PSX-Place

PS2 OPL (Open PS2 Loader) version 1.0 Released !!!
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It is here! Open PS2 Loader ("OPL") 1.0.0! After more than a decade (November 2008) of continuous development and a bit more than 5 years since the last official stable release-build (0.9.3 in December 2015), OPL 1.0.0 has been officially released!
The changelog since OPL 0.9.3 (~ rev 850) to the last release-build OPL 1.0.0 (rev 1589) are enormous!

PS VITA / PS TV PS Vita Monthly Release Round Up - December 2020

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We are officially almost one week into the year of 2021, and in this article we are going to look back and see what goodies the month of December brought your PlayStation Vita and PlayStation TV. Whether you were naughty or nice, the Vita scene developers still supplied us all with another round of amazing projects and updates. Let us take a glimpse at some of the gifts we received last month.
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PS VITA / PS TV re3 (A re-implementation of GTA III) v1.2 Released: New Improvements & Optimizations
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We have been seeing some amazing projects on the PS Vita and its vibrant homebrew community, One of those projects was recently re3-vita from developer's @Rinnegatamante & @TheFlow who have provided us with a new update (v1.2) to the Open Source re-implementation of Grand Theft Auto III Engine, Now you can easily play your PC (or Steam) version of the game on your PS Vita and the developer have been progressing the project as seen now with several updates. In version 1.2 some updates like using the latest commits of VitaGL & re3 (Engine) have been applied, also improvements to rainy scene's in the gameplay have been improved with increased framerate. This was done by backporting effects from GTAVC, This update contains other changes like Triple Buffering, which you should notice when​

PS3 PS3UART Script By Mina Ralwasser: Control your ps3 SYSCON via UART

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After the findings made on CXR SYSCON, ps3 developer @M4j0r , known on twitter handle as Mina Ralwasser released a script that lets you authenticate over ANY PS3 syscon (FAT /,SLIM /,SUPERSLIM) and use the privileged commands to do fun stuff on the system. View the psdevwiki links included to see some of the commands that are now possible with this new script release

PS3 PS3 Toolset v1.1: 4.80 -4.81 (CEX /DEX) + 4.87 (CEX) Support Added + New Improved Performance

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Recently developer @bguerville updated the PS3 Toolset to v1.1, the FMM (Flash Memory Manager) utility has been updated to support the recent 4.87 OFW release. So, this means you can now install CFW safety from 4.87 OFW directly. All you need is your PS3 Console and an Internet Connection, Then when you visit the toolset address on your PS3 browser and follow the instructions you can install CFW on your cfw capable models.
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With this update of v1.1 there has been some changes to the framework which will be useful for an upcoming update in the coming weeks that should give us a new utility in the toolset and of course I am talking about the File Manager, bguerville has also thought about support of some past firmware and has extended support for 4.80 , 4.81 CEX / DEX firmware's with this v1.1 update. The full changelog can be seen below​
PS1 Magic Castle - Unreleased Net Yaroze Prototype Now Available
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In some interesting PlayStation news, a previously unreleased Net Yaroze prototype by the name of Magic Castle has been made publicly available for mass consumption. The Net Yaroze was a PlayStation development console released back in 1996/1997, which allowed users to create their own content/games (I remember me and my friends had wished we would be able to get our hands on this expensive console so that we could develop our own adventures). On March 13th, 2020, PIROWO tweeted that he had found the source code to Magic Castle on an old PC; and by October 30th, 2020, production on this 22 year old game had resumed with a group of volunteers. A day before Christmas Eve (December 23rd, 2020), PIROWO announced the game had finally been released. Following the release of the game, on January 2nd the Magic Castle OST and Instruction Manual were also released. This release of the game includes the untouched 1998 beta version, as well as the recently finished "full game" experience as well. There are still a few minor touches the developers are hoping to add in the future, including 4 player support and a Japanese translation (currently the game is only in English and Spanish).​
PS4 PS4 Jailbreak 7.02 is now a reality, but various things (like Mira) still need ported to 7.02

PS3 4.87.2: Evilnat's CFW (COBRA v8.20) Released - First COBRA CFW Appears from known PS3 Dev

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UPDATE - noBD / noBT / noBD-noBT version released (for broken consoles)
d Following the recent release of SEN Enabler the developer behind the homebrew app @Evilnat, has decided to create and release a Custom Firmware (CFW) for 4.87. Now, we have the first CFW appear from a trusted source for 4.87. Evilnat's CFW, the custom firmware is powered by the COBRA 8.20 payload, making it what is known as a "Cobra CFW". Cobra CFW payload comes equipped with additional features and abilities out of the gate like background loading of plugins, ISO Support to name a few, over time a "Standard" type cfw can replicate many Cobra features in Mamba, For additional 4.87 release's for Homebrew & CFW, check out this post here in the psx-place forums: Then for more information and to see the release thread and discussion checkout the release thread at the link at bottom of the article.​
PS VITA / PS TV Daedalus x64 (Vita) v0.6: N64 Emulator receives performance update & new translations
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Following the recent update of Dstroy Vita, Mentious, SuperMarioWar & re3 vita (GTA III) @Rinnegatamante as promised has provided a new update for the Nintendo 64 emulators for your jailbroken PS Vita or PlayStation TV (pstv). Following the previous release, in version 0.6 of Daedalus X64 - Vita there has been more performance gains, this time around thanks to ARM DynaRec Backporting to the Vita build by developer TheFl0w who also has had a hand in developing this port. With these performance gains @Rinnegatamante has mentioned some games that were playing at a crawl in previous versions are now playing at full speed with these changes and implementations. It's currently unclear how many games this update helps, but be sure to report your success or failures (here). See al the changes in the full changelog provided below​
PS4 PS2-FPKG 0.6 released by Jabu: - Convert PS2 ISO/BIN games to fPKG on jailbroken PS4
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This utility is for a jailbroken PS4 user's (PC tool) its an app to convert PS2 ISO/BIN games to fPKG which can be installed directly on PS4 (jailbroken). Developed by developer @Jabu (posted by @kozarovv) we now have the latest update of version 0.6. This update comes equipped with some new features and changes that makes this a must have tool for your PS2 Collection on your jailbroken PS4 Console. There has been some cosmetic changes to clean up the User Interface and also some performance improvements / new features for your final pkg.​
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