PSTV but another really impressive project this time around by developer fgsfds called vitaXash3D has popped up this past week as well, In the recent months we have seen vitaQuake use Hardware-Accelerated rendering (VitaGL) which has greatly improved the graphical experience and soon to be vitaQuake 2 (details), but now a new engine has arrived as it appears on the Vita for the first time The Open Source Engine (Xash3d-FWGS Engine) that aims to improve the original GoldSrc Engine, which is the engine that powers those iconic Retro Shooters Half-Life & Counter-Stike, unfortunately at this time Counter-Strike is not supported with this port, but perhaps that changes in the future... However Half-Life (if you own the game) & many mods are performing very well on your PS Vita / PlayStation TV (Vita TV), so this is really cool project and a great shooter that was really ahead of its time when it originally was released. Any Half-Life Fans here at psx-place, if not and are a fan of first person shooters you have to check this out it pioneered many elements still used today games, then the many mods really expand the playablity.​

PS3 Ps3Xploit 3.0 (Preview)- New Features for SuperSlim & all non-cfw comp. Ps3 Models

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UPDATE: RELEASED See the News Coverage >>>>> HERE <<<<< What a journey it has been in hacking the PlayStation 3 despite all the progress the community has made over the years, there has been those NoN-CFW Compatible PS3's (SuperSlim and some later Slim Models) unable to join the party on system hacks/homebrew to make most of their PS3 Hardware While CFW is not a likely option to ever happen on those models, the hole in 4.81/2 provided by PS3Xploit has brought some hope to hacks on those models as it provides a window for hackers/developers to explore. As the PS3Xploit team continues their exploration on the PS3 they have stumbled on some good news and also some bad news. The bad news is that the team still has not solved the Homebrew hurdle for those models :( and is proving to be a tall task that may not be achieved, but let me follow that up with some really exciting news, as the team has made yet another great discovery and this time around it's for SuperSlims (& late Slims) while no native Homebrew Support has been achieved as mentioned, there is some other interesting hacks that make those models more desirable with some great new features!!!!
PS4 PS4 Linux Loader - 4.55 Support added by valentinbreiz
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PS4 developer valentinbreiz has released PS4 Linux Loader for 4.55 FW, this release is a payload that will allow user's to install Linux on your 4.55 (Exploited) PS4, last week we seen several hacks that have been patched on current firmware released by various scene developer's, coming in pieces from a variety of devs, you can get a summary of events that took place in this article from several days ago, but Ps4 Linux was one of the first developed projects on the PS4, Team Fail0verflow has had many elements of their linux port polished and is worth installing if you have a exploited PS4. Using the Steam App on the PS4 is even possible which opens the door to some additional playable games. PS4 linux does open the door to many uses and functions. Have you used Linux on the PS4. tell us your experiences in the comments below​
PS VITA / PS TV Vita Media Center (WIP - v0.1) by Arkanite
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Developer Arkanite has a NEW - Work in Progress homebrew called Vita Media Center, which is a very welcome addition to the Vita library of Henkaku Homebrew. This is an early build of the homebrew and hopefully will see many improvements as this initial release looks great and no doubt has alot of potential. This is early in the project's life so there is some bottlenecks and restrictions, but the developer already laid out some plans for improving various components . Currently the videos support surrounds Vita's native Mp4 formats, as this progresses we are hopeful to see additional formats supported for this amazing new project by Arkanite.​
PS4 Latest PS4 News - New 4.55 Kernel Exploit Released
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The Ps4 Scene is moving up the ladder as now 4.55 has seen the latest breakthrough, while still not a current firmware exploited it is newer then 1.76 and also the recent v4.05 fully functional exploits. It recent days it started with Ps4 developer qwertyoruiopz who released code for the 4.55 kernel exploit but it did not contain a entry point. However developer SpecterDev who brought the functional 4.05 exploit had an entry point that could be used and it was not long until we seen SpecterDev release 4.55 Exploit, but this exploit was missing some of the "juice" and m0rph3us came with the "Holy Grail" payload and that provided plenty of "juice" for the exploit. While things are certainly progressing the PS4 scene, i believe it still needs a current firmware exploited to get over the hump but these steps certainly does help many aspects in the community and will grow the scene as well. For sure some amazing things being done by the developers involved.​

PS VITA / PS TV TheFlow cracks Vita Firmware 3.67 ("Will Release" but "Not Soon")

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TheFlow has brought some clarity on the recent updates (commits) made to VitaShell suggesting 3.67 Support, It is indeed true that 3.67 is now exploitable for the PS Vita and sibling devices the PlayStation TV (Vita TV). The dev has now confirmed on his official twitter (tweets below) that user and kernel access on Vita's 3.67 Firmware has been achieved, However, do note before you get too excited, the developer won't release till end of year, in what seems to be a move to wait out any future Vita firmware updates that may be on the horizon,. The dev has also stated (if time allows) the possibility to update HENkaku Enso to 3.65 for existing Vita user's, but in the future we might see all vita devices with a new window for exploiting .Its unclear if the recent Vita Bootloader Hack aided or had anything to with this hack but details are sure to emerge in the coming weeks and months What ya think about this announcement from TheFlow?​
-STLcardsWS/ nCadeRegal​

PS VITA / PS TV Something good is going on in the PS Vita Scene

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It appears "Something good is going on in the PS Vita Scene" says psx-place's own kozarovv, As the recent commits by xyz (team molecule member) and then TheFlow (VitaShell Creator) Github pages some rather interesting discoveries were found in those recent commits as also The_Hero (of Games&Consoles) points out about some new commits arising following the news from last week when Yifan lu (a member of Team Molecule) disclosed the new HENkaku Enso Bootloader Hack to the Vita Community. Since, it now appears there are some rather interesting developments coming to fruition in the Vita's ecosystem. Are we are likely in store for something big for the Vita Community, like 3.67 breakthroughs? It sure looks that way, currently, we are only making suggestions and concluding details from the commits across these Open Source Projects from elite vita devs. As these changes are signaling something is on the horizon. @kozarovv laid out some of the important bits of information that can be gather from those recent commits made available
-STLcardsWS
PS VITA / PS TV HENkaku Ensō bootloader hack for Vita [ by Team molecule]
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Team molecule is not done detailing information on the PS Vita / PlayStation TV / Vita TV, after the releases of HENkaku and then HENkaku Ensō Now developer Yifan Lu has detailed a write up detailing a new exploit titled HENkaku Ensō bootloader Hack, the information detailed could lift some of the restrictions hampered in the Vita's current environment. and even lead to a full blown 3.65 exploit (but that needs additional work the team is not interested in, but they hope others will be with this new info.) There is alot to read so i will let you get to the details yourself in the this well written piece by the developer, The topic we have broke up below in our tabs for easy reading, but you can also view the original format in the source link provided from Yifanlu's blog at bottom of the article.
-STLcardsWS​
PS VITA / PS TV VitaBackup v1.10 - Light Theme Added / Re-Structured backup process
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Developer @Joel16 is back at it again with a new update to the new utility for your PS Vita & PlayStation TV: VitaBackup. After including more inspiration from @Berion with the inclusion of also the Light Theme that Berion also provided from his initial idea of this project (VitaGUI), since the initial release developer Joel16 has re-done the backup process to give "user's 100% flexibility what they want to backup" and also some other inclusions include a couple of fixes to improve the experience with this homebrew, note that those fixes were made in a re-release of v1.10 (that came quickly after), if downloaded before may want to make sure you have this latest v1.10 build that includes the fixes listed below.
-STLcardsWS​
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