PSX-Place

PS2 RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgrades

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There has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread. Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNES

PS4 The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversion

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Since the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well, Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .​

PS4 Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)

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We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation. Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be found​

PS3 [UPDATE] webMAN MOD 1.47.27 (20200517): Big Announcement - Important milestone's achieved ....

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Update (v1.47.27 - 20200517) since the initial release of webMAN MOD v1.47.27 @aldostools has made huge improvements to the plugin with these latest revisions to v1.47.27.The developer is adding alot of new functionality to the plugin and has some big announcements in the latest changes. See UPDATED changelog and also quote from developer Aldostools himself about the latest progress provided to the PS3 Plugin in this latest update
d (Original Article) Developer @aldostools whom recently updated IRISMAN for 4.86 Support (& more) has also updated the popular plugin webMAN MOD to version 1.47.27 with support for 4.86 firmware. That has not been the only changes provided to the webMAN MOD plugin. For instance, If you are transferring files via FTP that information will be displayed in the Temperature Monitoring page (from a networked connected broswser: your ps3ip/cpursx.ps3). The plugin has some other additional features and fixes provided in this update marked in the changelog provided below.

PS3 N64 Emulator (PS3 PoC wii64 Port by emukidid) Surfaces 9 years after first announced

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We have more Nintendo 64 Emulation news following the recent port to the Vita, It appears after 9 years since it was first announcements and previewed, the mythical PS3 Port of wii64 (mupen64) has finally surfaced, From one of the developer behind the port emukidid, the developer recently found the files for the old (unreleased) PoC for the PS3 on an old HDD and decided it was time to release the PoC to the public, However, don't get too excited as the emulator is very rough around the edges and is simply a proof of concept as stated that needs alot of work but the developer does leave some bits of info and even a lending hand. Back in 2011 development did not get off the ground to far past the initial phases due to various roadbloacks (explained below), In the current form its only running in "interpreter only" and does not have the advancements needed to run many games at all, but compiled in pslight v2 could provide some recent changes and maybe even better support. Below you will see a quote from the developer (emukidid) and also some instructions / video demo from psx-place user @SniperSnake whom recently was exploring some N64 options himself. Its great to see this emulator and its source finally emerge and perhaps gives some hope or inspirations for others to bring this project full circle and create a stable n64 emulator for the PS3.
-STLcardsWS

PS4 Mira Project Source Code Release + OpenOrbis PS4 Toolchain (OoSDK) Released

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The long awaited PS4 project titled no other then the Mira Project from TeamOrbis (see our past coverage) has released the source code (no compiled version) for the project on Github and to follow developer SpecterDev from the team has also released the OpenOribis SDK (PS4 Toolchain) which should spark some native PS4 homebrew development as developer's can create homebrew without the need of the Official SDK. like how PSl1ght was the OpenSDK used for the PS3 .
The Power Supply (Vol. 06) - Our Guest Today: "Blu-Play and BD-J Developer mr_lou"
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In our Interview Series, we always try that you can profit with each of our candidates by mainly three things. First, you gain an insight behind each Developer and his/her work he/she is doing for the community. Second, we summarize the most important Releases from each Developer, so you can get a good overview of which Tools and Homebrew you need to make a specific task easier by your own (like for "jailbreaking" your PS3 for instance). And as a third goal, we always try to make those interviews so useful, that you can draw some lessons from it when you want to study further behind some Hacks, Exploits, and other Homebrew or when you want to develop your own Hacks and Homebrew Applications from ground-up. This is why you already probably recognized from our previous coverages, while the "final questions" were mostly such of them. But with our guest today, we can promise that you will learn more than ever before, even already from the very first question. :) And the coolest thing is, you don't even need a hacked console to make his Homebrew runnable since it even runs on Original Firmware for both the PS3 and the PS4. And didn't you always dreamed about creating a Homebrew Game on your own as a small kid? If so, then you should read further because without further ado, our Guest Today is BD-J Developer mr_lou - the creator of "Blu-Play"!​

PS3 Littlebalup's 4.86 Dual-Boot (DB) firmware released

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Developer @littlebalup has released a 4.86 Dualboot Firmware. This firmware only of use for current PS3 Custom Firmware user's was an idea originally crafted by @habib several years ago. The purpose was to give Custom Firmware user's a safe way to go online (such as playing your disc based games) without a risk of a ban for using a Custom Firmware. The Dualboot (DB) firmware is nothing else but an Official Firmware (OFW) . The ONLY difference is that you can RETURN and INSTALL a (4.86) CFW directly (without having to run an exploit again). So this is only useful for those existing CFW user's. To review, basically you install this PUP when you want to be official (for doing things like using PSN) and then re-install your CFW PUP when you want your custom firmware abilities back, such as launching homebrew. Additional details about this firmware can be seen below in the release notes provided by littlebalup​

PS4 PS2 Classic GUI v1.0.0.21 - New Compatibility Check Added (PS2<>PS4)

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If you have a Jailbroken PS4 and want to bring your personal PS2 Collection to your exploited PS4. Then this tool called PS4-PS2 Classic GUI by @The Darkprogramer is an easy to use solution for transforming your old PS2 disc (note: tool only processes ISO file's, ps2 disc not support directly) into an installable PKG format PS2 Classic game. Recently @The Darkprogramer has provided an update to the tool with v1.0.0.21 and provided some new features and improvements such as the inclusion of a new Compatibility Check system on the fly when an ISO is loaded into the tool. The compatibility is checked against the PS4devwiki database that the ps4 community has compiled over time. Checkout various changes the developer made recently in the logs provided below ,​
PS3 ControlConsole API CCAPI) v2.80 - REV.7: Developer Enstone provides 4.86 CFW (CEX) Support
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DO NOT USE ON PS3HEN, THIS IS NOT FOR PS3HEN. PS3 CUSTOM FIRMWARE (CFW) USAGE ONLY
ffDeveloper Enstone recently released an update to the CFW ONLY application CCAPI (Control Console API), that should never be used on PS3HEN / With 4.86 released, CCAPI like other homebrew needed a small maintenance update to support the new 4.86 firmware for CUSTOM FIRMWARE user's and Enstone has provided that update earlier this week ControlConsole API (CCAPI) allows for communications from your PS3 to other device's for software designed for either your PC or Android Smartphone/Devices . This can provide PS3 Temperature monitoring, Editing of IDPS and PSID, Running of non-fself *fself in real-time and Real Time (RTM) Game Modding as well. CFW user's have this project as a choice and also the PS3MAPI solution as well (nowadays implemented into webMAN MOD).. You checkout some of the release details and information about this project from developer Enstone below​
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